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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Nucrunch 0.1
Continuing from the benchmarks WVL posted in Doynamite 1.x:
I dusted off my unfinished nucrunch in December to pack just enough of the second page of Reutastic to give me some workspace for some precalculations. Pity I didn't schedule enough time to pack the entire demo, else it would have been ~90 blocks instead of 190, but I digress. I've spent bits of the past month cleaning up the code, optimizing the packer (mostly by porting it from python to rust :P), and adding reverse direction support.
It's still no more than a component, with an commandline packer and asm decrunch subroutine, but no tools yet for generating an executable from a single commandline. It does at least now support multiple input segments that are unpacked to their destination addresses, and it's also now useable enough to for me to do some benchmarking.
In short, doynamite's ratio looks pretty unbeatable for anything lz based; my ratio's almost identical despite a somewhat different encoding.
Where I can win though is speed at that ratio; nucrunch is usually ten to twenty percent faster. The one exception in the test corpus is 6.bin, where it's 20% slower; not sure why yet.
I've added the times for pucrunch -ffast below for to complete the comparison. Last two columns are nucrunch, and nucrunch -r (the latter decodes in reverse; should be a more useful component for single filers)
If anyone wants to have a play at this stage, poke me and I'll upload some source. Failing that I'll hold off until I at least have something that can make onefilers without any faffing about with relocating the last couple of pages by hand.
filesizes
# bin rle wvl-f wvl-s tc bb pu-f doyna nucru rnucr
- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
1 11008 8020 4529 4151 4329 3383 3711 3265 3225 3230
2 4973 4314 3532 3309 3423 2648 3005 2512 2498 2490
3 3949 3498 2991 2617 2972 2187 2530 2108 2091 2093
4 7016 6456 4242 4085 4225 3681 3924 3617 3622 3614
5 34760 27647 25781 24895 25210 21306 21182 20405 20447 20516
6 31605 12511 11283 10923 11614 9194 9203 8904 8915 8894
7 20392 17295 12108 11285 11445 9627 9789 9289 9140 9144
8 5713 5407 4179 3916 3936 3251 3656 3132 3165 3187
9 8960 7986 6914 6896 6572 5586 6000 5430 5502 5486
filesize in %
# bin rle wvl-f wvl-s tc bb pu-f doyna nucru rnucr
- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
1 100 72.9 41.1 37.7 39.3 30.7 33.7 29.7 29.3 29.3
2 100 86.7 71.0 66.5 68.8 53.2 60.4 50.5 50.2 50.1
3 100 88.6 75.7 66.3 75.3 55.4 64.1 53.4 53.0 53.0
4 100 92.0 60.5 58.2 60.2 52.5 55.9 51.6 51.6 51.5
5 100 79.5 74.2 71.6 72.5 61.3 60.9 58.7 58.8 59.0
6 100 39.6 35.7 34.6 36.7 29.1 29.1 28.2 28.2 28.1
7 100 84.8 59.4 55.3 56.1 47.2 48.0 45.6 44.8 44.8
8 100 94.6 73.1 68.5 68.9 56.9 64.0 54.8 55.4 55.8
9 100 89.1 77.2 77.0 73.3 62.3 67.0 60.6 61.4 61.2
number of frames to depack
# bin rle wvl-f wvl-s tc bb pu-f doyna nucru rnucr
- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
1 0 11 13 14 15 58 54 27 22 22
2 0 5 7 7 9 38 39 17 14 14
3 0 4 6 6 7 28 31 12 10 10
4 0 8 9 9 10 43 51 20 17 18
5 0 36 39 42 59 300 298 119 104 107
6 0 20 25 25 37 126 152 49 59 59
7 0 22 25 26 32 138 139 60 51 52
8 0 6 8 8 10 43 47 18 16 17
9 0 9 12 12 16 73 81 32 28 29
kilobytes output per second
# bin rle wvl-f wvl-s tc bb pu-f doyna nucru rnucr
- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
1 49.0 41.4 38.5 35.9 9.3 10.0 20.0 24.5 24.5
2 48.7 34.8 34.8 27.0 6.4 6.2 14.3 17.4 17.4
3 48.3 32.2 32.2 27.6 6.9 6.2 16.1 19.3 19.3
4 42.9 38.2 38.2 34.3 8.0 6.7 17.2 20.2 19.1
5 47.3 43.6 40.5 28.8 5.7 5.7 14.3 16.4 15.9
6 77.4 61.9 61.9 41.8 12.3 10.2 31.6 26.2 26.2
7 45.4 39.9 38.4 31.2 7.2 7.2 16.6 19.6 19.2
