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Eyeth Account closed
Registered: Apr 2002 Posts: 98 |
Milestone Demo?
Hello, CSDb denizens:
I'm writing what I hope to be a series of articles covering the demo scene for a U.S. Commodore oriented newsletter covering the 8-bit scene.
I'm planning on writing an article on what would be considered a 'milestone' demo. A demo that was so technically brilliant and elegant and revitalized the demo industry.
My current nomination is 'Dutch Breeze' by Blackmail. Before this demo, the demo scene consisted of scrollytexts, some math, some DYCP's, sprite trickery in the borders, VSP's and FLD's.
After this demo burst on the scene, it paved the way for truly innovative demos like Krestology, where rich and colorful graphics now grace the screens.
Your thoughts?
-Todd Elliott
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Cruzer
Registered: Dec 2001 Posts: 1048 |
That Fressenpissen demo with new undocumented colors sounds like a joke demo to me. Disclaimer: I haven't seen it. |
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CreaMD
Registered: Dec 2001 Posts: 3048 |
I bet that it is just fabulation. |
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algorithm
Registered: May 2002 Posts: 705 |
It's just interlace with two multicolor pictures alternating each frame. Nothing special and very easy to implement |
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Eyeth Account closed
Registered: Apr 2002 Posts: 98 |
Hello.
Thanks goes to all sixty voters who participated! I appreciate you taking the time to consider the Milestone demo topic and for your votes.
The voting ended last October 31st, 2003. Here are the voting results:
Demo # 1st # 2nd # 3rd
Dawnfall 3 12 10
Dutch Breeze 16 9 7
Elysion 7 2 3
Escos 5 3 5
Krestology 100% 8 11 9
Mathematica 7 5 9
One-Der 3 6 6
Seal of Focalor 2 5 3
So-phisticated III 3 3 4
Think Twice 6 4 3
I have come up with a point system for the demo chart: Three points are awarded for a first place vote, two points are awarded for a second place vote and one point is awarded for a third place vote. That way, demos that receive votes are guaranteed points and the demo that has the most points would be considered the #1 milestone demo.
According to my calculations, it would be:
1) Dutch Breeze - 73 points
2) Krestology - 55 points
3) Dawnfall - 43 points
With 60 votes, this has been 99% unscientific, however, it has been a worthwhile and entertaining endeavor. Now, the hard part comes, writing an article about this. :)
Enjoy.
-Todd Elliott |
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Merman
Registered: Dec 2002 Posts: 140 |
If you were to show those 3 demos to people who have never seen a C64 demo, they would be stunned to see what the machine could do. And with a quick (mental) calculation, Mathematica/Reflex finished 4th - another milestone with its "hard" code. |
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_V_ Account closed
Registered: Jan 2002 Posts: 124 |
The funny part is, I'd show the demos to outsiders in *exactly* that order to demonstrate how c64 demos evolved post-1991:
part 1 - combo of strong design/graphics/music: Dutch Breeze
part 2 - Dutch Breeze gone IFLI: Krestology
part 3 - Extremely cool effects and immortal music: Dawnfall
part 4 - The current trackmo standard: Mathematica
(although personally, I'd show Nine or Unsound Minds 2 at this point. And I'd probably throw in Red Storm too, since it's THE concept demo on c64, unequalled to this point) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: If you were to show those 3 demos to people who have never seen a C64 demo, they would be stunned to see what the machine could do. And with a quick (mental) calculation, Mathematica/Reflex finished 4th - another milestone with its "hard" code.
No they wouldn't, because most people do not realize that all those nifty graphic tricks are so special. I've shown several demos to non-sceners, and most of them were more impressed by non-technical productions than those with "hard" code.
Sceners need to learn to think "out of the box", so to speak :) |
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