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hedning
Registered: Mar 2009 Posts: 4732 |
Release id #166930 : Yoomp!64 +3PD
Moved the discussion to the place for discussions. :)
User Comment
Submitted by hedning [PM] on 2 August 2018
Backup board is invoked if one of the main boards is down during the whole 24h. How would it make sense otherwise? If Reflections was down one hour 03 in the morning just when you tried to upload your crack, the rest of the groups wouldn't notice, and lose just because one board was down for some time during the 24h. 24h rule must mean 24h. If one board is gone for 24h, the backup board goes into effect. That is logical to me. Especially as the race isn't over until 24h have passed.
If two or three (our four?) boards all have hickups during the 24h you mean there are no boards to be counted? Your view of the rules does not make sense. I will count the boards and the releases after 24h have passed. That will show who won the race.
User Comment
Submitted by Jazzcat [PM] on 2 August 2018
We were first on all boards and sites initially. During that time both Antidote and The Hidden were down, according to the rules, the backup site RapidFire is then invoked and we were first there (and Reflections) thus we were first on the majority of boards using the 24 hour rule. Regards. Note: you cannot re-invoke downed boards. When they are down, backup is in play.
User Comment
Submitted by hedning [PM] on 2 August 2018
Antidote and The Hidden were down for some time, but came up within the counted 24h when we tried to upload our crack, and we were able to be first on both. We also went with Reflections and the backup BBS Rapidfire, even if the latter is a bit redundant, as we already were first on 2 out of 3 counted boards within the counted 24h. Cheers! |
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Raistlin
Registered: Mar 2007 Posts: 688 |
"I guess the point being is that the GP version matches to the beta version I emailed. Usually beta gets treated as preview here."
I work in the game industry and have for 24 years.. I realise C64's a little different of course.. but a "beta" version would usually be significantly different to a released one...
Only somebody at RGCD could tell us the real difference I think - but it might be a little strange to ask a publisher to settle an argument between the groups cracking their game, even if one of those groups includes their employees ;-)
Seriously though, is RGCD able to state what the difference is between the two versions? That would settle this - and the lack of that information makes me wonder as, as far as everybody can tell, the G*P version plays identically. If it's something like "we fixed a crash bug that would occur after 24 hours of play" then I'd argue that that isn't sufficient to call one version a preview/beta ;) |
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Jazzcat
Registered: Feb 2002 Posts: 1045 |
Well, how things have worked in the scene. When a beta is used, it is marked as preview. no more than that. a bit different to the commercial scene but it is the crack scene. anyway, discussed with several guys now and will mark gp version as a beta. ons version as final and first by several hours. cheers. |
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Raistlin
Registered: Mar 2007 Posts: 688 |
"how things have worked in the scene"
.. is that publishers can have the final say?
"When a beta is used"
.. there will be a discernible difference between the two versions. Demonstrating a binary difference should never be enough.
What has the scene come to that we're negotiating with the publisher about where a release originating from .. and that someone working at that publisher is fighting over a "first release" tag for a game that they themselves have published..?
I saw that "Phantom of the Blasteroids" wasn't cracked by G*P, just to give an example, because .. well .. who would crack their own game? IMO, it looks lame.
Just my two cents .. I'll go back to coding now ;-) |
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iAN CooG
Registered: May 2002 Posts: 3202 |
I have obtained the preview and final release and analyzed it a bit, compared them with ONS and GP releases. This was my live comment on chat @ #c-64. Some others commented, but i changed their handles to protect them, i'm posting private convos so they can't sue me. :D
[00:08] <iAN_CooG> main proof of gp using the preview (which is dated back 2018 january) is the sysline of the main prg =)
[00:08] <iAN_CooG> 160 SYS02062
[00:08] <iAN_CooG> instead of 10 SYS2061
[00:15] <iAN_CooG> and another thing the preview doesn't do is stopping restore by altering fffa/b vectors =)
[00:16] <iAN_CooG> easily testable on gp version
[00:19] <iAN_CooG> the preview does this useless 0314/5 redirection
[00:19] <iAN_CooG> C512 A9 68 LDA #$68
[00:19] <iAN_CooG> C514 8D 14 03 STA $0314
[00:19] <iAN_CooG> C517 A9 C5 LDA #$C5
[00:19] <iAN_CooG> C519 8D 15 03 STA $0315
[00:19] <iAN_CooG> C51C A5 01 LDA $01
[00:19] <iAN_CooG> C51E 29 FC AND #$FC
[00:19] <iAN_CooG> C520 09 02 ORA #$02
[00:19] <iAN_CooG> C522 85 01 STA $01
[00:19] <iAN_CooG> removed from final
[00:20] <xx_yyyy> does it make the game different?
[00:20] <xx_yyyy> when you'd be playing the game?
[00:20] <iAN_CooG> i have not tested every single different bit, the point is that GP didn't use the final release build, but an early build
[00:21] <abcd> even if the game is near identical, technically it was the preview build
[00:21] <xx_yyyy> in the end the question is: "does this matter?"
[00:21] <iAN_CooG> to be fair, yes.
[00:21] <123> the knowledge of it will gnaw at your soul in the darkness of everlasting nights!
[00:21] <xx_yyyy> haha :)
[00:21] <iAN_CooG> gp released a preview, ons the final retail version
[00:21] <xx_yyyy> iAN_CooG - ok then!
[00:22] <iAN_CooG> i'm done with the analysis
[00:22] <iAN_CooG> deleting both and going on
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hedning
Registered: Mar 2009 Posts: 4732 |
Quote: Well, how things have worked in the scene. When a beta is used, it is marked as preview. no more than that. a bit different to the commercial scene but it is the crack scene. anyway, discussed with several guys now and will mark gp version as a beta. ons version as final and first by several hours. cheers.
Do as you wish in VN, of course. Read the whole story in the next issue of the Propaganda List, all details revealed, delivered to you on time, 1st of October. As I am biased regarding this release I will let others judge the releases in question, of course. Cheers. |
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Smasher
Registered: Feb 2003 Posts: 521 |
Quote:Just my two cents .. I'll go back to coding now ;-)
wise decision! :)
Raistlin, I was one of your biggest fan back in the days as I always loved your coding skills. Today I'm so überhappy and I can't believe to see ya old bitch back in 2018 and even see you still have the magic touch! :)
But hey: you look a bit like Sly in demolition man, cryogenically frozen for a couple of decades. no offence dude, but I'm afraid for you the more you try to understand what today is meant with "cracking" the less you'll like it. so looping my comment: coding is wiser. |
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Tim Account closed
Registered: Mar 2002 Posts: 467 |
Ian,
A photo sent by your partner of a bread, a block of cheese, a pack of butter.. that's a preview
Standing in the kitchen, him/her giving you a block of cheese to taste, perhaps a slice of tomato.. that's a preview
Looking at the bill of the overpriced ingredients and having to listen for 2 hours on where he/she went shopping.. that is still a preview..
Standing in the kitchen patiently and grabbing the final result to scoff it down because you are hungry.. that is not a preview.. it's a damn sandwich.
The cellophane that should have gone around it does not make it a sandwich. |
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Raistlin
Registered: Mar 2007 Posts: 688 |
Thanks Smasher, I think I will.
Times sure have changed... when the “publisher” of a game gets first-release status for cracking their own game, you just know that the shark has been well and truly jumped 8)
Anyway, i’m gonna go write a script to help me release 1000 different maze games in September so that I can crack them all myself and own the charts :-) .. people will think i’m a true crack god for cracking my own games :-) |
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iAN CooG
Registered: May 2002 Posts: 3202 |
Tim: go to sleep, you're too drunk to post. |
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