Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > C64 Codebase
2008-06-28 10:55
Frantic

Registered: Mar 2003
Posts: 1648
C64 Codebase

Hello!

It was a while ago now that C64 Codebase Wiki opened its doors. I would just like to encourage good coders sympathetic with this project to actually add some code there. This is important in order to keep the quality of the site. I feel that the quality is somehow fading a little with the stuff that has been added during the last 6 months, to generalize a little.

If you are a decent coder: Just think for a moment about all those sources that you have lying around on your C64 disks and PC harddrives. Codebase needs you!

http://codebase64.org/doku.php

If someone feel like donating some cool stuff, I could use that as prices in some kind of add-good-stuff-to-codebase-competition or so.

A good codebase is a good base for the future C64 scene! ;)
 
... 127 posts hidden. Click here to view all posts....
 
2009-09-16 02:41
Conjuror

Registered: Aug 2004
Posts: 168
Works for me ever since I changed over to OpenDNS.
2009-09-16 15:33
LOGAN
Account closed

Registered: Aug 2003
Posts:
I hope codebase would have more source code, maybe even the same source for different assemblers (mainly tass, DASM, ACME and KickAss.)

It would also be cool to have some code 'modular'. like a main irc where beginners can 'plug in' various pieces of code and combine different things.

But more source in general could be a nice idea :)
2009-09-16 16:05
MagerValp

Registered: Dec 2001
Posts: 1078
Codebase is a repository for ideas, not cut'n'paste code. Whether labels use colons or not, or data is entered with .byte or dc.b doesn't matter. If you're pasting code verbatim into your own source instead of reading, understanding, and rewriting it, you're doing it wrong.
2009-09-16 18:21
Oswald

Registered: Apr 2002
Posts: 5094
codebase is meant to teach people to code on the c64, and not as a dumb mass of sources. also I dont find it a good idea for newbies to use code they have no idea what it does.
2009-09-16 19:25
LOGAN
Account closed

Registered: Aug 2003
Posts:
I't called codebase nonetheless, not codeschool or codeideas :)
2009-09-16 20:18
Oswald

Registered: Apr 2002
Posts: 5094
codebase was my idea. so just ask me & trust my answer, what it was ment to be if in doubt.
2009-09-16 23:27
Conjuror

Registered: Aug 2004
Posts: 168
It would be good to have an explanation of the code that is there.

Unfortunately I have used the FLI code without understanding it and its come back to bite me.

I read it in conjunction with the explanation of FLI but didn't understand how the 4x4 chunky code was working until someone explained it to me.
2009-09-17 01:27
Skate

Registered: Jul 2003
Posts: 494
I agree with not adding too much working source codes to the codebase. This should define the difference between a new Commodore 64 coder and a new PC coder. PC coders (even many of us) use different libraries, code pieces etc. Because this is how the things became today. But we as c64 scene are proud to be a part of a different world where we know and understand (almost) everything about our hardware and code everything from scratch. If a newbie wants to be a part of it, he/she should walk the same way like we do. Otherwise nothing changes for us but they cannot have the same joy.
2009-09-17 14:24
LOGAN
Account closed

Registered: Aug 2003
Posts:
True, but that also means you are 15 years ahead :)

But I remember being proud when I managed to get text on the screen while playing a music. Come to think of it, I still am :)


2009-09-17 15:37
cadaver

Registered: Feb 2002
Posts: 1160
Some things you can just slap together, like music playing, loading, reading input.

But it quickly gets too application-specific to be useful. For example a sprite multiplexer usually ties into a raster interrupt system, but migrating it into a totally different interrupt system (once we move beyond simple tutorial multiplexers, which do nothing else than the sprites) would probably be so complicated that it's better to write at least the interrupt code from scratch. But what are more useful are the concepts & algorithms used.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Frostbyte/Artline De..
Mike
zscs
Jammer
rambo/Therapy/ Resou..
krissz
grass/LETHARGY
visionvortex
Holy Moses/Role
Guests online: 101
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Webmasters
1 Slaygon  (9.6)
2 Perff  (9.6)
3 Sabbi  (9.5)
4 Morpheus  (9.4)
5 CreaMD  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.046 sec.