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Forums > C64 Pixeling > Double Screen Compo Voting
2011-05-08 15:10
v3to

Registered: Feb 2005
Posts: 150
Double Screen Compo Voting

Okay - all entries are in and it is time for voting.

Take your time and check the pictures properly. If you like to check it on a C64, I'd recommend to turn off the volume, because music tends to alter atmosphere. Now here come the rules:

---
CHOOSE 3 FAVORITES - NO MORE - NO LESS
SEND YOUR CHOICE VIA PM TO ENTHUSI OR ME
OR BY MAIL TO << COMPO[AT SPAMSUCKS]C64PIXELS[DOT]COM >>
PLEASE DO NOT FORGET YOUR HANDLE/GROUP OR NAME
---

Deadline for voting is June 7th 2011 (know it is a long term but c64pixels-visitors are watching random)

Good luck to all contestants !


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Looking Outward by Celtic, code by Zielok
Additional content according compo rules: Music
Format: MultiColor


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Monroe 6569 by Diggr
Format: Charmode


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Asteroidmine by Grass, code by Cruzer
Format: MultiColor


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The Raven by Dane
Additional content according compo rules: Dark red and dark grey are laced
Format: MultiColor


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CARGO by Twoflower, code by Cruzer
Additional content according compo rules: Music
Picture format: MultiColor, 4-colors, Colorscheme is matching Charmode


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A Kind of Magic by Yazoo, code by Axis
Additional content according compo rules: Music, scrolltext (can be disabled by pressing spacebar)
Picture format: MultiColor
 
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2011-05-10 17:21
Carrion

Registered: Feb 2009
Posts: 317
thanks mermaid for posting the referenced/copied pictures
you started this really interesting subject!

i wrote a long reply to this post thread but i struggled to post it since it wont bring anything new to what actually was said/writen here.
so let me just say few personal messages here before i lost the rest of my demoscene motivation….

@digger
... it is possible to pixel 2 (and even 3) screener in 14 hrs. with timanthes? no problem.

@mace
i did all the gfx for schizarrion in 2 months (while changing a job, building a new house and rising two demanding boys) exluding long weekends and easter holidays.
i'll post references (originals soon on my blog)
I say: if you like to do it then you just do it - whenever you have time and most important - fun of doing it :)

@booker
if there will be no convertrs/ inspired pics/copys/references allowed on Silesia party then you will have sebaloz + kool one from piesiu… but thats ok with me.

@hedning
thank you for you voice on the csdb voting system subject…
what i'll add to this system is a weight of the voter, like for example if the voter is in first 10 of best graphicians and he votes 10 for gfx piece it gets a higher weight that a first-time-voter who votes 10 if you know what i mean.

@mermaid
now i understand why you asked for a original of my Rose'09 picture :) i dont have problem with it since I never hide the fact that i copy or reference to something
(wait for my next post with all the references to schizarrion).

and at the end i just want to say that it is really amazing that Veto wanted to take a time to do c64pixels and this compo and its even kooler that we have differeces here at the forum and even like/hate eachother and fight with arguments. its really good to see that c64 is still alive i dont care who is right in this discussion as long as we have the discussions like that.

on the other hand we could have what atari guys have - a dieing demoscene ...

and YAZOO (my big VW backsit friend) is a winner here!!! if you think he is not then you'r a lamer

my personal top 3 for this compo is (from 1worst -10best)
yazoo - 9
digger - 7
celtic -6
2011-05-10 18:28
Cresh

Registered: Jan 2004
Posts: 354
Panie Tomaszu, nobody wants to ban unoriginal compo entries at Silesia.
The idea (I guess?) is to inform the audience before your entry is shown that it is based on this and that or it is 100% original. Quite fair, if there are people who care.
2011-05-10 19:17
Carrion

Registered: Feb 2009
Posts: 317
sorry for posting this here but i think it fits the discussion somehow
schizarrion references
http://carrionpixels.wordpress.com/2011/05/10/schizarrion-refer..
2011-05-10 20:19
JackAsser

Registered: Jun 2002
Posts: 2014
I think Sinners All sums it up pretty well...
2011-05-10 20:21
Digger

Registered: Mar 2005
Posts: 437
@carrion: "you" can ;D
2011-05-10 20:39
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Re creating an existing image on C64 is fine assuming each pixel is placed by hand, as it adds that human element. i.e. deciding what colours to use, how best to use limitation depending on gfx format, how best to anti alias, what to include, what not to include, then there’s always some human error, similar to paintings.

Some of the worst images on C64 are those that have been converted using some program, with areas adjusted by hand in some half assed attempt to fool the viewer.
2011-05-10 21:24
Mermaid

Registered: Jan 2002
Posts: 338
Quote: I think Sinners All sums it up pretty well...

That's not about entering copies in compos though.
2011-05-10 21:38
Joe

Registered: Apr 2002
Posts: 229
I never managed to find time to do one myself. I was a bit puzzled to see all those none-original ports myself. To learn we have to mimic, and that's something I believe most of us do in life since birth. I call myself a carrier of ideas, I am really nothing without my context, I mimic things along in order to understand underlying phenomena of composition, layout, construction, tectonic, space, light, materiality etc, life?. Which more or less rule things, part from the obvious economic premisses, order is! I was rather disappointed that the mimed work took on such proportions of 1:1 ports, but then again: Some are smarter than others and I vivid them in technical terms, regarding the conditions. I think they are nice.
2011-05-11 12:47
Digger

Registered: Mar 2005
Posts: 437
@Joe: are your pixels not placed by the machine sometimes? I see a lot of nice patterns in your gfx and it looks you wrote an algorithm to spread them like that rather to pixel by hand. Otherwise you'd need to calculate each pixel position and color in your head :)
2011-05-13 18:19
v3to

Registered: Feb 2005
Posts: 150
personally i have no aversion against using wires. but after the recent outings and discussion i agree that conditions need to be clear. putting a converted artwork in shape is work of course (guess it is even time-consuming in most cases), but it is like bug-fixing another persons code. on the other side a converter can be also a handy tool if you ie are creative in photoshop compositings, corel painter, 3d tools and plan to use this for a c64-gfx. and things become tricky here, because you cannot compare the results especially in the idea of creativity - or even with fully pixelled works.

consequences for c64pixels:
all pictures that have been proved matching full screen convert are tagged as “T/ 1:1 Convert” and are visible for members only.
same pics got a remark in bold red letters that the pics are specified as convert.
exception are the current compo entries - they stay public till the voting is over.

for future compos i’d say:
all references, originals and the last pre-convert workstage must be provided with compo-entries. all of them will be shown as summary on csdb right from the start.
animated wire-proofs like mermaid showed up do the best job (btw cheers to vanja and jcb).
workstages are overrated imo. keep in mind that starting with outlines is common sense and linear operations can be easily simulated. it is not all about popping objects.


---
reminder: the compo voting is still open. please send your favorite 3 gfx by pm to enthusi or me. thanks in advance :)
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