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algorithm
Registered: May 2002 Posts: 705 |
New C64 Graphic /Audio Tricks
In the late 80's - mid 90's there was a huge flow of new inventions such as FLD, Sideborder removal, FLI etc etc.
What has happened now. Blocky Plasma's and 4x4 effects..
Maybe coders cannot find any more tricks from the machine?
The only person I am relying on now is Crossbow in Meet Crest (If it is ever released)
Does anyone know of any other graphic invention apart from the following
FLI
IFLI
X-FLI
UFLI
etc
etc |
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HCL
Registered: Feb 2003 Posts: 728 |
Totally agree with Iopop.. I mean, *what* would you consider to be a *new* effect!? Is it when someone invents a new name for something, or is it when there's something on the screen which you haven't seen before?
It's the same for those *graphic inventions*.. It would be an easy thing to simply generate a bunch of more *graphic inventions*, using various known FLI-modes and placing out some sprites in various ways. But what is it really that you want!?!?
If you're not capable of seing all the new tricks that are shown in (at least some of) todays demos, you may as well keep relying on Meet Crest and die that way. |
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hollowman
Registered: Dec 2001 Posts: 474 |
oh yes, demos today are all 4x4 and blocky plasmas.
c64 sceners never cease to amaze me with their
ability to have no clue whatsoever about whats
going on.
ofcourse i could put some sprites on screen,
set some random graphicmode and hopefully
invent something new(has advanced-ecm been
done already?) but since most people are still
too busy sitting in a corner masturbating in
front of deus ex machina to notice i rather
do something else
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
the problem is that todays demos simply lack scrollers und because of this the coders can't boast about their effects anymore... :D |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Graham, and what are those sprite overlays with weird names like (examples invented): REALTIME PHONG, 256 FACEZ GLENZ SPHERE, DOOM CLONE ROUTINE (for those who don't recognise it from that 50x50 chunky pixel screen ;-) and similar?
;-))
btw. it would be cool to have overlay saying
2x2 SCROLLER!!!
;-))))
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algorithm
Registered: May 2002 Posts: 705 |
There are a lot of variations of existing effects combined with others. eg
Full screen bitmap (Sideborder sprites + bitmap) etc
Glenz vectors in sideborder.
But what I am looking for is vic trick advancements and not just a variation (such as UFLI,FLI,XFLI) with the latter being overlaid (or underlaid?) sprites.
The following innovative vic trickery would be as follows
5 sprites over full width IFLI (Demus interruptus)
Any more?? |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
so you only define the basics as "groundbreaking"... that's your fault really, because you can also do groundbreaking stuff on a higher level. |
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HCL
Registered: Feb 2003 Posts: 728 |
Hey.. Wake up. "UFLI,FLI,XFLI".. Let's just face the facts. FLI *is* a 'groundshaking' invention, yes. UFLI is roughly just FLI with sprites, so is XFLI. Get deeper into this shit, and you'll probably be able to distinguish between groundshaking and same-same-but-different effects. |
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Optic Account closed
Registered: May 2002 Posts: 28 |
Heh.. there was once a time, when nowadays simple things like DYSP, DYCP, different forms of scrollers, rastertricks and splitters were considered fresh 'n cool :P |
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raven Account closed
Registered: Jan 2002 Posts: 137 |
Btw, the move to 4x4/8x8 effects wasnt done because
coders couldnt think up new things to do with Vic based
trickes.
If you look at when it started, its the same time C64
compos were integrated with PC and Amiga compos,
which mainly featured math effects.
Since it was mainly a PC crowd voting in compos,
C64 coders needed a way to 'impress' them with some
math & the only way to do it in reasonable speed (so
they thought back then) was to do it in very low
resolutions.
Thankfully this trend is nearly extinct now :)
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Dwangi
Registered: Dec 2001 Posts: 130 |
Still i don't agree that 4x4 was done just to impress PC-sceners. Yes 4x4 was a new thing in 1994, but still in 1994 there were many demos which were released at c64-only parties and outside-compos.
Besides that i don't see anything wrong with 4x4 at a history point of view. It allowed ppl to do math-related rotines which was not possible in lower resolutions as you already said.
Thanx to 4x4 many great demos has been produced! |
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