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C64 Coding
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Saving from one memory location, loading to another!
Laxity
20
3146
2006-01-08
20:10
/ hannenz
Indirect Sorting Algorithm
MRT
14
5629
2006-01-06
14:54
/ MRT
Colorram access within FLI_Bug_area
Copyfault
50
5102
2005-12-27
18:25
/ Bastet
Zakk of Liquid , a code thief
kgb
22
4530
2005-12-19
17:30
/ ZZAP69
Formatting a disk from Basic
Cruzer
27
3020
2005-12-19
08:19
/ Wanderer
c64 for arts sake
burton1
16
2688
2005-12-14
00:56
/ bugjam
Sprites over blanked screen
peskanov
21
5618
2005-12-11
18:00
/ Monte Carlos
Playing SIDs on the 64
Sasq
24
3479
2005-12-09
17:55
/ Bamu®
Half pixel shifting
Twynn
53
6969
2005-11-22
16:25
/ algorithm
Dropping bits
MRT
14
2246
2005-11-08
11:17
/ Oswald
Sprite inertia
Richard
5
991
2005-11-07
12:14
/ A Life in Hell
Raster Lines 312.5?
Stingray
28
6587
2005-11-05
13:00
/ Krill
illegal opcodes that f
Dwangi
23
4226
2005-11-01
12:37
/ MRT
pucrunch standalone decompressor
Style
6
885
2005-10-25
20:58
/ JackAsser
HowTo: Digi Samples on the SID
MRT
14
2555
2005-10-25
07:37
/ tlr
4k game coding compo anyone?
Bastet
16
2339
2005-10-19
14:56
/ TNT
Mul-table challenge
Graham
51
6482
2005-10-18
15:22
/ TNT
Playing around with the return pointer ;)
Bastet
0
924
2005-10-15
21:59
/ Bastet
[gamedev] Reading level data problem
Bastet
29
3281
2005-10-15
10:41
/ Nafcom
Communicating with the parallelport in WinXP
Perff
8
1231
2005-09-20
05:29
/ Perff
Free cycles in raster line..
Ben
25
4569
2005-09-18
17:09
/ Ninja
Does IRQ-loaders work on emulator?
Poeba
7
1148
2005-09-17
13:29
/ Poeba
Bad Line Condition
Devia
2
1325
2005-09-12
19:53
/ Devia
Problems overloading LOAD vector
Sasq
5
5535
2005-09-02
07:18
/ Sasq
Why does this crash?
Scout
3
790
2005-08-31
17:46
/ Scout
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