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Forums > C64 Productions > SIDPlay64 V0.3 Released
2005-12-19 17:43
6R6

Registered: Feb 2002
Posts: 245
SIDPlay64 V0.3 Released

This is a program that can playback sid files from the
HVSC collection on a real c64. (http://hvsc.c64.org/)


Features:
---------
* Supports most CBM and CMD drive types and runs from the device currently selected.
It is recommended to use Action Replay/Retro Replay.
* It can handle 196 files in the playlist.
A 1541 disk can only handle 144 files. Other drive types can handle more.
* It detects if the file loaded is a HVSC sid file. (only version 2 sid files)
* Two playlist functions: play next tune in list or play tunes at a random selection.
* The program relocates itself according to startPage (relocStartPage)
and pageLength (relocPages) found in the sid header.
Possible relocation area is: $0400-$d000
* SID Tunes that doesnt use timers (dc04/dc05) is played back in PAL or NTSC speed.
If the video standard for the tune is unknown, playback will be PAL speed.


Available for download here:

http://home.eunet.no/~ggallefo/tools/sidplay64-v03.d64.zip

 
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2005-12-20 22:55
6R6

Registered: Feb 2002
Posts: 245
A question:
Wondering if some sids use the default latch value without setting them.

For tunes depending on dc04/dc05 timers, can I assume all
of them sets dc04/dc05 in the init routine. ?




2005-12-21 10:11
Steppe

Registered: Jan 2002
Posts: 1510
No, sometimes the CIA values are set in the playroutine. For example timed CIA rips (that is, not playing at equal timing intervals) do this. Some others with shuffled play adress also use the CIA timer in PLAY (for example 1003/1003/1006).
2005-12-21 20:54
Burglar

Registered: Dec 2004
Posts: 1089
(grrrr csdb system crapped out and didnt store my original reply :/ sessiontimeout, anyone?)

anyway...

Thanks Steppe, and yea, realsidplay was about as stable as a drunk clown in a circus... <g>

Glenn, nmi/digis drove me crazy back then, but it sorta was before the creation of _PSID rips, and more important, the ones without that extention, right? never looked into the actual differences....

and the relocating, yea that should be the cleanest solution, maybe covering a bigger area would be nice ;) (f400-ffff?;)

anyhow, keep it up!

Enno
2005-12-23 16:34
6R6

Registered: Feb 2002
Posts: 245
A little update:

http://home.eunet.no/~ggallefo/tools/SIDPLAY64-V04.D64.zip

Tunes included are a few Rsid's (aka problem tunes)

GRG

2005-12-23 19:02
Bamu®
Account closed

Registered: May 2005
Posts: 1332
When is the mmc64 version ready? :-)
2005-12-23 21:31
ready.

Registered: Feb 2003
Posts: 441
IMPRESSIVE, AWESOME, BRILLIANT, just what the world has been waiting for years!!!!! No more painful conversion from .sid to .prg format finding the init and play adresses of each tune. In my SUPERBIKE project (Bike 64 Project V2.0) I implemented a self detector (inspired from you GRG), which played only 50 Hz tunes in .prg format which started with

jmp init_adress
jmp play_adress

...but this player goes far ahead!!! All other sid players for the real c64 belong to the past, you Glenn brought us the future!!!
2005-12-24 10:27
Nafcom

Registered: Apr 2002
Posts: 588
Quote: A little update:

http://home.eunet.no/~ggallefo/tools/SIDPLAY64-V04.D64.zip

Tunes included are a few Rsid's (aka problem tunes)

GRG



Thanks! :) I hope you will add it to CSDb, I didn't find it there, yet! :) (I just did a search just now).
2005-12-26 16:59
soci

Registered: Sep 2003
Posts: 479
Looks nice. I could help you to get out an IDE64 compatible version, if you'd like.
2005-12-27 14:18
iAN CooG

Registered: May 2002
Posts: 3187
Looks like we had the same idea. :)
MTR/Viruz asked me if it worked on MMC64, but I didn't know exactly, so I had a peek on it and tested on IDE64.
After replacing a couple of the incompatible calls it's ok.

http://iancoog.altervista.org/HF/sp04_ide64fix.rar
http://iancoog.altervista.org/HF/index.html

Far from being perfect (no error message is retieved now) but works.
2005-12-27 22:51
6R6

Registered: Feb 2002
Posts: 245
Ian: Cool. Nice to see ppl are interested in this. :)
Also got a fix from Soci here yesterday.
The next update will contain ide64 support and a
fast loader.

GRG
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