Quoting Jetboy- Ability to zoom with ctrl mouse scroll wheel, centered on mouse. I have not found a way to move contents of the zoomed windows horizontally, hence no possibility to paint on the right parts of the image while zoomed. Yeah, ctrl+wheel sounds like a good alternative to support for zooming, I'll see what I can do about that. As for scrolling horizontally, you already have two options: laptop trackpads (which Unity treats as a two-dimensional wheel input), or dragging with the middle mouse button pressed. Does neither of those work?
- Ability to zoom with ctrl mouse scroll wheel, centered on mouse. I have not found a way to move contents of the zoomed windows horizontally, hence no possibility to paint on the right parts of the image while zoomed.
It was not intuitive for me to try. Strange as some application i use daily use middle mouse button to drag.
The scaling was working fine when i first run the editor, but then i put it into fullscreen mode and it is off eversince.
I havent worked with unity for like 10 years or so, i thought they come up with solutions for that problem in meantime, but i see they didnt.
Quoting JetboyIt was not intuitive for me to try. Strange as some application i use daily use middle mouse button to drag. This is all written in the manual for what it's worth. ;)
It's out now, grab it while it's hot! Source and release: https://github.com/cobbpg/nuflix-studio Write-up: https://cobbpg.github.io/articles/nuflix.html
sprite multiplexing pains
Maybe a way to freeze parts of the image be solution to avoid "surprises"?
It would help to have guides on the right side and bottom, except top and left one. When editing bottom and right parts of image top and left guides are too far away to be useful.
You should make propper CSDb entry i guess. "Other Platform c64 tool"
Instant VICE preview is super awesome! I will steal this feature :)
I miss, and i miss a lot: Using RMB as secondary color, Ctrl+LMB = pick color, Ctrl+RMB = pick secondary color.
Mappin color 0 to 1, color 1 to 2 etc. Makes me want to scream :)
It might be other c64 tools have the same mapping, if it is so, please make the key mapping reasignable. Unity has component that makes it easy AFAIK.
It would be nice to add some example images.
What a great writeup! Have you thought about using spritecrunching to expand the sprites so there's less need for multiplexing? You can cover 166 lines without multiplexing in the Fli area, like in Halloweed 3.
Also, if you're doing code generation, you might have a look at using the SAX opcode to prevent the need to load a register. SAX is just the best illegal opcode ever.