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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
Notable vector parts?
Some of the finest 3D vectors seen on the C64, atleast of the top of my head are:
The Last Traktor 3/Hz - amazing flatshaded stuff, EOR-filling taken almost to perfection (I can't recall seeing it much improved upon in demos since).
One-Der/Oxyron - The gouraud shading just kicks, sure some of the more complex objects may run a bit slow, but just the fact that it handles objects other than your standard convex ones is fantastic. Also, the first tetrahedron runs at a pretty respectable framerate.
Natural Wonders/Oxyron - Dither vectors, smooth and nice looking, simply taking things to another level.
Anyone have any other notable examples of great 3D stuff taken to almost perfection in a C64 demo to share? Or perhaps the first instance when something was seen?
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HCL
Registered: Feb 2003 Posts: 717 |
AEG's 4x4-texturer in "Outbreak" may be fast, but it's small, low on polygons, and the texture is jumping around like madness :/. Well, it's just me showing my bad side again ;). |
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chatGPZ
Registered: Dec 2001 Posts: 11136 |
"yes it bugs, but hey, it's fast" =) thats what he told me about his sphere mapper anyway :) |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Sure hope none of these old tmappers are anywhere near my 7 cycles/pixel WIP. I also have an even faster goraud-shader on the way.
Just so you know.
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Steppe
Registered: Jan 2002 Posts: 1510 |
*holding my breath till X'08* :D |
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Sander
Registered: Jan 2002 Posts: 487 |
Quote: *holding my breath till X'08* :D
@Cruzer, yes! Should we wait for the X? :) |
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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
Quote: Sure hope none of these old tmappers are anywhere near my 7 cycles/pixel WIP. I also have an even faster goraud-shader on the way.
Just so you know.
Nice! I was going to post something about texturemapping/gouraud seemingly being "out of style" at the moment since we don't see it as often nowadays, but perhaps we will see a grand comeback soon then? :) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
Seems like two of the most important vector parts haven't been mentioned yet.
First realtime filled vector in a C64 demo: My, Oh My/Light
First EOR-filled vector on C64: Elysion/Origo
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chatGPZ
Registered: Dec 2001 Posts: 11136 |
i still wonder how you "fill a vector" =D |
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Conjuror
Registered: Aug 2004 Posts: 168 |
First vectors by an Australian group:
TAF - Demo Entry - The Force Comp 89
Improved vectors by the same coder:
Finesse Plus
Just an excuse to publicise my old groups work.
Steve
Conjuror/TF
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Oswald
Registered: Apr 2002 Posts: 5023 |
Quote: Sure hope none of these old tmappers are anywhere near my 7 cycles/pixel WIP. I also have an even faster goraud-shader on the way.
Just so you know.
what is a wip? 7cycles/pixel sounds pretty impossible. lda # sta ,x ? -> small texture, everything precalced? or lda $00 sta $xxxx -> what?! :) |
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