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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Dreamload question
Hi!
Does anyone know how to 'convert' ide64 fixed games to dreamload?
I saw that there exists an ide64 version of 'Rick Dangerous 2'. How do I add the new loader?
It should run with the MMC64... |
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... 35 posts hidden. Click here to view all posts.... |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: Unfortunately i have no cracking-experience :_(
Start learning then...
Better do it yourself instead of waiting for others to do it for you :)
---
Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/ |
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Krill
Registered: Apr 2002 Posts: 2980 |
But this is a good point to start thinking about some generic loader interface for easy loader swapping. Something most similar to the kernal open/chrin/close API and the vectors in low memory, and stdclib's filestream API (we need a seek() command).
Most problems, however, will occur concerning free memory and relocation.
I'll put the whole issue to my loader to-do list. |
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Monte Carlos
Registered: Jun 2004 Posts: 359 |
@Krill:
Ullrich v. Bassewitz would be very pleased for a seek command
for his cc65 compiler.
;)
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Ninja
Registered: Jan 2002 Posts: 411 |
Baccy has thought about doing an easy OPEN/CHRIN/CLOSE interface for the MMC. It might work then for games which got fixed for IDE64. Still, it would be a hack and won't work for all games of this kind. Oh, and it might take a century till a release ;) |
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Krill
Registered: Apr 2002 Posts: 2980 |
I'll wrap my head around it, but we should work out a solution together. |
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enthusi
Registered: May 2004 Posts: 677 |
forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Hmm, :-l |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Quote: forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :)
Yes, and especially not using serial bus related calls (ACPTR/TALK/LISTEN and such) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
... And who has enough knowledge for this feature? |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Just my personal opinion, as long as MMC64 doesn't support the standard kernal calls it's not worth it hacking support into games especially for it. Don't get me wrong, Dreamload is a cool loader and MMC64 loading on it seems like a cool (if a bit hackish and obscure) feature, but its memory footprint isn't especially the smallest.. |
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