Martin, VIC-X as in VIC eXpander?
Regarding 3D-graphics and EOR-filling and what you would need. 1) Ways of setting up A^B = C (i.e. place A, B and C in memory and EOR-fill it). 2) Width, Height and Stride (bytes per line) for A, B and C. 3) Vertically EOR-fill that memory. 4) Clearing With the above it would then be possible to HW-accelerate normal filled vectors and more over it would support the dithered EOR-filling used in f.e. Edge of Disgrace, Natural Wonders and Andropolis. If you implement that, I can gladly "accellerate" my portal engine for you if you wanna test it.