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Forums > CSDb Info > Release standards for cracks in CSDb
2008-08-01 15:59
Perff
Administrator

Posts: 1677
Release standards for cracks in CSDb

There have been made some new rules about what types of cracks we allow to be added to CSDb. (See the reason in the Preamble section below)
To begin with we post the rules here, but they will soon be includes in the general rules page.
CSDb release standards for cracks
---------------------------------

The following rules were collected and assembled by the CSDb staff, with help
and acknowledgement of a few people which represent the active cracking scene
of today and/or have profound knowledge of the cracking scene of the past:

 - The Ignorance (Nostalgia)
 - Jazzcat (Onslaught)
 - Burglar (SCS*TRC)
 - Jihad (Hitmen)
 - Widdy (Genesis*Project)
 - Ian Coog (Hokuto Force)
 - Taper (Triad)

Preamble:
---------

In the past CSDb always tried to keep the philosophy "we shall not judge
release quality" and we relied on the self-awareness of our users to do just
that. However, the recent months showed us that this approach doesn't work
anymore for the cracking scene. Since there is no more "authority" (such as
countless disk mags in the past) that reviews and ranks cracks, which is
somewhat fundamental for the competitive nature of the cracking scene, more
and more sub standard releases surfaced, some of which we do not consider
scene releases at all anymore. And our users started to question wether all
and everything is considered a scene release these days, and demanded us
to put an end to all the flaming and crap releases.

So these rules were designed, loosely related to the old firstrelease rules
(which were valid for almost 3 decades) with some more stuff added, and some
other stuff changed to reflect the nature of CSDb (for example we do NOT only
consider actual firstreleases, nor do we keep out "fake" releases per se). In
some ways our rules are a lot less restrictive, and in other ways we demand
more. However we tried to make sure that stuff that we think is "ok" does not
clash with these rules, and that they aren't terribly unfair to newcomers
either.

We didn't design these rules to discriminate against newbies (or anyone else),
but instead we think that rules like this are a necessary element in the
learning process of every cracker.

Goals:
------

- Motivate people to do more quality cracks. Quantity is nothing, quality is
  all.
- More tension in the cracking scene.
- Reward skill and effort
- The best cracker should win. not the loudest, not the most annoying, not
  the most persistant.
- Getting rid of rerereleases, 100%,101%,102% versions and similar nonsense.
- Motivate crackers to release games that were never released before and make
  better versions than anyone before

And last but not least:
- Motivate people to upload more old cracks

General Rules:
--------------

- These rules are only valid for cracks (by our definition) released after
  1/8-2008. whatever was released before must only comply with the old rules.
  However, all old rules also apply to new cracks, with the following
  additions and changes:

- Definition of a crack:

 Until now a crack was loosely defined as "unauthorized modification" of a
 program. these standards extend the definition as follows:

 - A crack MUST be preceded by a crack intro, with the only exception of
   tools, which most people prefer without intros.
 - "frozen" games are NOT considered cracks.
 - The crack MUST have substantial value over the original. linking
   your intro infront of some freeware game aint cut it. We atleast expect
   decent training and packing. If a game was released before, subsequent
   releases must have substantial value over previous releases.
 - The appearance of the game must NOT be altered in any way. No changing of
   ingame texts into your groups name, no altering of the hiscore tables.
   Altered hiscore tables are acceptable if the game has an option to restore
   the original content.
 - If the game has a hiscore table, we expect a hiscore saver. Hiscore savers
   MUST be disabled when trainers are active.
 - If there are docs available (which we might check on the net) then we
   expect them to be included.
 - Cracks should be pal/ntsc fixed, unless the game itself does not allow it.
   Obviously, when the crack is pal/ntsc fixed then the intro MUST be fixed
   too. Please notice that there is a strong emphasis on "should be fixed",
   and games which are trivial to fix (such as many "oldies") MUST be fixed.
   Also notice that unlike the traditional firstrelease rules, we demand *all*
   cracks to comply with this rule, including previews and the like.
 - Ingame text MUST be translated to english, with the only exception beeing
   games which contain huge amounts of text. (such as adventures)

- Any crack added to CSDb must be a valid release according to these rules.
  Whatever else will get deleted. "Oldschoolers" please notice that we do
  NOT make a difference between "full" releases and "previews" etc as it is/
  was commonly done in the firstrelease scene. We think that these days every
  release deserves the same effort, preview or not.

- So called "recracking" is generally and strongly frowned upon. For this
  reason each crack should somehow tell what kind of original was used (tape/
  disk/cart ...). Recracks are only accepted if no original is available and
  all existing cracks have bugs. (If in doubt, search harder for an original
  or crack a different game.) In this case the release MUST state what other
  crack was used. Credit where credit is due!
  Notice that this rule was the most objected one by our reviewers, who most
  of the time would like to see recracks completely banned. However, we don't
  want to do that (yet) - but to stress it again: recracks should be a rare
  exception!

