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Forums > C64 Composing > Stupid Hardrestart...
2006-07-11 12:55
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Stupid Hardrestart...

A question to all msx-player coders.

Why 99% of all players have a completely worse hardrestart???
I only know a few (not more than 5) which owns a really HARD = good sound-restart.
With every other player it's impossible to create modern/up-to-date instruments.

I think there are some nice editors (with nice interfaces) out there, but the completely outdated hardrestart destroys everything. :(

So, any explanation for this?
 
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2006-07-14 16:32
DRAX

Registered: Oct 2004
Posts: 225
Hardrestart is only when used properly. Personally I grew tired of using hardrestart therefore I use it less than before. Also not using hardrestart sometimes give a more organic and less stiff sound - which I like. For me it is not about hardrestart or not but about using the player to create the music you like. Focusing too much on technical details sometimes kills the music.
2006-07-14 17:00
Zyron

Registered: Jan 2002
Posts: 2381
I agree totally with the above statement.
2006-07-14 17:23
chatGPZ

Registered: Dec 2001
Posts: 11386
indeed. ROCK'N'ROLL!!!!
2006-07-14 19:54
Tch
Account closed

Registered: Sep 2004
Posts: 512
Did Jeroen Tel use a lot of HardRestart stuff?
If not,it´s just a minor detail,nothing more..
2006-07-14 20:17
cadaver

Registered: Feb 2002
Posts: 1160
Sometimes, for example Hawkeye has HR, Turbo Outrun / Outrun Europa tunes don't. It seems he, like Hubbard, gravitated from using HR to not using: careful ADSR settings and long gateoff times actually achieve sharper attack.
2006-07-14 20:23
Tch
Account closed

Registered: Sep 2004
Posts: 512
Thank you Cadaver! 8)
Seems to me that HR is an option,not a necessity. ;)
2006-07-14 20:27
cadaver

Registered: Feb 2002
Posts: 1160
Though, notice that this attack without HR, when working nicely, is actually the same what nata expects from a JCH-like HR :)
2006-07-14 20:41
Tch
Account closed

Registered: Sep 2004
Posts: 512
Aah,I see..
@Nata,keep playing around!
Your last collection was pretty good,but there is more to learn! ;)
Keep´em coming! 8)
2006-07-14 21:06
CreaMD

Registered: Dec 2001
Posts: 3057
Quote: ... and therefore many, many, many prefer DMC5 :)

But DMC4.0 could play on speed 0. (where you have pretty cool BPM with minimum dur.05) If you try the same speed (0) in DMC5.0 you have to make 2c to 0fc7... (disabling hardrestart in the code) otherwise the attacks of the sounds get completely out of control. And btw. as DRAX said.. too much hardrestart sounds stiff. That's true.

...and making looped echos in DMC 5.0 is pain in the ass, thanx to audible hardrestart in the end of "sectors" and also on SND changes. 'orribul... ;-) But well.. I got used to dur based editing and DMC's keyboard shortcuts so much, that I will probably be still using next 30 years..

2006-07-15 09:28
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Aah,I see..
@Nata,keep playing around!
Your last collection was pretty good,but there is more to learn! ;)
Keep´em coming! 8)


... it was my first collection + last collection. :D

---

Btw. I will never use a DUR. based editor. It's only a waste of time.
With trackers YOU can work quite more effective. :)
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