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Forums > CSDb Entries > Event id #3011 : Transmission 64
2021-01-25 01:31
anonym

Registered: Jan 2002
Posts: 267
Event id #3011 : Transmission 64

Three months to Transmission 64. Are YOU working on your demo, music and graphics already?

We will host a
* demo competition
* 4k competition
* music competition
* graphic competition
* PETSCII competition
 
... 76 posts hidden. Click here to view all posts....
 
2021-04-13 13:30
Trap

Registered: Jul 2010
Posts: 223
I am sure that if somebody cracks the 50.125mhz to 50mhz capture conversion that is causing the stutter in pretty much all c64 video captures, that person would be a hero.
2021-04-13 13:39
chatGPZ

Registered: Dec 2001
Posts: 11391
it can be done, but the equipment needed wont be trivial :) ie capture at 50.125Hz, then slow it down to 50Hz (which wont be noticable afterall)
2021-04-13 13:44
Krill

Registered: Apr 2002
Posts: 2982
Quoting Trap
I am sure that if somebody cracks the 50.125mhz to 50mhz capture conversion that is causing the stutter in pretty much all c64 video captures, that person would be a hero.
This doesn't concern me much, as it should produce a skipped frame only once in every few seconds. Plus most PCs cannot really output smooth video anyways, even less so with video coming in from the net. =)

However, one of my pet peeves are video ADCs which insist that PAL signal MUST be interlaced. :)

So they ignore that a C-64 (or any other machine of that era) outputs progressive 50-ish FPS video, then stubbornly add half a rasterline of toggling Y-offset to their 50 FPS output signal.
Makes for somewhat nervously twitching still pictures and de-/interlacing artefacts down the pipeline.
2021-04-13 13:59
chatGPZ

Registered: Dec 2001
Posts: 11391
Thats why at Revision we had to use those Imagepro HD scan converters ... the others couldnt do the field->frame conversion
2021-04-14 01:13
anonym

Registered: Jan 2002
Posts: 267
Thank you all for your feedback.

On a lighter note, we've got a bunch of shout-outs from other attendees, so check those out in the meantime:

https://www.youtube.com/watch?v=3iXF13NRV48&list=PLZrOu95tr-T6r..

There's still some more coming, so keep watching, this is a playlist with 6 so far, I'll add new ones there as well.
2021-04-19 17:22
anonym

Registered: Jan 2002
Posts: 267
Registration is now open:
https://pm.transmission64.com/start

Registration is required to submit entries and to vote. You will need an access key, which you can get by emailing your handle and group to keys (at) transmission64.com .
2021-04-22 06:41
anonym

Registered: Jan 2002
Posts: 267
Main website and timetable with timezone here:

https://transmission64.com/timetable/

Dead is April 23rd, 16:00 CEST (central European summer time).

Timetable is subject to change. Current version:

Friday
2021-04-23
16:00 Deadline All Compos

Saturday
2021-04-24
16:00 Info Welcome
16:15 Talk SID chips & replacement options talk
(Grue/Beyond Force/Extend)
17:00 Compos Music, PETSCII
18:00 Talk Cheating like a pro – a few tools to get you pixeling and converting for C64
(Cupid/Padua/The Solution)
19:00 Compo Graphics Compo
19:30 Act Welle:Erdball event
20:00 Compo 4k Demo, Demo
21:30 Chat Compo debrief
22:30 Act Mibri/Atlantis (DJ/Doctor ;-] )
23:30 Info Presentation of compo winners
23:45 The End
2021-04-22 09:01
Flotsam

Registered: Jan 2004
Posts: 84
Was about to send in a tune for the music compo when I noticed that "The entry may not loop and must end with silence."

How strict is the rule of not looping? Can the song loop after a period of silence or not at all? If it can, what's the mininum amount of silence required? This is a matter of participate / not participate for me as in my (admittedly anal) mind C64 songs loop. Always. :)
2021-04-22 09:45
Mibri

Registered: Feb 2018
Posts: 214
Quote: Was about to send in a tune for the music compo when I noticed that "The entry may not loop and must end with silence."

How strict is the rule of not looping? Can the song loop after a period of silence or not at all? If it can, what's the mininum amount of silence required? This is a matter of participate / not participate for me as in my (admittedly anal) mind C64 songs loop. Always. :)


The rule is fairly strict at this point since I understand that some composers have already completed and submitted tunes which have had a little more work done on them in order to adhere to it, but obviously we want your entry, so consider that even 1-2 seconds of silence is still silence... :)
2021-04-22 09:50
Flotsam

Registered: Jan 2004
Posts: 84
Thanks Mibri, my tune already has a fadeout and some silence. I'm OK with adding some more as long as it can loop.
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