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Forums > C64 Coding > New C64 Graphic /Audio Tricks
2003-09-11 12:21
algorithm

Registered: May 2002
Posts: 705
New C64 Graphic /Audio Tricks

In the late 80's - mid 90's there was a huge flow of new inventions such as FLD, Sideborder removal, FLI etc etc.

What has happened now. Blocky Plasma's and 4x4 effects..

Maybe coders cannot find any more tricks from the machine?
The only person I am relying on now is Crossbow in Meet Crest (If it is ever released)

Does anyone know of any other graphic invention apart from the following

FLI
IFLI
X-FLI
UFLI
etc
etc
 
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2003-09-12 07:28
HCL

Registered: Feb 2003
Posts: 728
Totally agree with Iopop.. I mean, *what* would you consider to be a *new* effect!? Is it when someone invents a new name for something, or is it when there's something on the screen which you haven't seen before?

It's the same for those *graphic inventions*.. It would be an easy thing to simply generate a bunch of more *graphic inventions*, using various known FLI-modes and placing out some sprites in various ways. But what is it really that you want!?!?

If you're not capable of seing all the new tricks that are shown in (at least some of) todays demos, you may as well keep relying on Meet Crest and die that way.
2003-09-12 09:08
hollowman

Registered: Dec 2001
Posts: 474
oh yes, demos today are all 4x4 and blocky plasmas.
c64 sceners never cease to amaze me with their
ability to have no clue whatsoever about whats
going on.
ofcourse i could put some sprites on screen,
set some random graphicmode and hopefully
invent something new(has advanced-ecm been
done already?) but since most people are still
too busy sitting in a corner masturbating in
front of deus ex machina to notice i rather
do something else
2003-09-12 11:19
Graham
Account closed

Registered: Dec 2002
Posts: 990
the problem is that todays demos simply lack scrollers und because of this the coders can't boast about their effects anymore... :D
2003-09-12 12:38
CreaMD

Registered: Dec 2001
Posts: 3057
Graham, and what are those sprite overlays with weird names like (examples invented): REALTIME PHONG, 256 FACEZ GLENZ SPHERE, DOOM CLONE ROUTINE (for those who don't recognise it from that 50x50 chunky pixel screen ;-) and similar?

;-))


btw. it would be cool to have overlay saying

2x2 SCROLLER!!!

;-))))
2003-09-12 12:55
algorithm

Registered: May 2002
Posts: 705
There are a lot of variations of existing effects combined with others. eg

Full screen bitmap (Sideborder sprites + bitmap) etc
Glenz vectors in sideborder.

But what I am looking for is vic trick advancements and not just a variation (such as UFLI,FLI,XFLI) with the latter being overlaid (or underlaid?) sprites.
The following innovative vic trickery would be as follows

5 sprites over full width IFLI (Demus interruptus)

Any more??
2003-09-12 20:49
Graham
Account closed

Registered: Dec 2002
Posts: 990
so you only define the basics as "groundbreaking"... that's your fault really, because you can also do groundbreaking stuff on a higher level.
2003-09-15 07:14
HCL

Registered: Feb 2003
Posts: 728
Hey.. Wake up. "UFLI,FLI,XFLI".. Let's just face the facts. FLI *is* a 'groundshaking' invention, yes. UFLI is roughly just FLI with sprites, so is XFLI. Get deeper into this shit, and you'll probably be able to distinguish between groundshaking and same-same-but-different effects.
2003-09-15 09:48
Optic
Account closed

Registered: May 2002
Posts: 28
Heh.. there was once a time, when nowadays simple things like DYSP, DYCP, different forms of scrollers, rastertricks and splitters were considered fresh 'n cool :P
2003-09-21 16:39
raven
Account closed

Registered: Jan 2002
Posts: 137
Btw, the move to 4x4/8x8 effects wasnt done because
coders couldnt think up new things to do with Vic based
trickes.
If you look at when it started, its the same time C64
compos were integrated with PC and Amiga compos,
which mainly featured math effects.

Since it was mainly a PC crowd voting in compos,
C64 coders needed a way to 'impress' them with some
math & the only way to do it in reasonable speed (so
they thought back then) was to do it in very low
resolutions.

Thankfully this trend is nearly extinct now :)
2003-09-22 06:44
Dwangi

Registered: Dec 2001
Posts: 130
Still i don't agree that 4x4 was done just to impress PC-sceners. Yes 4x4 was a new thing in 1994, but still in 1994 there were many demos which were released at c64-only parties and outside-compos.
Besides that i don't see anything wrong with 4x4 at a history point of view. It allowed ppl to do math-related rotines which was not possible in lower resolutions as you already said.
Thanx to 4x4 many great demos has been produced!
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