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Forums > C64 Coding > Packer/decruncher for under IO?
2013-06-19 14:05
ChristopherJam

Registered: Aug 2004
Posts: 1409
Packer/decruncher for under IO?

So, what's the current rec for tools that let you load stuff that will crunch down to less than 51199 bytes, but decompresses to the entire area from from (ooh, for example) $0801 to $e1e0? I thought pucrunch took care of that, but either I'm mistaken or I don't know what flags to use.

(why yes, I do have an entry for Show Me Your (Vector) Balls that fits that criteria)
 
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2013-06-20 05:04
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Ah! $34 was the answer. Thanks, @tlr. I've not used the RAM under IO for anything other than charsets or sprites for a very long time.

@algorithm, fair point about saving/restoring $01 in the general case, but in this instance I know the mainline code isn't touching IO.


Save and set $01 in the irq handler anyway, always unless you really need the cycles. One day 4h before deadline you'll get the brilliant idea to load the next part while you irq is running => boom!

Been there - done that! :)

Oh and for real safety push the values on stack instead of zp if you get the other brilliant idea to allow an irq happen inside the handler.
2013-06-20 06:57
Oswald

Registered: Apr 2002
Posts: 5094
my 2 cents: dont use zp,

sta saveaccu+1
..
..

saveaccu lda #$00

is just as fast, but now you have avoided zp conflicts :)
2013-06-20 07:08
tlr

Registered: Sep 2003
Posts: 1790
Quote: Ah! $34 was the answer. Thanks, @tlr. I've not used the RAM under IO for anything other than charsets or sprites for a very long time.

@algorithm, fair point about saving/restoring $01 in the general case, but in this instance I know the mainline code isn't touching IO.


Hmm, I think $30 should have worked though. The only difference is that CHAREN is 0 but the I/O area/charrom isn't visible with LORAM/HIRAM=0 anyway.
2013-06-20 07:59
Oswald

Registered: Apr 2002
Posts: 5094
I have never used $30, altho I remember seing shit like this when peeking at code.
2013-06-20 08:07
tlr

Registered: Sep 2003
Posts: 1790
Quote: I have never used $30, altho I remember seing shit like this when peeking at code.

$30 isn't all that useful but $31 can be as you can flip in the char rom while still having ram at $a000-$bfff and $e000-$ffff.
2013-06-20 08:58
algorithm

Registered: May 2002
Posts: 705
@Oswald. That is what i do as well. Although it does use 2 cycles more overall for each register save/restore which is trivial
2013-06-20 09:01
Oswald

Registered: Apr 2002
Posts: 5094
Quote: @Oswald. That is what i do as well. Although it does use 2 cycles more overall for each register save/restore which is trivial

2 cycles more ?

lda $00
sta $00

= 6 cycles

sta $1000
lda #$00

= 6 cycles
2013-06-20 09:52
algorithm

Registered: May 2002
Posts: 705
Darn. Sorry oswald. Ofcourse its 6 cycles. :-)
2013-06-20 11:02
ChristopherJam

Registered: Aug 2004
Posts: 1409
Hrm, and now if I change back to $30 it still works. I suspect I didn't check in a version close enough to hunt down what the real issue was now.

@JackAsser, very good point about future proofing. Linking issues were one of the biggest reasons I didn't manage to complete my entry for BFP in 2006 :-/
2013-06-21 10:39
tlr

Registered: Sep 2003
Posts: 1790
Quoting ChristopherJam
Hrm, and now if I change back to $30 it still works. I suspect I didn't check in a version close enough to hunt down what the real issue was now.

There are two solutions to this:
1. make more fine granular commits with decent comments.
2. regress to being 13 years old when we could still remember all the steps and juggle them around with the occasional help of pen and paper.

:)
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