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Forums > C64 Productions > Multispeed tunes
2002-05-06 15:02
Luca

Registered: Apr 2002
Posts: 178
Multispeed tunes

I never composed a multispeed tune because I wonder they use too much rastertime, thus the risk you can't put them in your machinekiller demo goes higher.
Is this right, or I'm producing shit instead of thoughts? Can you ever manage a multispeed tune both with sprites, scrolltexts, dypp, plasmas, bananas, chocolate and a cup of green tea?
 
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2004-09-28 22:41
Puterman
Account closed

Registered: Jan 2002
Posts: 188
Monte Carlos: Talk is cheap, code is expensive. And the exchange rates seem to be rising all the time.
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