8 46.6 35.0 35.0 28.0 6.5 6.0 15.5 17.5 16.5
9 48.7 36.5 36.5 27.4 6.0 5.4 13.7 15.7 15.1
cycles per byte consumed
# bin rle wvl-f wvl-s tc bb pu-f doyna nucru rnucr
- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
1 0 27 56 66 68 337 286 163 134 134
2 0 23 39 42 52 282 255 133 110 111
3 0 22 39 45 46 252 241 112 94 94
4 0 24 42 43 47 230 255 109 92 98
5 0 26 30 33 46 277 277 115 100 103
6 0 31 44 45 63 269 325 108 130 130
7 0 25 41 45 55 282 279 127 110 112
8 0 22 38 40 50 260 253 113 99 105
9 0 22 34 34 48 257 265 116 100 104
decrunch time for nucrunch/rnucrunch relative to doynamite
1: 81.5% (-18.5%) 81.5% (-18.5%)
2: 82.4% (-17.6%) 82.4% (-17.6%)
3: 83.3% (-16.7%) 83.3% (-16.7%)
4: 85.0% (-15.0%) 90.0% (-10.0%)
5: 87.4% (-12.6%) 89.9% (-10.1%)
6: 120.4% ( 20.4%) 120.4% ( 20.4%)
7: 85.0% (-15.0%) 86.7% (-13.3%)
8: 88.9% (-11.1%) 94.4% ( -5.6%)
9: 87.5% (-12.5%) 90.6% ( -9.4%)
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
That would do it!
Funny, I was just disassembling in Vice on the off chance the embedded decoder was out of date, and noticing the absence of the sequence of starting STYs :) |
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HCL
Registered: Feb 2003 Posts: 728 |
I should have understood that when you were talking about translating the decruncher.. |
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Martin Piper
Registered: Nov 2007 Posts: 726 |
So are we meant to be timing with self extracting space optimised exes or speed optimised decompression code? :)
Or both? :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: So are we meant to be timing with self extracting space optimised exes or speed optimised decompression code? :)
Or both? :)
From a demo coder point of view, the self extracting values are completely useless. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Yup, speed optimised. I just didn't realise that wasn't what was bundled into the self-extracting archive. |
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enthusi
Registered: May 2004 Posts: 677 |
For games you often (and for tapes always) want in-place depacking of 'raw' packed data.
(load data to $1xxx-$2004, depack to $1000-$2000)
Not streamed and not self-executing.
Doynamite ist just great for that.
Many tools/loaders seem to be tuned for demo-usage, not so much games :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: For games you often (and for tapes always) want in-place depacking of 'raw' packed data.
(load data to $1xxx-$2004, depack to $1000-$2000)
Not streamed and not self-executing.
Doynamite ist just great for that.
Many tools/loaders seem to be tuned for demo-usage, not so much games :)
This is exactly what we do in demos always, isn't it? |
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MagerValp
Registered: Dec 2001 Posts: 1078 |
I have sketched out a version of LZMV that decrunches in place, with the added finesse that it doesn't need any overlap - e.g. load to $1000-$xxxx, decrunch to $1000-$1fff. That 4 byte overlap always bugged me :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: I have sketched out a version of LZMV that decrunches in place, with the added finesse that it doesn't need any overlap - e.g. load to $1000-$xxxx, decrunch to $1000-$1fff. That 4 byte overlap always bugged me :)
I suppose you have a scratchpad somewhere in memory, like in the decruncher code to handle it then? |
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Oswald
Registered: Apr 2002 Posts: 5095 |
just stumbled over this:
"Exactly what's required for half-cell Koalas, or there wouldn't be enough CPU time to update 37 bytes of d800 values every four lines :)"
you have 4 rasterlines to update d800, because it is only read on bad lines. |
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