- If a crack is accepted at atleast two of the following sites, which have
  been "official" release sites for atleast a decade, it will always be
  counted as a valid release on CSDb:

   The Digital Dungeon - ftp://ftp.scs-trc.net/pub/c64/
   Banana Republic - ftp://ftp.elysium.pl/
   Antidote - antidote.hopto.org:23 (telnet BBS)

  Note that uploading alone doesn't count, the release must be accepted by
  the particular site and be moved out of incoming for everyone to download.
  You also must point out yourself wether a release is available at the above
  mentioned sites since the CSDb staff will not actively (or regularly) check
  them.

  This is an intentional "loophole" in these rules. if those sites accept
  a release, then we must consider it beeing a valid scene release, no matter
  what our own rules say. (Keep in mind though, that those sites by themselves
  have rather strict rules on what they accept and what not)

- Games made with game makers such as SEUCK (Shoot Em Up Construction Kit),
  GAC (Graphic Adventure Creator), RDK (Racing Destruction Kit), etc. are NOT
  considered valid releases.

- Games that are written primarily in basic will NOT be considered a valid
  release, unless significant effort has been put into it, such as translating
  huge amount of text. Classic commercial titles such as "pirates!" are an
  exception to this rule, while most magazine type-ins are not. if in doubt,
  WE decide.

- Generally every group can only release ONE version of a certain release.
  further updates are prohibited and will get deleted (see exceptions below).

The 48 hour rule:
-----------------

- After releasing a game, group A has 48 hours to release a possibly updated
  and/or fixed version of the same release, and during this period is also
  allowed to "silently" update its CSDb entry. Any updates after these 48h are
  prohibited and will get deleted and the original file restored. Please notice
  that this opportunity is meant for trivial fixes, such as a wrong filename, a
  typo in a scroller etc, NOT for uploading improved versions (like additional
  trainers). Also notice that if we notice that this rule will get abused we will
  remove it completely. As a countermeasure every time a "silent" update is made
  it must be stated in the comments, and explain what was changed.

- If a second group B releases a better version within 48h, it will "steal" the release
  from group A who originally added it and the previous version from group A will
  get deleted. then the clock will get restarted for group B

- If during these 48h someone is able to point out an older release of the same
  game (which must exist in CSDb, so an entry must have been created and the release
  must have been uploaded) which is better than the version that was just released,
  the new version will get deleted.

- If within 48h anyone can prove that a release is a recrack, although the release
  itself doesnt say so, the release in question will get deleted.

- If group C releases an even better version AFTER the 48h expired, it will NOT
  "steal" the previous release, and both versions will stay.

How we judge if a release is "better" than another:
---------------------------------------------------

- Onefiling. We expect cracks to be one in one file if it is possible.
- Size. Good packing is expected (that includes levelpacking multiload releases)
- Generally releases should work on a stock C64 with 1541 drive, everything else
  is a bonus.
- The size of the main file should not exceed 202 blocks so it can be loaded
  by stock kernal load.
- Filecopyable. track/sector loaders should be replaced so the crack can be
  copied file by file.
- Amount of trainers. notice that so called "double trainers" will make your
  release worse, not better. Every double trainer will DECREASE the number of
  trainers we will count for your release. (so a release with "+2" as in "in-
  finite lives player 1" and "infinite lives player 2" will not only be counted
  as "+1", but instead be counted as if it had no trainer at all)
- Translation to english. Translating lots of text is a huge effort which will
  always earn you a big plus. If there is only a little bit of text, such as a
  score display and "get ready" stuff, then a translation is EXPECTED.
- Bugs. Bugs that exist in the crack but which do not exist in the original
  will earn you a big minus. On the other hand, fixing bugs which are in the
  original will give you a plus.
- Releases made from a real original will always count more than recracks,
  obviously.

Strategy Guide:
---------------

For those who are new to the cracking scene, here are some hints:

- Before you start with a crack, check what other versions of that game
  exist. Don't crack it if you dont think you can make it better than all the
  old versions. Do not rely only on CSDb for reference wether something has
  already been released. There are a lot of games which have been released
  that are not added to CSDb yet. Some sites you may want to check are:

   The Digital Dungeon - ftp://ftp.scs-trc.net/pub/c64/
   Banana Republic - ftp://ftp.elysium.pl/
   Antidote - antidote.hopto.org:23 (telnet BBS)
   Gamebase - http://www.gamebase64.com
   C64Games - http://c64games.de
   The List - http://www.atlantis-prophecy.org/onslaught/thelist.html

- Use the original game (many are available for download on the net).
  Recracking is generally frowned upon. Generally only consider extending or
  fixing someone else's crack when no original can be found and existing cracks
  all have flaws. And even then, maybe still find another game.
- Spend time on testing your release. Typically that would be considerably
  more time that it took to make the actual crack. You are in no hurry, so
  make sure everything works correctly.
- If you are into competition, wait until some group releases a game, and
  then try to make a better version.
- If you want to make a first release, try to make it the best version ever,
  so no other group will be able to beat you in 48h

Final Words:
------------

These rules will get updated and finetuned over time, especially when we see
that someone is trying to exploit them and find loopholes. Please realise that
WE have the final word, and that WE decide wether a certain exception on the
current rules will be made or not. if in doubt, choose a different release
platform than CSDb.

