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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
omega120 games
I seem to babble too much on my games in the code for beginners thread so I have created this thread if I am allowed to discuss any coding regarding to my games I hope everyone will join in. |
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... 122 posts hidden. Click here to view all posts.... |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: how boring....nothing beats shuffling around memory and breaking a dozen things in the process!
You haven't seen how i work with an assembler, i'm perfectly capable of stuffing up the RAM regardless of how i'm working with it. =-) |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Is it possible to lock Manky in the toilet and flush down the keys?
Manky may flush the keys down the toilet but he wont find himself locked in, as he sits on the toulet he will be zoomed to the next level. |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: You really need to tune the other levels down too or the "can't be arsed to play it" wall will just move to the second level - each should be more difficult than the previous, but that progression needs to be gradual. You should have loads of memory left (i haven't looked properly) so add more levels... and fixing that jump to make it a real jump and getting some improved sound would be Good Things.
(Just imagine if you had the code in a cross assembler, these changes would be at most a matter of hours...)
@TMR
Since you mention that about toning down the other levels I have also concidered doing just that, if you can suggest to what kind of a jump Manky makes all I`m sure will try to fix any code that needs to be fixed. |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: how boring....nothing beats shuffling around memory and breaking a dozen things in the process!
@Groepaz
I think you just dont like shuffling as you put it, I personally may take hours or days just looking to what I am looking for putting any code thats required to be fixed. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: @TMR
Since you mention that about toning down the other levels I have also concidered doing just that, if you can suggest to what kind of a jump Manky makes all I`m sure will try to fix any code that needs to be fixed.
Simply following an arc like any real person jumping would; have a look at Manic Miner for example, the curve Willy follows when he jumps could be smoother but it gives you an idea; just keep processing the horizontal movements independently of the jump as well so that mid-air turns are possible. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:
I think you just dont like shuffling as you put it, I personally may take hours or days just looking to what I am looking for putting any code thats required to be fixed.
it has nothing to do with liking it or not. its just a fact that the process of moving code around in a monitor in order to make space for some additional instructions usually is both timeconsuming and errorphrone.
and like tmr said, if that kind of crap isnt involved, changes like the one he mentioned wouldnt be a matter of looking for hours or days - it would be a very easy thing that you'd simply do - without worrying about moving stuff around in monitor.
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Simply following an arc like any real person jumping would; have a look at Manic Miner for example, the curve Willy follows when he jumps could be smoother but it gives you an idea; just keep processing the horizontal movements independently of the jump as well so that mid-air turns are possible.
Thanks, I will see what I can work out for an arc jump movement. |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: Quote:
I think you just dont like shuffling as you put it, I personally may take hours or days just looking to what I am looking for putting any code thats required to be fixed.
it has nothing to do with liking it or not. its just a fact that the process of moving code around in a monitor in order to make space for some additional instructions usually is both timeconsuming and errorphrone.
and like tmr said, if that kind of crap isnt involved, changes like the one he mentioned wouldnt be a matter of looking for hours or days - it would be a very easy thing that you'd simply do - without worrying about moving stuff around in monitor.
@Groepaz
Personally I dont mind moving code about I think it is fun then later what I have inserted giving me great satisfaction seeing my code working when its run. |
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omega120 Account closed
Registered: Sep 2005 Posts: 204 |
Quote: @Groepaz
Personally I dont mind moving code about I think it is fun then later what I have inserted giving me great satisfaction seeing my code working when its run.
I have just remembered looking through the listing for `MANKY` I found if while playing the game if you press`d` the sprite to sprite collision will be disabled and if you press `e` it will be enabled again, all those years the crack has been in the game ever since I released it on my old website was that about 6 years ago? The game crackers named SECRET could not have known there was already a crack in the game when they decide to place their own crack in it. What a joke! |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
a trainer is not a crack. als noone cares, the game is unplayable with or without it =P |
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