Topic | Starter | Replies | Views | Last Post |
c64 for arts sake | burton1 | 16 | 2818 | 2005-12-14 00:56 / bugjam |
Sprites over blanked screen | peskanov | 21 | 5944 | 2005-12-11 18:00 / Monte Carlos |
Playing SIDs on the 64 | Sasq | 24 | 3614 | 2005-12-09 17:55 / Bamu® |
Half pixel shifting | Twynn | 53 | 7411 | 2005-11-22 16:25 / algorithm |
Dropping bits | MRT | 14 | 2320 | 2005-11-08 11:17 / Oswald |
Sprite inertia | Richard | 5 | 1012 | 2005-11-07 12:14 / A Life in Hell |
Raster Lines 312.5? | Stingray | 28 | 6833 | 2005-11-05 13:00 / Krill |
illegal opcodes that f | Dwangi | 23 | 4444 | 2005-11-01 12:37 / MRT |
pucrunch standalone decompressor | Style | 6 | 919 | 2005-10-25 20:58 / JackAsser |
HowTo: Digi Samples on the SID | MRT | 14 | 2703 | 2005-10-25 07:37 / tlr |
4k game coding compo anyone? | Bastet | 16 | 2451 | 2005-10-19 14:56 / TNT |
Mul-table challenge | Graham | 51 | 6842 | 2005-10-18 15:22 / TNT |
Playing around with the return pointer ;) | Bastet | 0 | 961 | 2005-10-15 21:59 / Bastet |
[gamedev] Reading level data problem | Bastet | 29 | 3476 | 2005-10-15 10:41 / Nafcom |
Communicating with the parallelport in WinXP | Perff | 8 | 1308 | 2005-09-20 05:29 / Perff |
Free cycles in raster line.. | Ben | 25 | 4910 | 2005-09-18 17:09 / Ninja |
Does IRQ-loaders work on emulator? | Poeba | 7 | 1177 | 2005-09-17 13:29 / Poeba |
Bad Line Condition | Devia | 2 | 1374 | 2005-09-12 19:53 / Devia |
Problems overloading LOAD vector | Sasq | 5 | 5638 | 2005-09-02 07:18 / Sasq |
Why does this crash? | scout | 3 | 825 | 2005-08-31 17:46 / scout |
Shift/Shift-Lock | Rost | 1 | 916 | 2005-08-27 09:59 / JackAsser |
Old Skool - Charset Logos | wozza | 9 | 1623 | 2005-08-22 12:21 / scout |
problem with illegal opcodes in cross asemblers | viper | 11 | 2267 | 2005-08-20 21:12 / viper |
Tool for editing the screen | V-12 | 9 | 987 | 2005-08-15 09:07 / V-12 |
Why does this work? | Trash | 8 | 1106 | 2005-08-15 06:25 / Sledge |