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Honesty
Registered: Jan 2003 Posts: 121 |
0ldschool demos
Dah text had not been saved but hasd no time to write again...
Fuck
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... 26 posts hidden. Click here to view all posts.... |
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iopop
Registered: Dec 2001 Posts: 317 |
its like WSB and Yoda met, in the 80ies back. Or like david lynch at the age of 44. why lsd? why not? Have you ever had a nightmare or felt the need to swim into the ocean when the night comes falling from the sky or just another number 13 baby with the egg head inside a box of toiletpaper for being spoiled rotten of too much coma light..
seriously.. what about that 0ldschool demos? |
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deizi Account closed
Registered: May 2003 Posts: 95 |
Quote: Hmmm...this topic got me triggered. Too bad you're too lazy to type it in for the second time ;-)
Rasterbars are still teh shiznit!
R.
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-= Silicon Ltd. =-
http://www.deco-design.com/scl
"Rasterbars are still teh shiznit!" AGREED! |
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Honesty
Registered: Jan 2003 Posts: 121 |
Problem was that i had to leave for bday and text got sucked better said can´t be copied and i don´t had the time to write again.
So here we go again.
Reading the reviews of our demo made me think about some things.
Why should every demo look the same?Like most of the so called new school demos?
Should ppl change their style only to please the taste of people and get better ranked?
For my opinion 64 is no pc and doing some awfull effects only to show that it is possible at the 64 too equal how ugly it looks sucks.
And scene changed in this way that ppl would like to see demos on 64 which look like from pc.
But hey this is not where demos come from.
And every coder make a show off of his abilities(when he had more or less ;) )why else should he code demos?
I normally want to write more but as i am not that often online at the moment and i don´t want to start a flame-war here which hadn´t any acceptable results,this is all for now.
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Nightlord Account closed
Registered: Jan 2003 Posts: 131 |
who said every demo should look same? |
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Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
Lately it seems many do... plasma, plasma and more plasma.
Much like my time in the 80's when it was rasters, rasters and rasters.
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iopop
Registered: Dec 2001 Posts: 317 |
Really good point wanderer. If anyone know how bored I am of the raster bar demos of 87-89. Gathering information about groups is mostly for me, no demo watching. I usually freeze the part and then use the arpmon with I* and warpspeed to get to the scroller. However, thats another story..
>Why should every demo look the same?Like most of the so called new school demos?
imho, we have a much bigger variety when it comes to design of demos than we had 15 years ago. In my book Borderline, Postcards from Stockholm and Panta Rhei are miles away from each other when it comes to design.
>Should ppl change their style only to please the taste of people and get better ranked?
Yes and no, imagine that you are doing the same kind of demo over and over, year after year, without showing no real progress of your skills, eventually people will become bored and say your stuff sucks. This applies to games aswell.. If you cant live with people not like your style you better change, otherwise just stick to the concept.
>And every coder make a show off of his abilities(when he had more or less ;) )why else should he code demos?
For me its a curse, I see stuff everywhere that I put into 8x8 pixel squares and then try to imagine how to do it on the c64. Never really been about doing awesome recordbreaking effects, but to see if its possible to make it on the c64 and if it would look good.
Then again, what is oldschool? the really cool arty "demos" of 85-86, the first scene demos/intros, the scroll + rasterbar demos with ripped game gfx, the 89-93 code stuff, the early trackmos, the 4x4 generation, the polish wave, the swedish ikea arte?
(with reservation for me missing some important key player.)
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
Hmm I can't see a "plasma overkill". There has been a number of demos with 4x4 tunnels and plasmas in the past, but nowhere near the rasterbar overkill in the 80s where almost every demopart looked the same. |
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Slator
Registered: Jan 2002 Posts: 274 |
especially oxyron demos ;D
Logo->effect->scroll ;D
<hides> |
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TDJ
Registered: Dec 2001 Posts: 1879 |
I think Honesty does make a valid point, only 10 years too late ;) |
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Honesty
Registered: Jan 2003 Posts: 121 |
@ Iopop:Sure ppl should change the style if it suxx.
But most of the newer demos run after the same trend.
Something like this: picture ,effect,fade away effect,new effect, new picture and so on...
And u pointed out yourself u try to transport effects from pc to 64 when they look good!
Hey read the post i spoke about ugly looking effects, when they come smooth and u can watch em without getting eye damage it is surely ok.
Sure this is a new boarder which is past in designing demos, but look all ppl try to do good looking trackmo stuff and most ppl designed that much that the parts are often overloaded with design . ;)
So what is oldschool?Hm another question where scene will splitt.
In my opinion oldschool started where groups begin to do multifile demos or even demos which where done by a group with own gfx(mostly when not ripped) and sometime with own musics when u got one.
There where also boarders moved in doing so called oldschool but the cut in it was not that sharp like it is when it comes to trackmos.
After overtaking the making of trackmos to 64 a radical change in doing demos started.
Sure u had more posibilities 2day like in oldschool parts coz u are able to change the look of the part without any memoryboarders because u can load new stuff if necessary.
For myself i will try when i fixed my memory problem with crosssupports or something else to do demos like in the way of "Red Storm" or "Visuality" this is a nice mixture of both using oldschool fashion with the given possibility to load more on demand.
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