Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user eightbitswide ! (Registered 2024-12-24) You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Games created with Action Replay monitor
2008-06-08 08:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Games created with Action Replay monitor

I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all.
 
... 209 posts hidden. Click here to view all posts....
 
2008-06-09 18:58
chatGPZ

Registered: Dec 2001
Posts: 11386
ROTFL
2008-06-09 20:14
ptoing

Registered: Sep 2005
Posts: 271
Hahahah, oh man. Omega120, either you are trying some very elaborate joke here or you are really really slow. *wipes a tear*
2008-06-09 21:44
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Hahahah, oh man. Omega120, either you are trying some very elaborate joke here or you are really really slow. *wipes a tear*

Whether its joke or not I still think Action Replay monitor is more practical than any palava assembler, everyone to ones opinion.
2008-06-09 22:13
chatGPZ

Registered: Dec 2001
Posts: 11386
if you had put half the effort you put into telling us about palava assemblers into fixing your damned game.... man it'd rock.
2008-06-09 22:41
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: When I am creating a game I always make 2 backup disk copies of the listings in case 1 backup copy gets damaged(sometimes I may even make a backup copy on tape as well), like the game `Manky` I printed out the whole of the coded listing on A4 paper (nearly 170 pages) and later if any bugs that was inserted in the game I can look back on my printed listing to see where the bug was and correct the problem quite easily.I have also marked all the variables and addresses that need to be marked as well so I could refere them at any time.

Ah yes... of course this is far less palava than my cross assembler because it's much easier than copying a text file in Windows...
2008-06-09 22:51
Conrad

Registered: Nov 2006
Posts: 849
I've been down omega120's road when I wrote CRD-Tracker, and what a bad time that was! Never got finished due to so much complexity.
2008-06-09 22:54
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: if you had put half the effort you put into telling us about palava assemblers into fixing your damned game.... man it'd rock.

I am recoding Manky you can look forward to `update6 Manky` from my website soon.
2008-06-09 22:59
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I've been down omega120's road when I wrote CRD-Tracker, and what a bad time that was! Never got finished due to so much complexity.

Well, i've no doubt that most of the coders here have built stuff in a monitor before now; that's how we know that assemblers are better, omega hasn't actually tried using one as such...

A fair few of us have hand assembled, on the "macho coding" front, that makes using a monitor appear fairly wimpy! =-)
2008-06-09 23:00
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Ah yes... of course this is far less palava than my cross assembler because it's much easier than copying a text file in Windows...

I keep on saying.... yes its a lot of palava creating a coded program in windows then trying to get the same program onto a real Commodore 64 that is if you want your program run on a real Commodore 64 since everyone just like to see there code running on a C64 emulator which I think emulators are crap not like the real thing.
2008-06-09 23:06
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Well, i've no doubt that most of the coders here have built stuff in a monitor before now; that's how we know that assemblers are better, omega hasn't actually tried using one as such...

A fair few of us have hand assembled, on the "macho coding" front, that makes using a monitor appear fairly wimpy! =-)


What I have read about assemblers I dont want to even like to indulge myself to such palaving very long winded way to write any kind of code, long live monitor writing!
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ... | 22 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
E$G/HF ⭐ 7
Dymo/G★P
aeeben
Guests online: 98
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 X-Mas Demo 2024  (9.5)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Logo Graphicians
1 t0m3000  (10)
2 Sander  (9.8)
3 Mermaid  (9.5)
4 Facet  (9.4)
5 Shine  (9.4)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.05 sec.