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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Games created with Action Replay monitor
I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all. |
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... 209 posts hidden. Click here to view all posts.... |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
ROTFL |
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ptoing
Registered: Sep 2005 Posts: 271 |
Hahahah, oh man. Omega120, either you are trying some very elaborate joke here or you are really really slow. *wipes a tear* |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Hahahah, oh man. Omega120, either you are trying some very elaborate joke here or you are really really slow. *wipes a tear*
Whether its joke or not I still think Action Replay monitor is more practical than any palava assembler, everyone to ones opinion. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
if you had put half the effort you put into telling us about palava assemblers into fixing your damned game.... man it'd rock. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: When I am creating a game I always make 2 backup disk copies of the listings in case 1 backup copy gets damaged(sometimes I may even make a backup copy on tape as well), like the game `Manky` I printed out the whole of the coded listing on A4 paper (nearly 170 pages) and later if any bugs that was inserted in the game I can look back on my printed listing to see where the bug was and correct the problem quite easily.I have also marked all the variables and addresses that need to be marked as well so I could refere them at any time.
Ah yes... of course this is far less palava than my cross assembler because it's much easier than copying a text file in Windows... |
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Conrad
Registered: Nov 2006 Posts: 849 |
I've been down omega120's road when I wrote CRD-Tracker, and what a bad time that was! Never got finished due to so much complexity. |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: if you had put half the effort you put into telling us about palava assemblers into fixing your damned game.... man it'd rock.
I am recoding Manky you can look forward to `update6 Manky` from my website soon. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: I've been down omega120's road when I wrote CRD-Tracker, and what a bad time that was! Never got finished due to so much complexity.
Well, i've no doubt that most of the coders here have built stuff in a monitor before now; that's how we know that assemblers are better, omega hasn't actually tried using one as such...
A fair few of us have hand assembled, on the "macho coding" front, that makes using a monitor appear fairly wimpy! =-) |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Ah yes... of course this is far less palava than my cross assembler because it's much easier than copying a text file in Windows...
I keep on saying.... yes its a lot of palava creating a coded program in windows then trying to get the same program onto a real Commodore 64 that is if you want your program run on a real Commodore 64 since everyone just like to see there code running on a C64 emulator which I think emulators are crap not like the real thing. |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Well, i've no doubt that most of the coders here have built stuff in a monitor before now; that's how we know that assemblers are better, omega hasn't actually tried using one as such...
A fair few of us have hand assembled, on the "macho coding" front, that makes using a monitor appear fairly wimpy! =-)
What I have read about assemblers I dont want to even like to indulge myself to such palaving very long winded way to write any kind of code, long live monitor writing! |
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