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Mr. SID
Registered: Jan 2003 Posts: 424 |
Sonic the Hedgehog for C64/128 + REU
We're proud to announce Sonic the Hedgehog for Commodore 64/128 + REU (PAL and NTSC).
This is the first game that has exclusively been designed for the REU, to make a fast and smooth full-screen scrolling version of Sonic with little compromises.
This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture.
The game will be released as a free download in the coming weeks (exact release date to be announced).
It requires a C64 or C128 (in C64 mode), a compatible REU of at least 256 KB, a compatible drive (.d64 and .d81 images will be provided) and any joystick or gamepad (no extra buttons required). On NTSC, a C128 or other CPU accelerator is highly recommended.
In the mean time, here's a trailer and some screenshots:
https://www.youtube.com/watch?v=jGp4a00OeRs
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zzarko
Registered: Feb 2003 Posts: 77 |
@Neo-Rio: No need to ask for SCPU Doom, as it already exists, made from original Doom source code:
https://scpu.amidog.se/doku.php?id=scpu:doom
Also, Wolfenstein 3D:
https://scpu.amidog.se/doku.php?id=scpu:wolf3d |
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Burglar
Registered: Dec 2004 Posts: 1089 |
mrsid & veto now live: Sonic Q&A
https://www.twitch.tv/hayesmaker64 |
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Neo-Rio Account closed
Registered: Jan 2004 Posts: 63 |
Quote: @Neo-Rio: No need to ask for SCPU Doom, as it already exists, made from original Doom source code:
https://scpu.amidog.se/doku.php?id=scpu:doom
Also, Wolfenstein 3D:
https://scpu.amidog.se/doku.php?id=scpu:wolf3d
Yes, but that straight port of Doom was too slow to be playable - unlike Wolf 3D.
Sorry for thread-jacking... carry on... |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: You just forget that you're playing Sonic on a C64. That's how good it is.
I just wonder how this achievement is ever going to be topped. There's plenty of other popular videogames that could have a C64 port (or improved on from the official versions).
I keep thinking a Zelda or a Pokemon port should be do-able at least... and the shadow of Doom looms large (might be possible to translate the SNES version, as it doesn't use the PC doom engine, and run it on the SuperCPU. The SNES source was released last year: https://github.com/RandalLinden/DOOM-FX)
Working on Eye of the Beholder. Zelda, Monkey Island or Moonstone is maybe on my TODO. We'll see. Also must finish Pinball Dreams... |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
But what about Wipeout and Tekken? |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: But what about Wipeout and Tekken?
:D :D :D |
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Neo-Rio Account closed
Registered: Jan 2004 Posts: 63 |
In the twitch stream I heard the game "Truxton" thrown around.
An actually competent vertical scrolling SHMUP on the C64 would be nice - although "Slap Flight" and "Terra Cresta" were pretty decent.
Personally I'd like to see "Twin Cobra" or "Raiden" with 2 player simultaneous - or a remake of "1942" done properly. Those are my favourites. |
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jcompton
Registered: Feb 2006 Posts: 70 |
Quoting Neo-RioI just wonder how this achievement is ever going to be topped. There's plenty of other popular videogames that could have a C64 port (or improved on from the official versions).
King's Quest. It's right up there with Prince of Persia on the "hey wait a sec, it was on the Apple IIe!" scale. |
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TWW
Registered: Jul 2009 Posts: 545 |
Dune 1 should be doable on a stock c64. |
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Mr. SID
Registered: Jan 2003 Posts: 424 |
Quote: Dune 1 should be doable on a stock c64.
You mean the Cryo Interactive game? |
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