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Removing Intros
2020-10-27
16:19
rupy
Registered: Mar 2020
Posts: 45
Removing Intros
Some guy made a collection of single file .prg's without intros (for loading speed):
https://www.youtube.com/watch?v=9xZssapU9yY
(download in description)
Perfect for RR-Net!
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2020-10-30
21:56
Copyfault
Registered: Dec 2001
Posts: 487
A real interesting thread, has some
popcorn moments
;)
Thoughts that crossed my mind while reading:
- even though removing an intro from a cracked game steals a big (in most cases the biggest) scene component from the release, the game itself (assuming it's a crack with trainers) still has scene elements in it
- I'm still undecided what to think about that cart praise for game dev nowadays; ofcourse it *is* nice to have ~0s loading times, but... well, the c64-purist in me secretly keeps hoping for a c64+vc1541-stock-version, even if that is unpossible. Then again: never giving up on trying is very scene ;)
- How does the ratio of [no. of non-scene game developers : no. of game developer that are part of the scene] look like currently? Makes it even harder to play the "games for them, intros for us"-card...
2020-10-30
23:04
wil
Registered: Jan 2019
Posts: 66
My thoughts:
Intros and cracks are a big part of the scene and it is of utmost importance to preserve them.
But I don't think that somebody who wants to play games should be forced to watch them - I don't think this will draw youngsters into the scene. Let this dad have his way.
If we are concerned about the next generation, we need to consider the barrier for youngsters - remember we all started small. Currently, it requires great effort and skill (e.g. no BASIC, high quality, no generators) to be acknowleged. This draws new people rather onto other platforms like Bitsy, Scratch, Pico8, Unity to name just a few.
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