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Forums > CSDb Discussions > Ultimate II+ .crt+reu
2020-11-17 14:37
ciccior2003

Registered: Jun 2012
Posts: 13
Ultimate II+ .crt+reu

i have tested a demo made to work in .crt + reu. It works in vice but with 1541 ultimate II+ to work i have to start demo,crt than disable reu from menu. Return to demo, enable the reu and reset the system without reload the demo.crt.
I have made the same with RR.crt and Reu doesn’t work until i don’t disable and enable the Reu.
There is a settings to start .crt and use Reu without this method?
 
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2020-11-18 00:28
chatGPZ

Registered: Dec 2001
Posts: 11443
If you care about votes then you have bigger problems than your product working in an emulator.
2020-11-18 00:29
ciccior2003

Registered: Jun 2012
Posts: 13
I agree with all purists of real hw, but a real Reu is impossible to find and i think that in c64 scene the 95% of people use Vice and less than 5% use Ultimate or other cartridge emulators.
The only way to see decend interlaced effects is to use a real c64. So i think 1541 ii+ and RETROTINK 2X is the best solution price/quality.
2020-11-18 00:34
chatGPZ

Registered: Dec 2001
Posts: 11443
Quote:
in c64 scene the 95% of people use Vice

in the actual c64 scene 100% use real hardware.
2020-11-18 00:36
TheRyk

Registered: Mar 2009
Posts: 2351
How about contacting Firmware developers of 1541UII+?
If it's still markus, he'll be glad to help if it's fixable via fw update.
And he's very trustworthy, he fixed some EF issues of 1541UII+ some years ago with a some crack we've never released and never leaked anything :)
2020-11-18 00:48
ciccior2003

Registered: Jun 2012
Posts: 13
Quote: Quote:
in c64 scene the 95% of people use Vice

in the actual c64 scene 100% use real hardware.


Can be true but 95% of demos are seen from vice or youtube..
2020-11-18 00:55
chatGPZ

Registered: Dec 2001
Posts: 11443
the point being?
2020-11-18 01:07
ciccior2003

Registered: Jun 2012
Posts: 13
the point is a compromise to have real c64 and emu cartridge to have simil REU.
I think that using virtual-REU mixed at .crt can boost the c64 in new way.
2020-11-18 01:09
chatGPZ

Registered: Dec 2001
Posts: 11443
wat
2020-11-18 07:11
Raistlin

Registered: Mar 2007
Posts: 698
The point is... if we’re creating a product for people to enjoy... and if it doesn’t work in an emulator - and we can easily fix that... we will likely fix it. And let the developer of the emulator know what we found.

I agree that the pure scene is on real hardware. BUT... you can’t on one hand say that the people making releases have a responsibility to release something that bugs on an emulator just to push the developers of the emulator to fix their shit... while also saying that those developers won’t be bothered to fix it if we just tell them about it? That makes it sound like the emu devs don’t care about purity - but that the release (demo/intro/whatever) devs should?
2020-11-18 08:33
JackAsser

Registered: Jun 2002
Posts: 2037
Quote: The point is... if we’re creating a product for people to enjoy... and if it doesn’t work in an emulator - and we can easily fix that... we will likely fix it. And let the developer of the emulator know what we found.

I agree that the pure scene is on real hardware. BUT... you can’t on one hand say that the people making releases have a responsibility to release something that bugs on an emulator just to push the developers of the emulator to fix their shit... while also saying that those developers won’t be bothered to fix it if we just tell them about it? That makes it sound like the emu devs don’t care about purity - but that the release (demo/intro/whatever) devs should?


I'd never tbh. If it works on the real thing and not in VICE, well, tough luck. I would likely try to fix VICE myself actually instead of spending time working around the bug in the demo/game. Or at the very minimum harass Groepaz and Blacky.
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