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Forums > C64 Coding > Dreamload question
2006-05-21 11:54
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Dreamload question

Hi!

Does anyone know how to 'convert' ide64 fixed games to dreamload?
I saw that there exists an ide64 version of 'Rick Dangerous 2'. How do I add the new loader?
It should run with the MMC64...
 
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2006-05-21 15:04
Scout

Registered: Dec 2002
Posts: 1570
Quote: Unfortunately i have no cracking-experience :_(

Start learning then...
Better do it yourself instead of waiting for others to do it for you :)

---
Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2006-05-21 16:45
Krill

Registered: Apr 2002
Posts: 2980
But this is a good point to start thinking about some generic loader interface for easy loader swapping. Something most similar to the kernal open/chrin/close API and the vectors in low memory, and stdclib's filestream API (we need a seek() command).
Most problems, however, will occur concerning free memory and relocation.
I'll put the whole issue to my loader to-do list.
2006-05-21 17:28
Monte Carlos

Registered: Jun 2004
Posts: 359
@Krill:

Ullrich v. Bassewitz would be very pleased for a seek command
for his cc65 compiler.
;)
2006-05-22 10:11
Ninja

Registered: Jan 2002
Posts: 411
Baccy has thought about doing an easy OPEN/CHRIN/CLOSE interface for the MMC. It might work then for games which got fixed for IDE64. Still, it would be a hack and won't work for all games of this kind. Oh, and it might take a century till a release ;)
2006-05-22 11:46
Krill

Registered: Apr 2002
Posts: 2980
I'll wrap my head around it, but we should work out a solution together.
2006-05-22 11:52
enthusi

Registered: May 2004
Posts: 677
forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :)
2006-05-23 19:31
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmm, :-l
2006-05-23 19:41
cadaver

Registered: Feb 2002
Posts: 1160
Quote: forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :)


Yes, and especially not using serial bus related calls (ACPTR/TALK/LISTEN and such)
2006-05-23 19:48
Bamu®
Account closed

Registered: May 2005
Posts: 1332
... And who has enough knowledge for this feature?
2006-05-23 21:03
cadaver

Registered: Feb 2002
Posts: 1160
Just my personal opinion, as long as MMC64 doesn't support the standard kernal calls it's not worth it hacking support into games especially for it. Don't get me wrong, Dreamload is a cool loader and MMC64 loading on it seems like a cool (if a bit hackish and obscure) feature, but its memory footprint isn't especially the smallest..
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