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Forums > C64 Coding > omega120 games
2008-05-29 14:18
omega120
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Registered: Sep 2005
Posts: 204
omega120 games

I seem to babble too much on my games in the code for beginners thread so I have created this thread if I am allowed to discuss any coding regarding to my games I hope everyone will join in.
 
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2008-05-29 22:21
omega120
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Registered: Sep 2005
Posts: 204
U say manky is fairly set to high for level playing but what is an unfairly level description, make it easer to play to get to the goal or just plain if you cant cet ur goal to the hell with it!
2008-05-29 22:24
T.M.R
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Registered: Dec 2001
Posts: 749
Quote: U say manky is fairly set to high for level playing but what is an unfairly level description, make it easer to play to get to the goal or just plain if you cant cet ur goal to the hell with it!

Unfair is when there's no real sense of progressing; that's partly because the game is deliberately trying to keep players from advancing to the second screen, even if they succeed in getting a bit further each time it doesn't feel like they are. One current game designer whose blog i was reading the other day reckoned that if a specific goal isn't achieved in five attempts, the average player will give up.
2008-05-29 22:28
omega120
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Registered: Sep 2005
Posts: 204
Well if that is the case the average player is not for my game manky........hehe
2008-05-29 22:40
omega120
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Registered: Sep 2005
Posts: 204
Ok if a player gets the feeling he is getting manky nowhere to the toilet but decides to continue anyway to see what happens then for some instance manky is closer to his toilet after which you mite say he climbed everest to get what he wants is that not all about what a game should entail?
2008-05-29 22:43
T.M.R
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Registered: Dec 2001
Posts: 749
Quote: Ok if a player gets the feeling he is getting manky nowhere to the toilet but decides to continue anyway to see what happens then for some instance manky is closer to his toilet after which you mite say he climbed everest to get what he wants is that not all about what a game should entail?

No, a game should be fun not a slog to see if, perhaps, it's worth continuing. i've said it a few times now, basing the difficulty around the idea of only having three screens in the thing was a terrible idea, it actively puts off the majority of players. And when we have a finite number of people playing to begin with, courting as many of them as possible is important otherwise the only person playing your game will be you.

Play The Last V8 for example, most gamers consider that too difficult and don't play it but it can be completed.
2008-05-29 22:50
omega120
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Registered: Sep 2005
Posts: 204
Personally I dont play games im not much use at them I just create them, well I try to anyway....I get other people to play my games if they can.
2008-05-29 22:56
T.M.R
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Registered: Dec 2001
Posts: 749
Quote: Personally I dont play games im not much use at them I just create them, well I try to anyway....I get other people to play my games if they can.

It's very difficult to know if you've got a game right if you don't play games yourself... it's pretty hard when you do play games yourself, that's what beta testers are for.
2008-05-29 23:03
omega120
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Registered: Sep 2005
Posts: 204
But suppose the player does not know what how many levels manky has if I can remember there is no metion of how many levels manky has I only said the game may have 3 levels but does it? Will the player continue to guide manky to his toilet, what he does not know I think if the player is not average he will continue to guide manky to the toilet as he believes the game can be completed. Why cant everyone think the game is possible?
2008-05-30 02:04
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: But suppose the player does not know what how many levels manky has if I can remember there is no metion of how many levels manky has I only said the game may have 3 levels but does it? Will the player continue to guide manky to his toilet, what he does not know I think if the player is not average he will continue to guide manky to the toilet as he believes the game can be completed. Why cant everyone think the game is possible?

No, players won't continue to play and aren't continuing to play quite vocally because that first level being way too hard kills any kind of enjoyment like a dose of Domestos; and, unless i've missed a post, nobody is even trying to play the game right now let alone enjoying the playing of it because they've been put off during the first couple of goes.
2008-05-30 06:02
Mace

Registered: May 2002
Posts: 1799
For me it has been quite clear all along that... what was it again?
Oh, right, the game is too hard and first players won't try that many times to get through the level...

So watch it, T.M.R., that you're not going round in circles on this subject.

BTW, what again did 'T.M.R.' mean?
Ah... never mind ;-)
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