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Nova
Registered: Jun 2012 Posts: 13 |
Why wont it let me LOAD....
Screw it,
If i had solved my problem you would all have had to
watch 36 fucking parts of Retroholica by genesis project at X2012 so i guess there is a higher purpose to not letting me irq load with on the fly decompression...
I thought i saw the light when i discovered the
Plushsqueezer V2 and integrated that loader in several
of my unfinished demos but it keeps fucking up some of my stable interupts, not all and i cant see a pattern and i have kind of given up.
I am not a multi platform programer, i love oldschool coding on the 6502 but if you ask me to compile something in a linux environment or some weird C++ cross platform compiling there is just no way, and since life still gets in the way i will most likely give up because there are more fun things to do then failing at compiling a loader with on the fly decompression for a 35 year old fucking computer !!
I managed to compile Dreamload with just the "normal" unpacked irq loading and it worked great but diskspace will soon be an issue..
Could someone please come up with a guide for compiling
both the Krill and Dreamload loaders with decompression and flip disk options in a Windows 7 64bit enviroment..
Sincerly yours:
Nova. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:Only if you stick with the oldest versions. Newer versions have the better compilers like LLVM.
LLVM (clang) just works with the existing build system. no need to have MSVC for that. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Klang werks?
Haben die Cybernauten Melbourne erreicht?
(special dispensation for non-english bastardised song lyric requested from mods for the purposes of terrible pun) |
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soci
Registered: Sep 2003 Posts: 480 |
Quoting Martin PiperAll these enable the programmer to concentrate more on developing rather than keeping lots of stuff in memory.
That explains why some people are amazed how I can write stuff which compiles at the end without using code completion. |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Quote: Quoting Martin PiperAll these enable the programmer to concentrate more on developing rather than keeping lots of stuff in memory.
That explains why some people are amazed how I can write stuff which compiles at the end without using code completion.
Just because I can translate assembler into hex or decimal, doesn't mean I should do it for large projects. :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
i find "code completion" nothing but annoying. terrible. first thing i disable when i am forced to use one of those terrible IDEs that do it. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting Groepazi find "code completion" nothing but annoying. terrible. first thing i disable when i am forced to use one of those terrible IDEs that do it. Ironically, some languages and... paradigms practically require IDEs and auto-completion for useful work. Needless to say, these things are avoided by a certain kind of developer (to which group i count myself). |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting Martin PiperThat explains why some people are amazed how I can write stuff which compiles at the end without using code completion. Quoting Martin PiperJust because I can translate assembler into hex or decimal, doesn't mean I should do it for large projects. :) I can't quite follow this argument. Seems a bit non-sequitur to me, or some kind of oblique straw-man, perhaps. :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
yeah same here. fuckthatshit. |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Quote: Quoting Martin PiperThat explains why some people are amazed how I can write stuff which compiles at the end without using code completion. Quoting Martin PiperJust because I can translate assembler into hex or decimal, doesn't mean I should do it for large projects. :) I can't quite follow this argument. Seems a bit non-sequitur to me, or some kind of oblique straw-man, perhaps. :)
It's about tool usage and efficiency. |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Quote: It's about tool usage and efficiency.
it's all in the wrist |
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