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6R6
Registered: Feb 2002 Posts: 245 |
SIDPlay64 V0.3 Released
This is a program that can playback sid files from the
HVSC collection on a real c64. (http://hvsc.c64.org/)
Features:
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* Supports most CBM and CMD drive types and runs from the device currently selected.
It is recommended to use Action Replay/Retro Replay.
* It can handle 196 files in the playlist.
A 1541 disk can only handle 144 files. Other drive types can handle more.
* It detects if the file loaded is a HVSC sid file. (only version 2 sid files)
* Two playlist functions: play next tune in list or play tunes at a random selection.
* The program relocates itself according to startPage (relocStartPage)
and pageLength (relocPages) found in the sid header.
Possible relocation area is: $0400-$d000
* SID Tunes that doesnt use timers (dc04/dc05) is played back in PAL or NTSC speed.
If the video standard for the tune is unknown, playback will be PAL speed.
Available for download here:
http://home.eunet.no/~ggallefo/tools/sidplay64-v03.d64.zip
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Steppe
Registered: Jan 2002 Posts: 1510 |
Damnit, thanks for reporting a couple of bugs, Glenn! Rambo_3.sid and Winter_Olympiad_88_preview.sid are fixed now and I squeezed them into the christmas update in the very last minute. :-) |
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anemo Account closed
Registered: Dec 2005 Posts: 1 |
Finally there is a good sid player for the C64!
Thank you Shape! =) |
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Steppe
Registered: Jan 2002 Posts: 1510 |
Indeed great work from what I saw so far, Glenn! And keep us informed about fishy tunes, either via email to hvsc@c64.org or just put down your observations in the readme.txt. ;-) |
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6R6
Registered: Feb 2002 Posts: 245 |
Thanks :) Tell me if you find any bugs or stuff.
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Burglar
Registered: Dec 2004 Posts: 1089 |
heh, finally, something like my own RealSIDPlay ;)
Glenn, I was wondering, did you add any digi/nmi support already? and, I'm assuming you're relocating the player after loading the sid to an arbitrary location, right? |
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Steppe
Registered: Jan 2002 Posts: 1510 |
Burglar, it was you who did the original Realsidplay, the first C64 *.sid player ever? Grab that hand and shake it!
Man, that thing gave me a lot of joy - and about twice as much frustration from the crashes.... ;-) |
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6R6
Registered: Feb 2002 Posts: 245 |
Quote: heh, finally, something like my own RealSIDPlay ;)
Glenn, I was wondering, did you add any digi/nmi support already? and, I'm assuming you're relocating the player after loading the sid to an arbitrary location, right?
Enno:
Rsid files with digi's looks to setup it's own IRQ environment, I dont think there's a standard for this, some
returns with a RTS and others do a never-ending loop.
I know the player can play my own nmi/digi tunes, but you have to reset the c64 afterwards.
Relocating is done this way:
1) Load sid header and check flags.
2) Relocate the player according to free memory.
If it is a clean file it relocates the player versus
the load adress. Either 0400-0fff or c400-cfff.
(Player returns a error message if not enough memory.)
3) Load the sid file into memory.
GRG |
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6R6
Registered: Feb 2002 Posts: 245 |
A question:
Wondering if some sids use the default latch value without setting them.
For tunes depending on dc04/dc05 timers, can I assume all
of them sets dc04/dc05 in the init routine. ?
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Steppe
Registered: Jan 2002 Posts: 1510 |
No, sometimes the CIA values are set in the playroutine. For example timed CIA rips (that is, not playing at equal timing intervals) do this. Some others with shuffled play adress also use the CIA timer in PLAY (for example 1003/1003/1006). |
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Burglar
Registered: Dec 2004 Posts: 1089 |
(grrrr csdb system crapped out and didnt store my original reply :/ sessiontimeout, anyone?)
anyway...
Thanks Steppe, and yea, realsidplay was about as stable as a drunk clown in a circus... <g>
Glenn, nmi/digis drove me crazy back then, but it sorta was before the creation of _PSID rips, and more important, the ones without that extention, right? never looked into the actual differences....
and the relocating, yea that should be the cleanest solution, maybe covering a bigger area would be nice ;) (f400-ffff?;)
anyhow, keep it up!
Enno |
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6R6
Registered: Feb 2002 Posts: 245 |
A little update:
http://home.eunet.no/~ggallefo/tools/SIDPLAY64-V04.D64.zip
Tunes included are a few Rsid's (aka problem tunes)
GRG
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
When is the mmc64 version ready? :-) |
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ready.
