Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > crossassembling
2007-01-02 07:17
null
Account closed

Registered: Jun 2006
Posts: 645
crossassembling

Since I have a laptop running Win2k now, I was looking for a crossassembler... but all I can find are tools to convert a .txt file to a c64 understandable format...(atleast, that's what I think they do...o.O)

Isn't there some kind of complete package running under Win2k, like you have Turbo Assambler on the c64?

and if there isn't... START CODING!!! =P

...nah, just kidding... in that case, I'd like to hear an easy solution for coding on a PC.

Cheers,
Knoeki.
 
... 35 posts hidden. Click here to view all posts....
 
2007-01-02 11:01
Scout

Registered: Dec 2002
Posts: 1570
Quote: ok, that one is understandable... but everytime I assamble & run, I get a VICE error, saying something about a commandline option... I can't read the whole error, as there is too much text in the window >_<;


/knoeki


Relaunch is an editor and not a cross-compiler.
I guess that explains it.

For starters, look at Mace's reply and leave that Kick Assembler alone for a year or so (ie. it is not recommended for n00bs).
2007-01-02 11:11
null
Account closed

Registered: Jun 2006
Posts: 645
I know it's not a cross compiler, that's why I have DASM hooked up to it, so I can compile it... the problem is that VICE gives me this damned error...o.O;

something like this:

"Extra arguments on command-line" followed by the dir where I compile to...
2007-01-02 11:14
Scout

Registered: Dec 2002
Posts: 1570
rtfm?
2007-01-02 11:19
null
Account closed

Registered: Jun 2006
Posts: 645
yeah, I got it to work, thanks to scout pointing out that I should "Read The Fine/Fucking/Fantastic/Fabulous Manual" ^_^


/knoeki
2007-01-02 11:21
Scout

Registered: Dec 2002
Posts: 1570
\:D/
2007-01-02 11:23
null
Account closed

Registered: Jun 2006
Posts: 645
Just one more small question:

what should the start adress of my code be? f.ex:

*=$1000

or something like that...


and which SYS code do I use in VICE to run the actual code?


/knoeki
2007-01-02 11:30
Oswald

Registered: Apr 2002
Posts: 5094
*=$1000 is good for a start

sys4096 is teh secret start line :)
2007-01-02 11:43
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: *=$1000 is good for a start

sys4096 is teh secret start line :)


Might be me, but it doesn't work...o.O this is what I do:

step 1 (Code):

*=$1000
inc $d020
jmp $1000

step 2:

Press the Assamble and start source button... this opens Vice.

step 3:

SYS4096

when I do that, the screen is just cleared, and I get the well known READY. message...o.o

Am I overlooking something?
2007-01-02 11:50
Scout

Registered: Dec 2002
Posts: 1570
step 2.5 : does it load your program?
2007-01-02 13:10
null
Account closed

Registered: Jun 2006
Posts: 645
good point... doesn't quite look like it...o.O;


/knoeki
Previous - 1 | 2 | 3 | 4 | 5 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
danikAdmiral
Sulevi/Virtual Dreams
MWR/Visdom
iAN CooG/HVSC
The Syndrom/TIA/Pret..
Honesty/Covenant/Ons..
Guests online: 114
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 X-Mas Demo 2024  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rainbow Connection  (9.5)
9 Onscreen 5k  (9.5)
10 Morph  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Logo Graphicians
1 t0m3000  (10)
2 Sander  (9.8)
3 Mermaid  (9.5)
4 Facet  (9.4)
5 Shine  (9.4)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.046 sec.