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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
Notable vector parts?
Some of the finest 3D vectors seen on the C64, atleast of the top of my head are:
The Last Traktor 3/Hz - amazing flatshaded stuff, EOR-filling taken almost to perfection (I can't recall seeing it much improved upon in demos since).
One-Der/Oxyron - The gouraud shading just kicks, sure some of the more complex objects may run a bit slow, but just the fact that it handles objects other than your standard convex ones is fantastic. Also, the first tetrahedron runs at a pretty respectable framerate.
Natural Wonders/Oxyron - Dither vectors, smooth and nice looking, simply taking things to another level.
Anyone have any other notable examples of great 3D stuff taken to almost perfection in a C64 demo to share? Or perhaps the first instance when something was seen?
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Monte Carlos
Registered: Jun 2004 Posts: 351 |
I liked that blue vector in the third part of Tower Power and of course the 72 faces glenz stuff too.
The Reflex demo before Mathematika also contained a vector part with very big vectors.
Monte
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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
Thanks for all the great suggestions! I had actually never seen "Vector Victory" before, a very nice example of early line vectors, running rather fast. I know The Larch 3/Bones had a pretty advanced linevector part back in 1989 already, but it didn't run near as smooth as the Vector Victory one. |
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HCL
Registered: Feb 2003 Posts: 717 |
For line vectors, also check "the Masque" by Oxyron. Calculations in the disk drive, and quite optimized line shit (in teh computer). |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
IIRC Vector Victory calculates coordinates between objects, so only linedrawing (and maybe line clipping) is real time. I think scroll text tells that clipping code is from Fighter Bomber. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Desert Dream springs to mind. Not sure how fast it is, but the look'n'feel of fly-by scenes at the pyramids is very impressive and Amiga-ish.
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: Desert Dream springs to mind. Not sure how fast it is, but the look'n'feel of fly-by scenes at the pyramids is very impressive and Amiga-ish.
When it comes to precalced vectors I think many Hollowman-demos kicks. |
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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
What if we start talking things like texturemapping in 4x4? I seem to recall seeing a routine that the coder said was one of the fastest texturemappers, and that it was so super-optimized that somehow he couldn't use col $0f in it!? Can't remember which demo though.
Then AEGs demos have had some really fast texturemappers as well... |
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Oswald
Registered: Apr 2002 Posts: 5023 |
erh, that was me boasting stupidly here:
Larch
compared to the polish tmappers I have checked I had a tighter inner loop indeed.
but this one has faster texturing by the looks of it:
Nothing But Code
no 16 bit adds / pixel probably, but cheating somehow?
the fastest tmapping imho is here:
Outbreak
but its 'cheating' as hard as it can, you can see that on the quality of the textured object :) |
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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
Thanks Oswald, Larch and Outbreak were the two demos I were thinking about!
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Frantic
Registered: Mar 2003 Posts: 1628 |
Sounds like material for the "world firsts and world records" article on codebase?
http://codebase64.org/doku.php?id=base:demo_world_records_and_w.. |
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