Registered: Feb 2003 Posts: 441 |
IMPRESSIVE, AWESOME, BRILLIANT, just what the world has been waiting for years!!!!! No more painful conversion from .sid to .prg format finding the init and play adresses of each tune. In my SUPERBIKE project (Bike 64 Project V2.0) I implemented a self detector (inspired from you GRG), which played only 50 Hz tunes in .prg format which started with
jmp init_adress
jmp play_adress
...but this player goes far ahead!!! All other sid players for the real c64 belong to the past, you Glenn brought us the future!!! |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: A little update:
http://home.eunet.no/~ggallefo/tools/SIDPLAY64-V04.D64.zip
Tunes included are a few Rsid's (aka problem tunes)
GRG
Thanks! :) I hope you will add it to CSDb, I didn't find it there, yet! :) (I just did a search just now). |
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soci
Registered: Sep 2003 Posts: 479 |
Looks nice. I could help you to get out an IDE64 compatible version, if you'd like.
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iAN CooG
Registered: May 2002 Posts: 3187 |
Looks like we had the same idea. :)
MTR/Viruz asked me if it worked on MMC64, but I didn't know exactly, so I had a peek on it and tested on IDE64.
After replacing a couple of the incompatible calls it's ok.
http://iancoog.altervista.org/HF/sp04_ide64fix.rar
http://iancoog.altervista.org/HF/index.html
Far from being perfect (no error message is retieved now) but works. |
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6R6
Registered: Feb 2002 Posts: 245 |
Ian: Cool. Nice to see ppl are interested in this. :)
Also got a fix from Soci here yesterday.
The next update will contain ide64 support and a
fast loader.
GRG
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
any new updates? :-)
a plugin version for the mmc64 would be very cool!! :) |
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LocalH Account closed
Registered: Jan 2002 Posts: 10 |
I fucking love this player! I've already stuffed three 1541 sides full of SIDs to listen to. One request - for tunes that don't use timers, it would be nice to be able force either of PAL or NTSC playback at my whim. Especially for tunes that have no N/P designation, but it would also be nice to force a tune to one or the other even if it is marked N/P. Other than that, I can't think of any other things that SP64 needs (coming from the perspective of someone using a bog-standard NTSC C128DCR to listen to SIDs). |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Btw. channel muting would be v-e-r-y cool! :-) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
a) you could force mute of channel after each playroutine call (produces clicks)
b) you could shadow all SID writes when some channels would be muted, mute the channels you need, dump to SID
b) would be less bad but would require configurable voice register write order, and wouldn't work on nonstandard SID addressing (unless there also was a routine to scan the player code and remap writes to $d400)
Now it seems that a simple request would change quite much of the architecture of the player :) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
hmm, don't like these clicks :-(
Amazing player 1.2 by Dux/Fracttion allows to mute without clicks. :-)
Unfortunately this nice player works only with $1000... tunes and not with the harddrive. :-( |
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6R6
Registered: Feb 2002 Posts: 245 |
So... Where can I download this Amazing player ? |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Well, here is the "amazing" link :-O
http://membres.lycos.fr/romch/tosec/c64tools/Amazing%20Player%2..)(Fraction).zip |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: Well, here is the "amazing" link :-O
http://membres.lycos.fr/romch/tosec/c64tools/Amazing%20Player%2..)(Fraction).zip
Hehe, weird link where click doesn't work, hehe
Try this one: http://tinyurl.com/cffnm works better! =) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
So, there won't come a plugin version for mmc64? :) |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
/me suggests nata to send grg a mmc64 |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Aha! |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
/me suggests nata buys himself Retro Replay |
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abracadabra Account closed
Registered: Jul 2006 Posts: 14 |
Quote: /me suggests nata buys himself Retro Replay
@TNT
It seems that you aren't up-to-date. :P
Why the hell a RR should be necessary to run a simple *.sid plugin????????
The one that is build-in is "OK", but not amazing!
I agree with nata: Something like sidplay64 would be suitable.
... and NO! nata won't buy a RetroReplay. |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
IDE64 fixed SIDPlay 0.4 can be used with MMC64+RR. That's why. I would find suggestion buying RR for myself far more attracting than buying another MMC64 and sending it away. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
I don't think that it is too hard to make a special plugin for mmc64 only. F.ex YOU should have enough experience for this. :D |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
Well, there *is* MMC64 support listed in the TODO section of readme file :) I'll be glad to help grg if he decides to make plugin version one day. |
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Soren
Registered: Dec 2001 Posts: 547 |
maybe the world would be a lot happier if nata learned to code, so he could do all the things he bugs other people to do
:-)
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: Well, there *is* MMC64 support listed in the TODO section of readme file :) I'll be glad to help grg if he decides to make plugin version one day.
You just need to send him a mail. :)
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ready.
Registered: Feb 2003 Posts: 441 |
Hi everybody,
the upper link to the SIDPlay64 for dowload doesn't work. Does anybody know a working download link, please?
thanx,
Ready. |
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ready.
Registered: Feb 2003 Posts: 441 |
opps,
sorry I just noticed the updated download link a little bit lower in this thread.
Sorry.
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