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Eyeth Account closed
Registered: Apr 2002 Posts: 98 |
Emu-Fuxx0r
Hello, CSDb denizens-
I would like to bring up this subject, in a constructive fashion, however!
I recently found out that certain demo authors and groups are now using Krill's code to disable their demo offerings under c64 or 128 emulators.
I find this practive to be very shortsighted and in fact, I would vote very negatively on such behavior in CSDb or on any related votesheet.
Why go to all of this trouble in emulator detection and disabling technology. IMHO, the time *wasted* on such efforts are far better spent on NTSC fixing it so that we North American sceners can view your demo releases. (And on the real machines, I might add!) Or just add a NTSC-fixer to your demo crews and share full source code for a proper NTSC fix.
As of now, I am unable, still, to view certain demos due to no NTSC-fix and an emulator is out of the question as they are emufuxx0red! Talk about severely limiting your audience.
An c64 emulator is a brilliant piece of software engineering. The original c64 was truly inspired piece of software/hardware engineering. Are they not equal in deserving consideration and respect? The c64 audience uses both kinds, the emulation and the real thing and all of them share the common c64 computing experience.
Also, emulators are perfect for one thing; they can easily take screenshots of demo screens, even if there's interlacing effects and sprites multiplexed all over. I plan on writing newsletter articles covering the demo scene and try to bring more awareness to the North American scene regarding fine demo offerings and screenshots are invaluable.
I know that demo coders, graphicians, musicians, etc. all work together in creating inspired art on our Commodore 64's. Let's not restrict the audience any necessarily further by implementing emulator detection and shutdown. Allow any Commdore (real or emulated) user worldwide to share in the demo experience in 2002 and onwards. :)
Enjoy.
-Todd Elliott
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Cupid
Registered: Jan 2002 Posts: 83 |
Apparently I had this idea of a "Emulator only intro" together with krill. A small introscreen with information what problems might occur on an emulator, that is only shown in an emulator.
Isn't that a better solution than making Emulator protections? Telling the users flat out that what they are going to see is not 100% what it is supposed to look like?
This is much the same approach as newer designer websites take, use the goodies of css2, but keep the sites accessible for other users as well, while telling them that their browser is outdated (http://www.alistapart.com/ for an example, watch it with netscape 4.x). |
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Richard
Registered: Dec 2001 Posts: 621 |
Emu-Detector - That's more like it ;) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Personally I'm waiting for somebody to emu-fuxx the unfuxxored version of the Jeroen Kimmel collection.
Just imagine, the irony! |
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CreaMD
Registered: Dec 2001 Posts: 3048 |
Quote: Personally I'm waiting for somebody to emu-fuxx the unfuxxored version of the Jeroen Kimmel collection.
Just imagine, the irony!
But please, never Emu-fuxx the emufuxxor. |
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Richard
Registered: Dec 2001 Posts: 621 |
Quote: Personally I'm waiting for somebody to emu-fuxx the unfuxxored version of the Jeroen Kimmel collection.
Just imagine, the irony!
Heh, heh! ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11352 |
Or those ppl which are constantly bitching about the lack of releases could form a group that re-releases old games in emufux0red versions :=) Ha! and then another bunch of ppl goes forming a group that unfux0rs them again! Twice the amount of releases generated out of nothing! Life is good! ;=P |
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raven Account closed
Registered: Jan 2002 Posts: 137 |
Hey :)
This has been really interesting reading!
But there are some points that are worth
mentioning here.
I'm finalizing my demo for release atm.
I thought alot about it & decided to include a emu-detection
routine in the demo.
Not for preventing, but alerting the user, and here's why:
Both me & Vip watched the demo on the CCS, and didnt like what we saw one bit.
C64 Graphics looks crap on emus, and no PAL filter can never change that.
The SID emulation is also far from perfect, not even close.
Also, some 'bugs' are apparent in certain fx (perfect on real 64/128) and music sync is not always 100%.
I want my demo watched in its full potential & ability, and emus do exactly the opposite!
If it means ppl without a real 64/128 wont be able to watch the demo, so be it!
It'd be better than ppl watching the demo on an emu, thinking its buggy or that the music sux.
I wont bother blocking it bcoz its useless, but i will give a BIG warning if an EMU is detected.
If i'm not mistaken, even Krill's +H2K demo crashes on the CCS in more than one place...
thats not a way to watch a demo.
Just my two cents.
Raven
PS: Krill, i'd like those detection routines please, to save me some work :)
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CreaMD
Registered: Dec 2001 Posts: 3048 |
Raven, I'm really happy to hear that the demo is on the good way. |
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raven Account closed
Registered: Jan 2002 Posts: 137 |
Quote: Raven, I'm really happy to hear that the demo is on the good way.
Well, finally had the time to fix all the bugs, especially that nasty border one :)
Working on the endpart now, then its out.
Raven |
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CreaMD
Registered: Dec 2001 Posts: 3048 |
That's Fantastic!!! |
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