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Forums > C64 Productions > Insomnia bug report
2002-12-05 12:52
raven
Account closed

Registered: Jan 2002
Posts: 137
Insomnia bug report

I understand lots of ppl are having problems running
the demo on a real c64/128 (how ironic).

The big problem is, it doesnt happen on all my machines, Vip's or Lax's machines so its really hard finding a bug when it doesnt happen.
I'm mainly guessing :/

Yesterday i got some memory-dumps of the demo crashing from several ppl. Hope it will help me understand what goes wrong on some machines.

Will do my best to find the problem asap!

Thanx for all the kind words :)

Raven/64ever
2002-12-05 15:58
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Hello.

Does Insomnia run under emulators such as winVICE's x64 and CCS64?

I don't have a real PAL c64 to try it out and have to rely on emulators. If this demo is emufuxxored, then may the demo gods smile unkindly on the demo crew. :)

Enjoy.
-Todd Elliott
2002-12-05 16:20
raven
Account closed

Registered: Jan 2002
Posts: 137
yeah it works ok on latest versions of CCS and Vice.
Just ignore the Emulator warning..

Have fun :)
2002-12-09 14:29
raven
Account closed

Registered: Jan 2002
Posts: 137
UPDATE:

problem found & hopefully solved!

Fix will come out l8r today :)
2002-12-09 18:27
CreaMD

Registered: Dec 2001
Posts: 3034
Neat.
2002-12-10 20:33
raven
Account closed

Registered: Jan 2002
Posts: 137
Insomnia V1.1 is out.

You can get it now on www.demodungeon.com and l8r tonight on C64.sk

Please read the text file included with the demo for a list of changes done.
2002-12-12 09:09
Ninja

Registered: Jan 2002
Posts: 404
Good work! v1.0 didn't run on any of my drives. Now v1.1 seems to run on all of them (and one among them is really sensitive).
2002-12-12 09:21
Steppe

Registered: Jan 2002
Posts: 1510
I also notice improvements, that's good. The demo still crashes on my C128D (plastic) in the first wireframe vector part (reliably) and refuses to go past the scaling just before the DYSP sinus scroller starts, I tried three drives. Maybe it's just a VIC related problem, Raven told something about that in the note.
But (and now the good news) it runs on a different C64 (damn old breadbox) without problems on the same three drives that crashed on the C64-C... :-)
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