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Forums > C64 Coding > Games created with Action Replay monitor
2008-06-08 08:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Games created with Action Replay monitor

I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all.
 
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2008-06-09 23:06
Conrad

Registered: Nov 2006
Posts: 849
omega120: I have an idea. Cut off your internet and snailmail your posts... although I would automatically class them as junk leaflets.
2008-06-09 23:10
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: I've been down omega120's road when I wrote CRD-Tracker, and what a bad time that was! Never got finished due to so much complexity.

You may think a monitor is very complex to write with but my opinion I have conditioned all my efforts in Action Replay monitor and I dont find it any way complex.
2008-06-09 23:14
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: What I have read about assemblers I dont want to even like to indulge myself to such palaving very long winded way to write any kind of code, long live monitor writing!

Then you're a plum for not actually trying it.

i can knock a scrolling shoot 'em up in a couple of days, how long would you take?
2008-06-09 23:15
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: omega120: I have an idea. Cut off your internet and snailmail your posts... although I would automatically class them as junk leaflets.

My posts as I consider, is very worth intellectual reading, for all to see.
2008-06-09 23:16
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: My posts as I consider, is very worth intellectual reading, for all to see.

No, it reads like you're offering to ship large amounts of money through our bank accounts.
2008-06-09 23:18
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Then you're a plum for not actually trying it.

i can knock a scrolling shoot 'em up in a couple of days, how long would you take?


I have not got around in creating any kind of scrolling shooting up game as of yet, about the time I would like to create a game, I like to take my time even if it takes years, anyway whats the rush to do any kind of writing?
2008-06-09 23:20
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: No, it reads like you're offering to ship large amounts of money through our bank accounts.

I dont know what you mean, please explain.
2008-06-09 23:20
Conrad

Registered: Nov 2006
Posts: 849
Quote: I have not got around in creating any kind of scrolling shooting up game as of yet, about the time I would like to create a game, I like to take my time even if it takes years, anyway whats the rush to do any kind of writing?

lol, okay good luck mate, see you in 10 years time.
2008-06-09 23:23
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: lol, okay good luck mate, see you in 10 years time.

Maybe Manky-2 will be thought of then........and released.
2008-06-09 23:24
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I have not got around in creating any kind of scrolling shooting up game as of yet, about the time I would like to create a game, I like to take my time even if it takes years, anyway whats the rush to do any kind of writing?

Your point was that using the monitor is somehow better than using an assember, to be better it has to be two things; easier and faster. If it fails to be either you're a plum, if it fails to be both you look a total dunce.

i'm game. i reckon i can get a prototype written in under 24 hours although it'll be running on garbage for the backgrounds and borrowed test sprites. How long will it take with the monitor, remembering what i said in the first paragraph.
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