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Forums > C64 Productions > Balloonacy 2 idiocy
2005-12-05 22:53
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy

I have to feel so bad for Richard, being brave enough to release his own game without trainers.

Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.

I'll hold out for the Nostalgia +20 version with hi score saver. *groan*

Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.

Let's clear this up to save time:

MEGA TRAINER
=============
Change $7003 to JMP $2c00

2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts

This plays the music while giving you the key when you hit the star key.
======================

Infinite Lives: EA EA EA (three NOP's) at $394e

==========================

Infinite time: EA EA EA at $3ba1

==========================
Sprite Collision off = RTS at $3a9d

Save $e000-$f000 when you go to save the memory.

We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.

*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.

PS. All the above was done without looking at any of the versions out there. I became bored :)
 
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2005-12-06 20:45
Tch
Account closed

Registered: Sep 2004
Posts: 512
My definition of a lamer "someone only able of changing texts" doesn´t apply here.
Sure,the game is bullshit,I won´t play it.
Ah,I must be missing something here..
I am 31 years old,that might be it.
2005-12-06 20:55
Moloch

Registered: Jan 2002
Posts: 2925
Yes, I'm quite aware of what a lamer label is... I created one of the more famous ones.

From your postings in this thread and under release entries it seems you don't understand. You somehow have confused cracking groups and lamer labels, even going to the point that you seem to think these releases are some badge of honor.

Someone like you would have never survived in the proper pre-internet scene. Too much cuddling and asskissing these days...

http://iancoog.altervista.org/PACKERS.TXT
2005-12-06 21:14
CreaMD

Registered: Dec 2001
Posts: 3051
IMO there is big difference between snailmail scene and internet scene. Here you can't "fuck-you" anyone at instant. Internet brings people closer to each other . Maybe even closer than in board-days and therefore some kind of netiquete should be followed because anything you spit against the sea of internet can return to you as a big wave in few hours/minutes. But I wouldn't mind if the old spirit returned.. nowadays you get every kind of respons immediatelly and unfiltered and that can be quite disappointing for some weaker personalities.
roman
2005-12-06 21:33
Moloch

Registered: Jan 2002
Posts: 2925
/me waits for a wave with a surfboard in hand
2005-12-06 21:34
Tch
Account closed

Registered: Sep 2004
Posts: 512
You are totally right.
I was a complete nobody in the early 90´s.

The difference between when lamer-groups appeared and the NOWADAYS,is that those old games were commercial releases.
Selling crap,abusing consumers!
New stuff comes from ´amateurs´ just trying to have some fun.
Slag whatever you want,standards have dropped.

As for my comments,I don´t think I´ve made that many on ´cracks´,if any at all.
If you refer to my other comments..
Screw you,it is my opinion and I don´t care what you think about those.
When I like a demo/music,who are you to say I am wrong?
I don´t give negative feedback anymore,if you want some of that, read some "Brutal Recall" issues.. ;P
If something rates below 5,I draw the line...

Hmm,this stuff is ment to be fun..
2005-12-06 21:41
Moloch

Registered: Jan 2002
Posts: 2925
To be clear, my recent comments are directed towards Richard's response.
2005-12-06 21:44
Zyron

Registered: Jan 2002
Posts: 2381
This thread is boring...
2005-12-06 21:44
Tch
Account closed

Registered: Sep 2004
Posts: 512
Haha,don´t leave me time to change my post at all,did you?
Keep surfing.. ;)
2005-12-06 22:06
CreaMD

Registered: Dec 2001
Posts: 3051
Quote: This thread is boring...

I would say.. Thanx God, finally some thread where I'm not being accused of being nasty on oldcomers. ...and not respecting the old principles. ... and well.. for the rest of accusations read the breakpoint forums about executable music compo ;-))))
2005-12-07 00:31
Dipswitch

Registered: Apr 2004
Posts: 42
i'm just a c64 scene "watcher", and probably i don't know something essential, but what is wrong to release a _trainer_ for a pd game? trainer is trainer! game is game!
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