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Sequencer Account closed
Registered: Feb 2009 Posts: 13 |
What editors are PPL using now?
Hey. So I haven't coded a chiptune properly for C-64 since the mid 90s (I've used a hardsid in midi, a sidstation, and (gasp) quadrasid emulation but all mainly in recorded work). But now I am thinking it would be fun to make some new tracks, and some old friends are starting to ask me for them...
So, the last time I really did anything it was in JCH Editor (v17-19 range, I think... it is all foggy now). I'm curious to hear what people are using now and what enhancements have been made. I'm sorry if this is a redundant topic somewhere else --
I've dabbled with GoatTracker. Found it a bit off. But one thing I did like, that wasn't present in JCH editor was the sort of ability to vastly modify the instrument within the pattern data. For example, changing filter mode/cutoff/resonance within the voices vs. having to make one or several sweeping instrument definitions.
I had messed a little bit with multi-speed editing (x3), which at the time was a pain.
I'm also pretty interested in some of what has happened with C-64 + sample playback. I saw an impressive demo of something like a MOD or XM playing on C64, and then being post processed through the filter.
Anyway, curious to hear what people are using and why. |
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Soren
Registered: Dec 2001 Posts: 547 |
trackers usually compress to "duration" style
like:
I01 c-4
- +++
- +++
- +++
that's 4 tracker steps, which would usually not take more than 3 bytes after packing. :-)
When a tune sounds different after packing, it can easily be due to the player NOT having a sid-buffer, which means there's a different amount of cycles between storing values to sid registers, BEFORE and AFTER packing.
I'd say SDI and a few of the newer editors offer some extra things that you don't have in DMC.
Calculated finetune for each instrument, or use it in an instrument subtable to do special shaped vibratos and such,
which you can also do along with other things, changing filtertypes, resonance during a sound, changing ADSR during a sound.
Much more flexible system for defining hard- and soft- restarts.
all these extra things helps the composer to make his music sound different from others, or exactly the same, if you are interested in replicating other people's tunes. :-)
I bet Geir Tjelta could tell you more good things about SDI than I can, it's a damn powerfull player and editor - But I have chosen to use my own players and editors.
Bullsid doesn't have an arpeggio table, but you can somewhat easy use the same sound to do different arpeggios with.
Booker: And I will finish BullSID some day, but still, everyone wants customized editors... So simply code your own
and make it JUST like you want a c64 music editor to be.
:-) |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Yes, having your own customized editor/player rules. That's for sure! ;) |
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Stryyker
Registered: Dec 2001 Posts: 468 |
All those short comings of DMC are easily fixed - switch to SYNC. |
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booker
Registered: Jul 2003 Posts: 334 |
Quote: All those short comings of DMC are easily fixed - switch to SYNC.
Naaah....
Quoting Jeff
Booker: And I will finish BullSID some day, but still, everyone wants customized editors... So simply code your own
and make it JUST like you want a c64 music editor to be.
:-)
I know you will Soren. In your own time you will.
I can't be bothered with coding my own editor. I would get completelly white and then bald afterwards. :> |
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Soren
Registered: Dec 2001 Posts: 547 |
@Booker: That explains my hairdo then :-D |
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booker
Registered: Jul 2003 Posts: 334 |
Quote: @Booker: That explains my hairdo then :-D
:-D |
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Dane
Registered: May 2002 Posts: 423 |
Quote: Yes, having your own customized editor/player rules. That's for sure! ;)
Too bad I've only made customized players and still no editor. :( Well, at least there's still something to do before it's game over. |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Quoting Danebefore it's game over. Whats this game over talk about ? dont get us worried Stellan!
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Archmage
Registered: Aug 2006 Posts: 185 |
Quote: Quoting Danebefore it's game over. Whats this game over talk about ? dont get us worried Stellan!
I second. Whussup? |
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Dane
Registered: May 2002 Posts: 423 |
Oh, someone told me the scene is dead. ;D |
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