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Forums > C64 Coding > Assembler with dynamic symbol creation
2016-06-12 06:19
Hypnosis

Registered: Mar 2015
Posts: 36
Assembler with dynamic symbol creation

I have read some documentation for an assembler that allowed labels or symbols to be created dynamically, basically by concatenating strings. Which assembler was that?
 
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2016-06-12 18:44
doynax
Account closed

Registered: Oct 2004
Posts: 212
Quoting Compyx
Why would you want to do that? Usually when I run into this, my "you're doing it wrong" alarm goes off.
The main place I am using it as a handy way of forwarding metadata and type information to external tools, sort of like C++ name mangling. For instance to encode breakpoints/watchpoints for VICE by running a post-processing script on the label list to transcribe magic labels into monitor commands.

Quoting Oswald
probaby some complicated speedcode, where writing native generator would take less time than macroing the shit out of it.
Indeed but also note that CA65 has scopes which often can achieve the same ends in a cleaner way, at least when operating within a single compilation unit.
2016-06-12 21:13
Compyx

Registered: Jan 2005
Posts: 631
Quoting doynax
Quoting Compyx
Why would you want to do that? Usually when I run into this, my "you're doing it wrong" alarm goes off.
The main place I am using it as a handy way of forwarding metadata and type information to external tools, sort of like C++ name mangling. For instance to encode breakpoints/watchpoints for VICE by running a post-processing script on the label list to transcribe magic labels into monitor commands.[/quote[

I stand corrected, that does indeed sound like a valid use case.

Quoting doynax

Quoting Oswald
probaby some complicated speedcode, where writing native generator would take less time than macroing the shit out of it.
Indeed but also note that CA65 has scopes which often can achieve the same ends in a cleaner way, at least when operating within a single compilation unit.


Speedcode was my first guess, but then again, when generating speedcode, you already all you need to know about entry points or whatever and just 'poke' that in other (speed)code.

I'm kind of surprised CA65 doesn't handle scopes spread over various translation units. But since it's part of a C compiler, it makes sense, C having only a couple of namespaces/scopes.
2016-06-13 05:25
Hypnosis

Registered: Mar 2015
Posts: 36
Quoting Compyx
Why would you want to do that? Usually when I run into this, my "you're doing it wrong" alarm goes off.


I think the general case is a meta programming loop with some code that has to match and reference things in another loop. I can see if I can dig up my latest exact use case.
2016-06-13 06:51
Trash

Registered: Jan 2002
Posts: 122
Sometimes you have speedcode that havn't got a fixed size (and the size-changes may not be cyclic), then it is nice to be able to generate labels when generating it in order to access them from another set of speedcode.
2016-06-13 09:39
Oswald

Registered: Apr 2002
Posts: 5094
Quote: Sometimes you have speedcode that havn't got a fixed size (and the size-changes may not be cyclic), then it is nice to be able to generate labels when generating it in order to access them from another set of speedcode.

just store the "labels" into a table while generating speedcode A, then read the table while generating speedcode B that is referencing A. I do this all the time, and not much code in native 6510 either.
2016-06-13 17:19
Count Zero

Registered: Jan 2003
Posts: 1932
AFAIR Dreamass supports that as well.
2016-06-14 05:23
Slammer

Registered: Feb 2004
Posts: 416
Quoting doynax
Indeed but also note that CA65 has scopes which often can achieve the same ends in a cleaner way, at least when operating within a single compilation unit.
Doynax got a good point. Doing things with scopes often gives cleaner solutions.
2016-06-15 17:34
Hypnosis

Registered: Mar 2015
Posts: 36
Quoting doynax
Indeed but also note that CA65 has scopes which often can achieve the same ends in a cleaner way, at least when operating within a single compilation unit.


How would scopes solve the problem?
2016-06-15 17:40
Hypnosis

Registered: Mar 2015
Posts: 36
Creating a meta-list of addresses where the data is defined and read from the list where addresses should be used would work for my simple case. Does assemblers handle this without requiring data and code to be defined in a certain source code order? I think Kickassembler does. How about the others?
2016-06-15 18:06
Slammer

Registered: Feb 2004
Posts: 416
I don't know the functionality of CA65, but in general the solutions I have seen involving scoping seem better than those where you generate numbered labels to one big global scope. Scoping is also better than putting labels into a list yourself. In KickAss the scoping solution works well for accessing labels in executed macro calls, and I'am planning to expand the functionality to loops as well. So accessing the label of one loop from another could look like this:

        .const count=25
loop1:  .for(var i=0; i<count; i++) {
           lda #i
           sta loop2[i].color+1
        }


loop2:  .for(var i=0; i<count; i++) {
color:     lda #0
           sta $d020
        }

Today you have to put your labels in a list yourself, but I find the above better.

Edit: Scoping solution = you access the scope instance of a given iteration of the loop
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