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Forums > C64 Coding > Multiplexing sprites?
2016-06-02 19:02
Rudi
Account closed

Registered: May 2010
Posts: 125
Multiplexing sprites?

Hi,
Thanks for all the help ive gotten so far here on csdb.
Now I've runned into another problem.
How the *** does sprite multiplexing work?
I just need the basic idea. I tried to read Cadaver and other tuts, but they seemed too advanced for my taste in continuing.

What my goal is basically to display 64 sprites that stands still. So it will display a checkerboard, hence the sprites only need one of two colors. and they are filled with either of the color. The sprites are displayed beneath the characters so i can either have black and white chess-pieces (using $d800) this works fine with 8 sprites! but now i need to fill the entire checkerboard.
(edit: the entire board is in singlecolor, not multicolor btw)

I have not yet figured out how it works in theory? I just need to have interrupts on each row and display the sprites.
I have a feeling it would work something like this:

01234567
12345670
01234567
12345670
01234567
12345670
01234567
12345670

sprite 0 has darkgray, sprite 1 gray color, sprite 2 darkgray, ..etc.. so it will show a checkerboard in the end..
is it as simple as just setting an interrupt and move the sprite or do one need something else to take into consideration as well?
 
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2016-06-05 11:34
TWW

Registered: Jul 2009
Posts: 545
Yes, indeed. This was about sprite multiplexing.
2016-06-06 14:24
Rudi
Account closed

Registered: May 2010
Posts: 125
Quote: you are way off topic with all this here.

Thats not his fault tho. :P
Seemed I didnt need sprites for this at all. So Ill take the blame for being off topic.
I could have changed the topic-header if that was possible..
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