Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Turbo Tape, how does it work?
2008-12-06 10:31
johncl

Registered: Aug 2007
Posts: 37
Turbo Tape, how does it work?

I have always been curious about how turbo tape really worked. I know that the tape drive originally could only read 50 bytes per second which would take a whopping 21 minutes to fill up the whole memory. I was always under the impression that games used compression to speed up tape loading (Just did a test with Giana Sisters which took 4 minutes to load).

Did Turbo Tape fiddle with the speed that data was written and read to the tape? I didnt think that was possible (only thought that was how they sped up disk reading/writing). If anyone got a good resource at how e.g. the well known Turbo Tape works, please post a linky here.
 
... 40 posts hidden. Click here to view all posts....
 
2008-12-09 09:48
johncl

Registered: Aug 2007
Posts: 37
Well, I wouldnt say thats a fair comparison. The VIC chip took quite a bit of research and work to be created. Stereo tape drives had been around for a long time, even 8 tracks had been around so the technology for storing data on the whole tape was already there. And the C64 was only recording pulses, not an accurate analogue stream. Its really a technology that was under-estimated or dumbed down for other reasons.

But your marketing point holds valid, the faster the tape drive, the less motivation to buy the 1541. :)
2008-12-09 10:03
algorithm

Registered: May 2002
Posts: 705
I dont think any tape device connected to a computer at that time would be able to save/load two channel streams at once. The signal would have been less reliable without a doubt in comparison to the mono signal.

The Kernal should have had a fastload/save facility. Saving full memory contents in less than 5 minutes and loading would have still been very reliable rather than the ridiculous twice saving of data.

It was too late at the time I suppose. The Kernal was already created just the same as the C2N was created and the tape connector did not have the facility to receive/transmit two signals hence would have to have been userport/cartridge based (perhaps also joyport?)

If you remember later on in the years there was a Rainbow Arts CD with special interface which would load data at a decent speed

Regarding the speed in comparison to 1541 The Turbotape (Particularly Superturbo) was actually faster than 1541 (Without a disk fastload obviously)
2008-12-09 10:12
algorithm

Registered: May 2002
Posts: 705
Unfinished Demo 1

The above is a c64 demo created around 14 years ago or so by me. (Please excuse the lame coding and scrolltext) Had no motivation to finish it at the time (What do you expect when coding the entire thing using AR monitor and Tape!)

It was originally part of a multitape demo which contains an IRQ loader. Press space after the demo which starts off the tape loader. Scrolltext, Fading logos and music, although has potential of full demo parts running while data is being pulled off from tape at around the same speed as turbotape. Although solid rasters are not possible using this method
2008-12-09 17:50
Zer0-X
Account closed

Registered: Aug 2008
Posts: 78
En example for a bedtime read:

http://oms.wmhost.com/TAP/loaders/SLC_Flimbo's_Quest.txt
Previous - 1 | 2 | 3 | 4 | 5 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
stephan-a
Guests online: 95
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 X-Mas Demo 2024  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rainbow Connection  (9.5)
9 Onscreen 5k  (9.5)
10 Morph  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Mutetus  (9.7)
3 Jeroen Tel  (9.7)
4 Linus  (9.6)
5 Stinsen  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.053 sec.