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Forums > C64 Composing > What editors are PPL using now?
2009-02-08 21:57
Sequencer
Account closed

Registered: Feb 2009
Posts: 13
What editors are PPL using now?

Hey. So I haven't coded a chiptune properly for C-64 since the mid 90s (I've used a hardsid in midi, a sidstation, and (gasp) quadrasid emulation but all mainly in recorded work). But now I am thinking it would be fun to make some new tracks, and some old friends are starting to ask me for them...

So, the last time I really did anything it was in JCH Editor (v17-19 range, I think... it is all foggy now). I'm curious to hear what people are using now and what enhancements have been made. I'm sorry if this is a redundant topic somewhere else --

I've dabbled with GoatTracker. Found it a bit off. But one thing I did like, that wasn't present in JCH editor was the sort of ability to vastly modify the instrument within the pattern data. For example, changing filter mode/cutoff/resonance within the voices vs. having to make one or several sweeping instrument definitions.

I had messed a little bit with multi-speed editing (x3), which at the time was a pain.

I'm also pretty interested in some of what has happened with C-64 + sample playback. I saw an impressive demo of something like a MOD or XM playing on C64, and then being post processed through the filter.

Anyway, curious to hear what people are using and why.
 
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2009-03-18 20:27
Soren

Registered: Dec 2001
Posts: 547
trackers usually compress to "duration" style

like:

I01 c-4
- +++
- +++
- +++

that's 4 tracker steps, which would usually not take more than 3 bytes after packing. :-)
When a tune sounds different after packing, it can easily be due to the player NOT having a sid-buffer, which means there's a different amount of cycles between storing values to sid registers, BEFORE and AFTER packing.
I'd say SDI and a few of the newer editors offer some extra things that you don't have in DMC.
Calculated finetune for each instrument, or use it in an instrument subtable to do special shaped vibratos and such,
which you can also do along with other things, changing filtertypes, resonance during a sound, changing ADSR during a sound.
Much more flexible system for defining hard- and soft- restarts.
all these extra things helps the composer to make his music sound different from others, or exactly the same, if you are interested in replicating other people's tunes. :-)

I bet Geir Tjelta could tell you more good things about SDI than I can, it's a damn powerfull player and editor - But I have chosen to use my own players and editors.

Bullsid doesn't have an arpeggio table, but you can somewhat easy use the same sound to do different arpeggios with.


Booker: And I will finish BullSID some day, but still, everyone wants customized editors... So simply code your own
and make it JUST like you want a c64 music editor to be.
:-)
2009-03-18 21:57
Frantic

Registered: Mar 2003
Posts: 1648
Yes, having your own customized editor/player rules. That's for sure! ;)
2009-03-18 23:27
Stryyker

Registered: Dec 2001
Posts: 468
All those short comings of DMC are easily fixed - switch to SYNC.
2009-03-19 00:10
booker

Registered: Jul 2003
Posts: 334
Quote: All those short comings of DMC are easily fixed - switch to SYNC.

Naaah....

Quoting Jeff

Booker: And I will finish BullSID some day, but still, everyone wants customized editors... So simply code your own
and make it JUST like you want a c64 music editor to be.
:-)

I know you will Soren. In your own time you will.

I can't be bothered with coding my own editor. I would get completelly white and then bald afterwards. :>
2009-03-19 04:27
Soren

Registered: Dec 2001
Posts: 547
@Booker: That explains my hairdo then :-D
2009-03-19 10:39
booker

Registered: Jul 2003
Posts: 334
Quote: @Booker: That explains my hairdo then :-D

:-D
2009-03-19 13:33
Dane

Registered: May 2002
Posts: 423
Quote: Yes, having your own customized editor/player rules. That's for sure! ;)

Too bad I've only made customized players and still no editor. :( Well, at least there's still something to do before it's game over.
2009-03-19 13:38
Stainless Steel

Registered: Mar 2003
Posts: 966
Quoting Dane
before it's game over.
Whats this game over talk about ? dont get us worried Stellan!
2009-03-19 13:55
Archmage

Registered: Aug 2006
Posts: 185
Quote: Quoting Dane
before it's game over.
Whats this game over talk about ? dont get us worried Stellan!


I second. Whussup?
2009-03-19 14:10
Dane

Registered: May 2002
Posts: 423
Oh, someone told me the scene is dead. ;D
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