| |
6R6
Registered: Feb 2002 Posts: 245 |
Disabling AR freeze button
Is it possible to disable the Action
Replay freeze function 100% ?
In that case, please enlighten me... :)
|
|
... 83 posts hidden. Click here to view all posts.... |
| |
chatGPZ
Registered: Dec 2001 Posts: 11386 |
even then - you never want to do this. in hardware you always want to do small things in regular intervals, never one huge operation that has to happen "now". |
| |
Krill
Registered: Apr 2002 Posts: 2980 |
There is no huge operation involved, and every sub-operation has an upper bound for data to be accessed and logical complexity.
Anyhow, this discussion doesn't really belong here, plus bigger/faster FPGAs and other devices will come along eventually, allowing for straight-forward raw image operation. |
| |
enthusi
Registered: May 2004 Posts: 677 |
I still think you can master a tape that will always load but never on emulator. I should maybe give that a try :) |
| |
AlexC
Registered: Jan 2008 Posts: 299 |
Quote: I still think you can master a tape that will always load but never on emulator. I should maybe give that a try :)
But will you be able to duplicate during manufacturing process? I remember that company duplicating Rubicon tapes had such problems.
Very interesting challenge indeed :) |
| |
chancer
Registered: Apr 2003 Posts: 347 |
I'm sure there have been a number of things that have tripped up folk over the years, exile by audigenic comes to mind and more. I guess being subtle about it, instead of "FU you ain't getting it to work" , is a better approach / catches out more folk. |
| |
chatGPZ
Registered: Dec 2001 Posts: 11386 |
thats a totally different thing :) but indeed, subtle ingame protections are the only ones that *really* work. (spyro on ps1 comes to mind... what a fucking bitch) |
| |
oziphantom
Registered: Oct 2014 Posts: 490 |
or go RA2... everything is fine, 10mins in to a match and every unit and every building just explodes ;) |
| |
AlexC
Registered: Jan 2008 Posts: 299 |
Please note that I am not an expert on tape mastering hardware but I wonder did anyone ever did a tape protection scheme that would load on original C64 with stock Datasette but would fail on duplicate done with hardware like Datel Clonemaster? |
| |
oziphantom
Registered: Oct 2014 Posts: 490 |
seems they did https://www.lemon64.com/forum/viewtopic.php?t=69305 |
| |
AlexC
Registered: Jan 2008 Posts: 299 |
Quote: seems they did https://www.lemon64.com/forum/viewtopic.php?t=69305
I've seen this topic but I am not sure it was copy protection issue - I mean it could be one of the possible reasons. I never took a peek into how those devices operate but they must be very simple looking at the PCB. |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 - Next |