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Showing topic 1376 to 1400 of 1525.

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TopicStarterRepliesViewsLast Post
Saving from one memory location, loading to another!Laxity2031462006-01-08 20:10 / hannenz
Indirect Sorting AlgorithmMRT1456292006-01-06 14:54 / MRT
Colorram access within FLI_Bug_areaCopyfault5051022005-12-27 18:25 / Bastet
Zakk of Liquid , a code thiefkgb2245302005-12-19 17:30 / ZZAP69
Formatting a disk from BasicCruzer2730202005-12-19 08:19 / Wanderer
c64 for arts sakeburton11626882005-12-14 00:56 / bugjam
Sprites over blanked screenpeskanov2156182005-12-11 18:00 / Monte Carlos
Playing SIDs on the 64Sasq2434792005-12-09 17:55 / Bamu®
Half pixel shiftingTwynn5369692005-11-22 16:25 / algorithm
Dropping bitsMRT1422462005-11-08 11:17 / Oswald
Sprite inertiaRichard59912005-11-07 12:14 / A Life in Hell
Raster Lines 312.5? Stingray2865872005-11-05 13:00 / Krill
illegal opcodes that fDwangi2342262005-11-01 12:37 / MRT
pucrunch standalone decompressorStyle68852005-10-25 20:58 / JackAsser
HowTo: Digi Samples on the SIDMRT1425552005-10-25 07:37 / tlr
4k game coding compo anyone?Bastet1623392005-10-19 14:56 / TNT
Mul-table challengeGraham5164822005-10-18 15:22 / TNT
Playing around with the return pointer ;)Bastet09242005-10-15 21:59 / Bastet
[gamedev] Reading level data problemBastet2932812005-10-15 10:41 / Nafcom
Communicating with the parallelport in WinXPPerff812312005-09-20 05:29 / Perff
Free cycles in raster line..Ben2545692005-09-18 17:09 / Ninja
Does IRQ-loaders work on emulator?Poeba711482005-09-17 13:29 / Poeba
Bad Line ConditionDevia213252005-09-12 19:53 / Devia
Problems overloading LOAD vectorSasq555352005-09-02 07:18 / Sasq
Why does this crash?Scout37902005-08-31 17:46 / Scout

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