Last not least, nitpicking on the wording and interpretation is not tolerated.
If in doubt, ask and we might update the rules to make more clear what we
mean.
 
... 131 posts hidden. Click here to view all posts....
 
2008-08-10 13:30
TWR
Account closed

Registered: Jan 2004
Posts: 187
The best post so far by Nori.

And when I come to think of it, what gives people like trazan the right to judge anyone? What has this character contributed to the scene or to the CSDB anyway? How come a loudmouth like this can actually be a moderator? That's beyond me.

And to the overkiller: Good to read you've stopped bringing +1's to this site several years ago. Orc Attack +D

And fungus... Naw, never mind. :-D
2008-08-10 14:58
Trazan

Registered: Apr 2002
Posts: 620
Quote: The best post so far by Nori.

And when I come to think of it, what gives people like trazan the right to judge anyone? What has this character contributed to the scene or to the CSDB anyway? How come a loudmouth like this can actually be a moderator? That's beyond me.

And to the overkiller: Good to read you've stopped bringing +1's to this site several years ago. Orc Attack +D

And fungus... Naw, never mind. :-D


All hail Nori!

This loudmouth character is judging releases that were never
supposed to have been introlinked in the first place, unless
the releasing "group" would like to be punished with minuspoints in the old standards releasecharts. What you guys do, is flood CSDB / "scene" with crap. Simply dont.

And no, im nolonger a moderator, im a loudmouth character and whats behind you is most likely your ass, supplying the crap you keep releasing with pride, introlinked and put on the market just to troll. Hail Nori!

2008-08-10 23:06
The Overkiller
Account closed

Registered: Mar 2002
Posts: 342
Quote: The best post so far by Nori.

And when I come to think of it, what gives people like trazan the right to judge anyone? What has this character contributed to the scene or to the CSDB anyway? How come a loudmouth like this can actually be a moderator? That's beyond me.

And to the overkiller: Good to read you've stopped bringing +1's to this site several years ago. Orc Attack +D

And fungus... Naw, never mind. :-D


+1 is enought for Orc Attack and you did exactly the same ... +1 but with a different manner. +3 ? Where? Infact there's only an option trainer to select, right? When I said "I quitted" I mean that I'll never do again releases not taken from an original and from Calvelon +3 did in 2006 I always worked on originals... you and your happy bunch don't..
2008-08-11 00:28
TWR
Account closed

Registered: Jan 2004
Posts: 187
Quote: +1 is enought for Orc Attack and you did exactly the same ... +1 but with a different manner. +3 ? Where? Infact there's only an option trainer to select, right? When I said "I quitted" I mean that I'll never do again releases not taken from an original and from Calvelon +3 did in 2006 I always worked on originals... you and your happy bunch don't..

A +1 isn't allowed here anymore, just for your information.

Let me explain the trainers for you:
You have a choice to stop the decrement of your "energy"
( 1 )
You have a choice to be "invisible" to the arrows
( 2 )
You have a (correct) choice of unlimited lives if you want.
( 3 )

About the original... Yes, I used an old already cracked game. But it was me who cracked it. Back in 1989. For The Slayers. From the original.

Do you actually look at the releases you accuse me for re-cracking or whatever? Or do you get information from somewhere else...?

2008-08-11 00:34
chatGPZ

Registered: Dec 2001
Posts: 11352
Quote:
A +1 isn't allowed here anymore, just for your information.


hu?
2008-08-11 07:45
j0x

Registered: Mar 2004
Posts: 215
Quote:
A crack MUST be preceded by a crack intro


What constitutes an intro? Static text on-screen while decrunching? Static text intro waiting for the user to press space? A single 1x1 scroll? Multiple IFLI-pics and digi-samples? :)

I don't mean to nit-pick, but I profoundly dislike when people add a 60 block intro to a 16 block game. I usually just add a bit of static text if I feel a full intro would bloat and/or outshine the game.

IMHO, intros such as SCS*TRC Intro 09 and Burkah Intro V2, cool they may be, would detract from the feel of a 1984 game.
2008-08-11 12:22
Burglar

Registered: Dec 2004
Posts: 1085
what is an intro? check http://intros.c64.org/ for a few examples.
2008-08-11 12:57
TWR
Account closed

Registered: Jan 2004
Posts: 187
It's simply that csdb don't want cracks without intros anymore, like Kljuc + or Rocket Roger +3 or Army Moves +6 to name a few recent examples.

A pity, I think - but that's the way it is...
2008-08-11 13:00
j0x

Registered: Mar 2004
Posts: 215
Yes, thank you very much, Enno.....

In case my question wasn't clear: Would some static text, displayed while decrunching, satisfy the CSDB requirement for an intro?
2008-08-11 13:19
Conrad

Registered: Nov 2006
Posts: 847
...which leads back to the important message from the very first post... PUT EFFORT INTO THE WORK!
People want to be popular too quickly these days.
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