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Forums > C64 Productions > Loader ad banners
2022-07-03 03:21
Krill

Registered: Apr 2002
Posts: 2969
Loader ad banners

... seriously. WHY? =)
 
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2022-07-03 13:08
JCH

Registered: Aug 2008
Posts: 200
So, who codes a demo ad-blocker? ;)
2022-07-03 14:55
Raistlin

Registered: Mar 2007
Posts: 659
In Memento Mori, Sparkle was a huge part of what made that end effect possible… we started the demo using Spindle… switching to Sparkle we got better performance AND the help of the awesome Sparta - who later agreed to join G*P after seeing how we work :-)

I can’t say that other loaders couldn’t cope with streaming that much data during an open border bitmap scroll … but I’ve not seen evidence of that yet.

Point being: Sparkle made that demo and, for that, fully deserved a special credit.
2022-07-03 14:56
Raistlin

Registered: Mar 2007
Posts: 659
Regardless of that, if you don’t like loaders being advertised, just downvote… that’s what others do when they don’t like something. Post a comment, say “I’m giving this a 7 instead of an 8 because I detest the loader banners” and just do it ;-)

Meanwhile, we’ll all just continue doing what we like ;-p
2022-07-03 15:32
Krill

Registered: Apr 2002
Posts: 2969
Quoting Raistlin
I can’t say that other loaders couldn’t cope with streaming that much data during an open border bitmap scroll … but I’ve not seen evidence of that yet.
Trust me, they're all very close to each other in raw loading performance. :)

What usually makes a difference (depending on the specific data to load) is the (choice of) compression algorithm.

Quoting Raistlin
Point being: Sparkle made that demo and, for that, fully deserved a special credit.
Thank you for the insight into your reasoning. =)

Quoting Raistlin
Regardless of that, if you don’t like loaders being advertised, just downvote… that’s what others do when they don’t like something. Post a comment, say “I’m giving this a 7 instead of an 8 because I detest the loader banners” and just do it ;-)

Meanwhile, we’ll all just continue doing what we like ;-p
Of course, but entirely besides the point.
2022-07-03 21:30
Raistlin

Registered: Mar 2007
Posts: 659
Just to elaborate a little more: we actually -needed- the loader to load into shadow RAM, under the I/O registers, which Spindle and Sparkle can do but I believe others can’t …

Spindle didn’t give us the performance that we needed. Spindle 3 is probably close - but was too late and now doesn’t allow loading under IO.

Sparkle was a lifesaver… as was Sparta with additional help about how to squeeze further performance out of it (reorganising the data for better compression, how much data to load to balance everything nicely, etc).

But I’m sure I’ve said all of this before ;-)

All the loaders are great, for sure… but for this one demo part, Sparkle saved us.
2022-07-03 22:11
Krill

Registered: Apr 2002
Posts: 2969
Quoting Raistlin
Just to elaborate a little more: we actually -needed- the loader to load into shadow RAM, under the I/O registers, which Spindle and Sparkle can do but I believe others can’t …
As if this was somehow difficult to implement. :)

This option is more than 20 years old:
.define LOAD_UNDER_D000_DFFF      0 ; C-64/128: enable loading (and decompression) to the RAM at $D000..$DFFF,
                                    ; note that this does not slow down loading when not loading to RAM at $D000..$DFFF,
                                    ; as there are two separate routines to load data (one regular, the other to RAM at $D000..$DFFF).
[...]

Anyways, all i asked for was some explanation for those banners, and you provided one. Thanks again!

Still wondering about Bonzai's reasons. =)
2022-07-04 16:22
Walt

Registered: May 2004
Posts: 47
In Bonzai prods we use Spindle because we love it and it is easy to work with and I have integrated it very nicely in our demo framework (And yes, I know the choice was not the best for Bonzilloscope).

In the manual for Spindle this is stated:

"Go ahead and use this in your demos! You can include the spindle logo (examples/
pefchain/spindlelogo) if you like, but you don’t have to. I would appreciate some
credit, e.g. “Loader by lft”."

If we can include the original logo in a nice way we do that. Otherwise we include LFT in the credits. We might do both. In TWINE we did something completely different to fit the writer part style.

This is done to show our love for the product and the respect for LFT and his hard work (and also his great support when needed). I also made sure, in person, to acknowledge this after the demo compo at Gubbdata.

I will not get into the discussion of which loader is best. Spindle works great for us and the way we do things. I don't see loader banners as annoying :)
2022-07-04 16:37
Krill

Registered: Apr 2002
Posts: 2969
Alright, thanks for the insight. :)

Quoting Walt
I will not get into the discussion of which loader is best.
Wasn't the intention of this thread. =) (Actually it's the other way around, anybody claiming "loader X is best" (in general, not just their specific use-case) shall provide some very good proof. =D)

And those banners aren't really annoying, just... unnecessary? Tacky? Pretentious? But YMMV, of course.
2022-07-04 19:03
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Alright, thanks for the insight. :)

Quoting Walt
I will not get into the discussion of which loader is best.
Wasn't the intention of this thread. =) (Actually it's the other way around, anybody claiming "loader X is best" (in general, not just their specific use-case) shall provide some very good proof. =D)

And those banners aren't really annoying, just... unnecessary? Tacky? Pretentious? But YMMV, of course.


I wonder if we were first with Sphaeristerium when we included the Plush logo during credits. Hmmm. :D
2022-07-04 19:31
Burglar

Registered: Dec 2004
Posts: 1089
multi-platform loader ad banner linker tool incoming! :)
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