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Forums > C64 Productions > Notable vector parts?
2008-02-28 16:02
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Notable vector parts?

Some of the finest 3D vectors seen on the C64, atleast of the top of my head are:

The Last Traktor 3/Hz - amazing flatshaded stuff, EOR-filling taken almost to perfection (I can't recall seeing it much improved upon in demos since).

One-Der/Oxyron - The gouraud shading just kicks, sure some of the more complex objects may run a bit slow, but just the fact that it handles objects other than your standard convex ones is fantastic. Also, the first tetrahedron runs at a pretty respectable framerate.

Natural Wonders/Oxyron - Dither vectors, smooth and nice looking, simply taking things to another level.

Anyone have any other notable examples of great 3D stuff taken to almost perfection in a C64 demo to share? Or perhaps the first instance when something was seen?
 
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2008-04-08 12:21
HCL

Registered: Feb 2003
Posts: 717
AEG's 4x4-texturer in "Outbreak" may be fast, but it's small, low on polygons, and the texture is jumping around like madness :/. Well, it's just me showing my bad side again ;).
2008-04-08 12:28
chatGPZ

Registered: Dec 2001
Posts: 11136
"yes it bugs, but hey, it's fast" =) thats what he told me about his sphere mapper anyway :)
2008-04-08 13:01
Cruzer

Registered: Dec 2001
Posts: 1048
Sure hope none of these old tmappers are anywhere near my 7 cycles/pixel WIP. I also have an even faster goraud-shader on the way.

Just so you know.
2008-04-08 13:13
Steppe

Registered: Jan 2002
Posts: 1510
*holding my breath till X'08* :D
2008-04-08 13:17
Sander

Registered: Jan 2002
Posts: 487
Quote: *holding my breath till X'08* :D

@Cruzer, yes! Should we wait for the X? :)
2008-04-08 13:33
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Quote: Sure hope none of these old tmappers are anywhere near my 7 cycles/pixel WIP. I also have an even faster goraud-shader on the way.

Just so you know.


Nice! I was going to post something about texturemapping/gouraud seemingly being "out of style" at the moment since we don't see it as often nowadays, but perhaps we will see a grand comeback soon then? :)
2008-04-08 23:03
Graham
Account closed

Registered: Dec 2002
Posts: 990
Seems like two of the most important vector parts haven't been mentioned yet.

First realtime filled vector in a C64 demo: My, Oh My/Light

First EOR-filled vector on C64: Elysion/Origo
2008-04-08 23:15
chatGPZ

Registered: Dec 2001
Posts: 11136
i still wonder how you "fill a vector" =D
2008-04-08 23:21
Conjuror

Registered: Aug 2004
Posts: 168
First vectors by an Australian group:

TAF - Demo Entry - The Force Comp 89

Improved vectors by the same coder:

Finesse Plus

Just an excuse to publicise my old groups work.

Steve
Conjuror/TF
2008-04-09 06:58
Oswald

Registered: Apr 2002
Posts: 5023
Quote: Sure hope none of these old tmappers are anywhere near my 7 cycles/pixel WIP. I also have an even faster goraud-shader on the way.

Just so you know.


what is a wip? 7cycles/pixel sounds pretty impossible. lda # sta ,x ? -> small texture, everything precalced? or lda $00 sta $xxxx -> what?! :)
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