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Frantic
Registered: Mar 2003 Posts: 1648 |
C64 Codebase
Hello!
It was a while ago now that C64 Codebase Wiki opened its doors. I would just like to encourage good coders sympathetic with this project to actually add some code there. This is important in order to keep the quality of the site. I feel that the quality is somehow fading a little with the stuff that has been added during the last 6 months, to generalize a little.
If you are a decent coder: Just think for a moment about all those sources that you have lying around on your C64 disks and PC harddrives. Codebase needs you!
http://codebase64.org/doku.php
If someone feel like donating some cool stuff, I could use that as prices in some kind of add-good-stuff-to-codebase-competition or so.
A good codebase is a good base for the future C64 scene! ;)
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kamelito Account closed
Registered: Mar 2006 Posts: 14 |
There's a lot of useful stuff all over the internet, maybe just find them and put them at codebase will gather more people and so more personal stuff add by individuals.
Regards
Kamelito |
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Richard
Registered: Dec 2001 Posts: 621 |
There seems to be a problem with the php in Codebase right now. I do hope the site can be fixed as contributors will be able to add more of their stuff. I cannot edit or update some of my entries
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The Shadow
Registered: Oct 2007 Posts: 304 |
Major cheers to the person who created the coders' database. Thank you Frantic. Currently I am preparing to have an NTSC training school, to preserve the ancient knowledge created by The Mind Slayer. I would like to contribute my knowledge of NTSC fixing and Basic Cracking skills. How does the coders' database operate? |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Hello!
I noticed the problem today (reported by Richard). I will try to have a look at it this evening. In any case, it won't be dysfunctional for long.
//FTC |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Ive got the Sourcecode for my last two favorites plus intros. its nothing fancy and the code is probably pretty messy. Should i consider adding it or rather not? |
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Oswald
Registered: Apr 2002 Posts: 5094 |
if you ask me I'd prefer articles over messy uncommented sources. or sources of useful short commented routines |
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Devia
Registered: Oct 2004 Posts: 401 |
Yeah.. sources where you have to do single-stepping and cycle counting in your head to figure out why some stuff actually works are no better that disassembling the stuff yourself, imho.
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Frantic
Registered: Mar 2003 Posts: 1648 |
I agree with the previous two posters. I think, minimally, if a piece of code is not integrated in an article text, it would at least have to be quite well structured and commented. |
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Mace
Registered: May 2002 Posts: 1799 |
The website is called 'Codebase' not 'Source dump'.
Also, people should add what assembler they use.
[edit 1]
Oh, and I find the website rather unstructured, information wise. Too much information on some pages, too little categorised.
But hey... let's first gather and then sort later ;-)
[edit 2]
BTW, wouldn't it be nice to have some semi-code to introduce the real code?
The real code sometimes is so big, it's hard to get your head around it. A simple little paragraph that describes the principle would be a nice introduction... |
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Oswald
Registered: Apr 2002 Posts: 5094 |
yeah...
main sections should be like this:
6510
VICII (irq timing etc should be here from hw setup)
SID
6526
I/O
Game coding
Demo coding
Cracking
Math & Algos
Emulators
OS coding (kernal&basic rom..)
Third Party Hardware (Hardware setup and detection moved to related chips)
Math operations sourcecode should be splitted to div/mul/sqrt/trig
6510 coding should be:
- cpu related
- adressing modes
- instruction set in details
- cycle table from graham's page
- illegals
- timings pinout, etc
- general routines
- ...
etc. |
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