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Forums > C64 Coding > C64/C128 combo program compilation
2024-08-15 22:47
Jammer

Registered: Nov 2002
Posts: 1336
C64/C128 combo program compilation

Question might turn out plainly stupid so bear with me but I'm total noob on C128.

Can C64 program be compiled to run both on C64 and C128 in its native 128k mode if it has appropriate branches in code? Or it's always two separate tailored builds?

I've already learnt that C128 program startup is either $1C01 or $4001 but if C128 startup was embedded at the right spot, would it still launch?
 
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2024-08-16 01:04
chatGPZ

Registered: Dec 2001
Posts: 11390
for that, just always do the d030 switching in the border. no need to detect anything :) (and then it will automagically also work with other turbos that use that bit)
2024-08-16 01:06
Krill

Registered: Apr 2002
Posts: 2981
Quoting Jammer
One-filed C64 fps game which runs at slightly better framerate if it detects C128 😃
So not running in native C-128 mode?
2024-08-16 01:16
chatGPZ

Registered: Dec 2001
Posts: 11390
BTW, crafting a file that would load and start in c128 mode instead of c64 mode (and still works in c64 mode) is probably possible too (not trivial, and you'll be forced to load ,8 only in one of the modes). I doubt it makes sense for the sort of thing you have in mind though :)
2024-08-16 01:24
Krill

Registered: Apr 2002
Posts: 2981
Quoting chatGPZ
and you'll be forced to load ,8 only in one of the modes)
Could be quite possible to craft an ",8,1" (or BLOAD) autorun program that would work in both C-64 and native C-128 modes.

But then again, quite pointless when there is a boot block (plus not a sensible notion of "one-filer" on C-128).
2024-08-16 04:29
chatGPZ

Registered: Dec 2001
Posts: 11390
oh yeah, with autorun. sure. even more messier :=)
2024-08-16 09:56
tlr

Registered: Sep 2003
Posts: 1791
For the record, it's quite common to have load addr independent sys starts on the vic20 because the basic start may be at different addresses depending on memory expansion.
Simply include $2c/PEEK(44) in your address calculations.

Using this method you can make a binary that starts from basic on most/all commodore 8-bits.
2024-08-16 10:32
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: for that, just always do the d030 switching in the border. no need to detect anything :) (and then it will automagically also work with other turbos that use that bit)

As GP said. Just flip the bit in the border regardless if it's a C128 or C64. It doesn't matter for the C64, and a C128 user will get the boost. No problems.
2024-08-16 10:40
MagerValp

Registered: Dec 2001
Posts: 1078
Quoting tlr
Simply include $2c/PEEK(44) in your address calculations.

Using this method you can make a binary that starts from basic on most/all commodore 8-bits.


In C128 mode basic start is at $2d/$2e instead, so it requires a little more logic. Certainly still doable, but I don't think I've seen a ready to use basic stub for both C64 and C128?
2024-08-16 11:02
Jammer

Registered: Nov 2002
Posts: 1336
If I can switch to 2MHz in C64 mode as well, that's perfectly what I need. Thanks!
2024-08-16 11:08
oziphantom

Registered: Oct 2014
Posts: 490
just doing 2Mhz in the borders, leaves a lot of performance on the table though. If you are doing a native version then you can make full use of the 128.

But if you want to do it in a single load that might be a problem, you would probably need to load "128 patches" after the main binary to replace the 64 versions with the faster 128 versions.
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