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Why bother doing a new release
2006-02-22
02:25
wozza
Registered: May 2003
Posts: 18
Why bother doing a new release
For the past year I have been busy learning to code; yes I was a swapper and never had the time to learn, but now I can. I want to release something(~) and add back to the scene. I thought it would be great for a one-man show to thank some of the fine help here. The code would not the best, but certialy not the worst.
My question to everyone is: Why should I bother releasing an intro or little demo that would be old-skool, when I see the majority of user comments on releases shit-can everything? Would I get nailed because I'm a newbie coder? Or are there more mature minds here?
I need encourgement!
Wozza.
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2006-03-10
19:00
Wildstar
Registered: Nov 2004
Posts: 50
Quote:
Just because you code something, doesn't mean you MUST release it.
And Wanderer, I don't think people will complain that a demo from a beginner doesn't contain record breaking stuff. They will complain however when it's shit.
But the fact that you mention stuff like plasma etc. only proves that you yourself haven't exactly got a clue what a good demo makes ;Z
I think by far the best example of how to do it is RadiantX: his demos don't contain very hard coding but from the beginning it was clear that he has a certain quality and a certain originality. That is what this scene needs imho, not just coders but coders that can bring something extra.
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