Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Productions > Balloonacy 2 idiocy
2005-12-05 22:53
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy

I have to feel so bad for Richard, being brave enough to release his own game without trainers.

Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.

I'll hold out for the Nostalgia +20 version with hi score saver. *groan*

Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.

Let's clear this up to save time:

MEGA TRAINER
=============
Change $7003 to JMP $2c00

2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts

This plays the music while giving you the key when you hit the star key.
======================

Infinite Lives: EA EA EA (three NOP's) at $394e

==========================

Infinite time: EA EA EA at $3ba1

==========================
Sprite Collision off = RTS at $3a9d

Save $e000-$f000 when you go to save the memory.

We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.

*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.

PS. All the above was done without looking at any of the versions out there. I became bored :)
 
... 192 posts hidden. Click here to view all posts....
 
2005-12-06 18:59
Nafcom

Registered: Apr 2002
Posts: 588
Quote: I also don't understand why so many are picking on Richard. I mean, if he's really that bad, don't you think everybody's got it by now? And if he isn't, then again what's the point in all this shitthrowing business?

I guess it's easier to make fun of others than doing something constructive, but that's no excuse for being some kind of lame ass scene-bully. Don't you have anything better to do at all? It's all jolly great to poke fun at somebody from time to time, in reasonable doses (I laughed my ass of to the Game Over note) but there's a point where it stops being fun and just becomes sad.


Agreed.

Also, never had any real problems with him, otherwise he would not be in my group :)
2005-12-06 19:46
Richard

Registered: Dec 2001
Posts: 621
I've just read this topic and would like to mention that I do indeed take this bullying-tactics from other people too seriously. I know I am very easy to wind up, but can't help it. I've been like this since school (And at the age of 26 I'm still easy to wind up).

Secondly, I have a passion of creating games for the Commodore 64. What I saw (As Wanderer pointed out) seems a big joke. A group of fake labels challenging each other to make a better trainer of a Public Domain game. It surprises me that someone done something like that, just like it was in the 1990's (But not fake labels, real groups). To be honest, what I saw of 4 cracks of this game this week was very childish. However, being strong, I won't let this put me off making games for this good ancient machine. I have loved the Commodore C64 since I first had it.

I am pleased with my result of this game, and was pleased that I did not release *more* than one version of this game.
2005-12-06 19:57
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Quote: I've just read this topic and would like to mention that I do indeed take this bullying-tactics from other people too seriously. I know I am very easy to wind up, but can't help it. I've been like this since school (And at the age of 26 I'm still easy to wind up).

Secondly, I have a passion of creating games for the Commodore 64. What I saw (As Wanderer pointed out) seems a big joke. A group of fake labels challenging each other to make a better trainer of a Public Domain game. It surprises me that someone done something like that, just like it was in the 1990's (But not fake labels, real groups). To be honest, what I saw of 4 cracks of this game this week was very childish. However, being strong, I won't let this put me off making games for this good ancient machine. I have loved the Commodore C64 since I first had it.

I am pleased with my result of this game, and was pleased that I did not release *more* than one version of this game.


Richard,
Given that there are so very few releases coming out, people will pounce on anything that is trainable. I'm biased of course, given that a dinky little 17 block game I wrote and uploaded to the scene was re-released as a 'crack' and trained.

So here's what I suggest you do... simply add in a hidden trainer of sorts. Extra life key, 5 second invincible key, skip level key, infinite lives, no sprite collision, etc.

My personal opinion has always been that trainers spoil a game, knowing the capability to cheat is there. However if you include your own little +10 trainer, this should avoid the re-releasing.

Mind you, given the sorry state of the scene I'm sure you'd wind up with a +11 version with high score saver.

But hey man, you can certainly try... or even put in some protection to prevent against training. It could be done in theory, and make it a tad harder. I think the best defense is to put your own trainer in though, as if you don't, the vultures will :)

Your efforts in creating games is appreciated by some, though not all... keep it up!

2005-12-06 20:03
Richard

Registered: Dec 2001
Posts: 621
I'll keep up the good work with the games :)
2005-12-06 20:27
Nafcom

Registered: Apr 2002
Posts: 588
Quote: I'll keep up the good work with the games :)

Good! :)

And I am still waiting for that rumoured Turrican III crack with fixes for the _stock C64_ never seen it out.

I would prefer people force all energy on that than 4 x cracking Richard's games...
2005-12-06 20:27
Moloch

Registered: Jan 2002
Posts: 2925
Funny read... and it seems that some people don't understand what a lamer label is for...
2005-12-06 20:32
Nafcom

Registered: Apr 2002
Posts: 588
Quote: Funny read... and it seems that some people don't understand what a lamer label is for...


for putting onto diskettes? :)
2005-12-06 20:42
Richard

Registered: Dec 2001
Posts: 621
Quote: Funny read... and it seems that some people don't understand what a lamer label is for...


A lamer label was meant for games/prods that lacked in quality and very unplayable. Or games that were created using game-creating tools, like SEUCK, Game Maker, etc. It was so that other groups did not put their real group to shame. I thought you would have already knew that, being that you were in the scene longer than I was. :P
2005-12-06 20:45
Tch
Account closed

Registered: Sep 2004
Posts: 512
My definition of a lamer "someone only able of changing texts" doesn´t apply here.
Sure,the game is bullshit,I won´t play it.
Ah,I must be missing something here..
I am 31 years old,that might be it.
2005-12-06 20:55
Moloch

Registered: Jan 2002
Posts: 2925
Yes, I'm quite aware of what a lamer label is... I created one of the more famous ones.

From your postings in this thread and under release entries it seems you don't understand. You somehow have confused cracking groups and lamer labels, even going to the point that you seem to think these releases are some badge of honor.

Someone like you would have never survived in the proper pre-internet scene. Too much cuddling and asskissing these days...

http://iancoog.altervista.org/PACKERS.TXT
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | ... | 21 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Higgie/Kraze/Slackers
Frostbyte/Artline De..
CyberBrain/NoName
Guests online: 78
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Wonderland XIV  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Logo Graphicians
1 t0m3000  (10)
2 Sander  (9.8)
3 Mermaid  (9.5)
4 Facet  (9.4)
5 Shine  (9.4)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.114 sec.