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TheRyk
Registered: Mar 2009 Posts: 2244 |
Event id #3244 : Intro Creation Competition 2022
<Post edited by TheRyk on 14/2-2023 23:59>
Now coders, warm your fingers, winter's coming :)
Quoting Didi in 2021 discussion...
@ThRyk: Feel free to organize something different for a change. I may participate.
OK, so I grab the torch and seize the chance to make some changes. Main new thing is, we want to do 8K/2K/1K this time, because
Quoting KrillQuoting TheRyk16K is boring :) I concur. That's practically unrestricted. =)
and 4K has been done very often over the years.
Stricter limits, but no more care about "RAM footprints", so we also need no discussion about whether this or that part of RAM/IO/ZP count or not etc. -> Crunched (or not crunched, your decision) file size matters but nothing else.
obligatory RULES for ALL categories
- works on a vanilla C64 (PAL standard) without any extensions
- 1 part intro, however, fade-ins and fade-outs are allowed
- shows at least one logo
- displays a changing/moving text message (e.g. scrolltext, text fading in/out...)
- has to be interruptable by SPACE
- no ripped or vastly recycled code; ripped gfx/music is allowed
- not released before entering the competition
- executable format startable with RUN
NEW! Using other VIC-Banks than %11 is forbidden, so don't use RAM higher than $3FFF (IO and Vectors in page $FF are ok).
<- reaction on complaints
8K
- crunched range is $0801 till maximum $27ff
- contains music
- is linked to this competition as "C64 Fast Intro" entry (lacking a more fitting category)
2K
- crunched range is $0801 till maximum $0fff
- is linked to this competition as "C64 2K Game" entry (lacking a more fitting category)
1K
- crunched range is $0801 till maximum $0bff
- is linked to this competition as "C64 1K Intro" entry
NEW crack-your-grinch-head-category
- get this .prg file and link it at $2000 (ranges till $CFFF)
https://csdb.dk/release/download.php?id=278763
e.g. in ACME
*= $2000
!bin "linkthis.prg",,2
- $2000-$CFFF must be the same before RUN and after SPACE press
- link your file to this competition as "C64 WiLD Demo" entry
More rules/info
Maximum 2 entries per participant and category, i.e. max. 6 altogether.
However, entries are allowed to be withdrawn from the compo in favour of new entries until deadline.
Deadline for entry submission is 29th Jan 2023, 23:59:59 CET.
Then voting runs from 14th Feb 2023 till Feb 28th 23:59:59 CET.
CSDb votes will NOT decide the result, there will be some half-smart alternative external solution,
anyone with a CSDb account will be granted access to voting, self-votes will be eliminated.
No material prizes can be won, though, apart from eternal fame and the mere fun of competing.
Have fun!
Cheers
Ryk
PS: I reserve the right to disqualify entries for violating competition rules or human rights, but as I value freedom of speech and art highly, this will hopefully not be necessary; just follow the rules, use common sense and don't be a dick, pretty please. |
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anonym
Registered: Jan 2002 Posts: 267 |
Thanks @TheRyk.
@ChristopherJam: Was BitPickler released anywhere? |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Quoting anonym@ChristopherJam: Was BitPickler released anywhere?
Quoting ChristopherJamHoping to release that by Christmas
:) |
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Hein
Registered: Apr 2004 Posts: 954 |
Quote: Hu, so it is allowed to use the entire RAM?
That's not an "Intro" at all then, and pretty boring in my book. Too bad.
Could link it to a 4kb Game Coding Competition or so and still use it as an intro for a 4k game. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Jammer: Thank you, thank you. :)
What Groepaz and ChristopherJam said.
Without any kind of RAM footprint restriction, only the logo and text requirement makes it a something-like-an-intro competition, but it's actually just a thinly veiled size-restricted-onefiled-demo competition. =)
Things like 8K were interesting with only 8K to play with at runtime, but with all RAM available it's pretty much unrestricted again, after all. |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
OMG...
I aimed(!) at _less_ rule-whining...
too bad I failed.
X_D
Seriously, as no one made any entries yet, it's not too late to make changes.
New Rule: Using other VIC-Banks than %11 is forbidden, so don't use RAM higher than $3FFF (IO and Vectors in page $FF are ok).
But that's really all I'm willing to offer to the Grinches. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
So its basically a 16k intro? ;_; |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting GroepazSo its basically a 16k intro? ;_; With just under 12K displayable by VIC. =) |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Aww, can't use BitPickler for this compo after all. (it craps all over 17-33kB of tables while it decrunches)
Quoting TheRykOMG...
I aimed(!) at _less_ rule-whining...
too bad I failed.
X_D
Haha, sorry about that. But seriously, have you met CSDb? :D
Quoting KrillWith just under 12K displayable by VIC. =)
Actually, that is an interesting constraint.. |
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TheRyk
Registered: Mar 2009 Posts: 2244 |
I <3 U 2 guys :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
I still wonder whats so hard about providing a file that has to be linked.
Quoting KrillQuoting TheRyk16K is boring :) I concur. That's practically unrestricted. =) |
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