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Showing topic 1401 to 1425 of 1545.

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TopicStarterRepliesViewsLast Post
c64 for arts sakeburton11628182005-12-14 00:56 / bugjam
Sprites over blanked screenpeskanov2159442005-12-11 18:00 / Monte Carlos
Playing SIDs on the 64Sasq2436142005-12-09 17:55 / Bamu®
Half pixel shiftingTwynn5374112005-11-22 16:25 / algorithm
Dropping bitsMRT1423202005-11-08 11:17 / Oswald
Sprite inertiaRichard510122005-11-07 12:14 / A Life in Hell
Raster Lines 312.5? Stingray2868332005-11-05 13:00 / Krill
illegal opcodes that fDwangi2344442005-11-01 12:37 / MRT
pucrunch standalone decompressorStyle69192005-10-25 20:58 / JackAsser
HowTo: Digi Samples on the SIDMRT1427032005-10-25 07:37 / tlr
4k game coding compo anyone?Bastet1624512005-10-19 14:56 / TNT
Mul-table challengeGraham5168422005-10-18 15:22 / TNT
Playing around with the return pointer ;)Bastet09612005-10-15 21:59 / Bastet
[gamedev] Reading level data problemBastet2934762005-10-15 10:41 / Nafcom
Communicating with the parallelport in WinXPPerff813082005-09-20 05:29 / Perff
Free cycles in raster line..Ben2549102005-09-18 17:09 / Ninja
Does IRQ-loaders work on emulator?Poeba711772005-09-17 13:29 / Poeba
Bad Line ConditionDevia213742005-09-12 19:53 / Devia
Problems overloading LOAD vectorSasq556382005-09-02 07:18 / Sasq
Why does this crash?scout38252005-08-31 17:46 / scout
Shift/Shift-LockRost19162005-08-27 09:59 / JackAsser
Old Skool - Charset Logos wozza916232005-08-22 12:21 / scout
problem with illegal opcodes in cross asemblersviper1122672005-08-20 21:12 / viper
Tool for editing the screenV-1299872005-08-15 09:07 / V-12
Why does this work?Trash811062005-08-15 06:25 / Sledge

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