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Forums > C64 Productions > Demos not working on Real C64
2005-10-07 09:46
Intensity
Account closed

Registered: May 2002
Posts: 337
Demos not working on Real C64

The following demos don't work on my real c64 :

Royal Arte/Booze Designs
Nine/Reflex
Irrational/Chorus
Death and Glory/Covenant

Always when I load them my c64 hangs up in the first or second part of the demo. Already have tried to load them with another c64 and also with another power supply. I have even copied the demos to other discs in the case that the discs are damaged. On Emu those demos work fine though.

Anyone can help me? I wanted to enjoy those demos on the real c64.



2005-10-07 10:02
WVL

Registered: Mar 2002
Posts: 899
1- get a different c64 :) might very well be your c64 doesnt like $d011 bashing too much (MOST PROBABLY)

2- get new disks to transfer them on, maybe they're broken

3- get a new or different drive, some loaders do not like all drives.

All these demos work perfect on my 64.
2005-10-07 10:19
Radiant

Registered: Sep 2004
Posts: 639
All work fine on my C64 also (old style breadbin, 1983). I've particularly seen Royal Arte crash on many machines, though...
2005-10-07 10:27
Graham
Account closed

Registered: Dec 2002
Posts: 990
Disconnect all additional drives. Turning them off is often not enough.
2005-10-07 11:19
Oswald

Registered: Apr 2002
Posts: 5086
sounds that this is a loader problem. try other drives.
2005-10-07 11:46
Scout

Registered: Dec 2002
Posts: 1570
Another tip: remove cartridges.
Esspecially the Final Cartridge 3 is a nasty lil old bugger.

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com
2005-10-07 12:03
Graham
Account closed

Registered: Dec 2002
Posts: 990
No need to remove FC3... just enter "KILL" before starting the demo. Also, AR is not exactly more compatible.
2005-10-07 22:18
chatGPZ

Registered: Dec 2001
Posts: 11360
i remember one of xbows onefilers (might have been back to the roots...not sure) worked on fc3, but on ar it crashed EVEN if you killed the cart, you *had* to physically remove it.
2005-10-08 07:10
MaD ][

Registered: Sep 2004
Posts: 23
Quote: Another tip: remove cartridges.
Esspecially the Final Cartridge 3 is a nasty lil old bugger.

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com


I'm using a 1984 C64 with 1541 and RetroReplay+RR-Net, just transferred the D64 with WarpCopy 0.5 in fast-IEC mode (it took ~29seconds per side)... I didn't disbled my RR... The demo just worked fine for me.
I managed to switch to ActionReplay MK-IV... no problems either.
Maybe you just have crappy discs... or you simply need to clean your drive head.

Cheers. MaD][ / SSP
2005-10-08 10:00
Krill

Registered: Apr 2002
Posts: 2969
Quote: i remember one of xbows onefilers (might have been back to the roots...not sure) worked on fc3, but on ar it crashed EVEN if you killed the cart, you *had* to physically remove it.

I don't believe that. Would you mind finding that file? :D
2005-10-08 10:26
chatGPZ

Registered: Dec 2001
Posts: 11360
you should ask deekay...maybe he remembers exactly which one it was, graham probably does too. finding the actual file might be difficult, since xbow fixed it quickly when i complained about it :)
2005-10-08 10:36
Graham
Account closed

Registered: Dec 2002
Posts: 990
Oneder also turns off the AR hardware in the beginning of the demo because the demo would crash later on. The reason was an AND (zp,X) which i used to waste 6 cycles in 2 bytes. Sometimes the high byte of the adress would be $DE, and accessing (also reading) $DE00-$DEFF with active AR = crash.
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