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Forums > C64 Productions > rob hubbard editor
2003-12-18 21:44
ToD
Account closed

Registered: Dec 2003
Posts: 10
rob hubbard editor

anyone here used this editor ? i cant even get it to play a note hehehehehe
example would be nice
 
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2003-12-19 10:08
Merman

Registered: Dec 2002
Posts: 140
It's not *actually* the editor Rob used, it's his player routine that someone has built an editor around...
2003-12-19 10:44
Richard

Registered: Dec 2001
Posts: 621
Yes. Some people known as Greeny & Huddy, took one of Rob's tunes and made a music editor out of it, so people could play music using Rob's own instruments. I have used the program before, and believe me, it is -more- difficult than you think. It is all numbers, according to the voices, and numbers for the octaves/notes.
2003-12-19 20:55
fade
Account closed

Registered: Mar 2002
Posts: 290
newschool punks.. hex a5 would equal #c-5 or something like that, you just need to think a little more when you create your bars. it's superbad style!
2003-12-19 20:57
fade
Account closed

Registered: Mar 2002
Posts: 290
or maybe i am thinking of other editor, either way.. boycott dmc!
2004-03-16 15:13
chancer

Registered: Apr 2003
Posts: 346
ems by odie of cosine =)

not being biased or anything.. (yer i am really.hehehe)
2004-03-16 15:27
Soren

Registered: Dec 2001
Posts: 547
Hmm... When people ask me, I usually recommend the JCH editor or SDI/Shape. SDI is a bit more difficult to get started with though.I use my own (now old... 1995/1996) editor. It has some bugs and I didn't code a packer until about a month ago or so... Working on a whole new system as I luckily have gotten quite better at coding during the years, and now know more about what features I need in an editor. This editor is to me more userfriendly and though still advanced.The editing is not just numbers as in most editors. A lot og things are done so they should be easy to understand in the editor itself. I try to keep the rastertime of the player at an acceptable level. But it's my plan is to do a standard version of that player too. Sofar I have redone a lot of the things in the editor as I want it to be as perfect as I can make it. The editor will be released under my Viruz label and is a tribute to the still rocking c64-scene. :-)
2004-03-16 15:45
chatGPZ

Registered: Dec 2001
Posts: 11359
released - before or after metal dust? :o)
2004-03-16 16:23
Soren

Registered: Dec 2001
Posts: 547
Well just before a new Groepaz demo-release ;-)
Nah, serisously... things are moving along faster now...
Don't have to waste time on a gf anylonger ;-)

2004-03-17 00:08
Stryyker

Registered: Dec 2001
Posts: 468
It's being released with Meet Crest.
2004-03-17 15:47
Soren

Registered: Dec 2001
Posts: 547
@Stryker:
Well, I dunno when it will be released in Australia... Perhaps a kangaroo will deliver it at your place some day.
:-)
But I feel good about being damn active again, if people complain about waiting for my editor, I can only take it as they must be very curious to see what it will be like.
I just don't want to release anything with as low quality as my old editor. So whenever I come up with new ideas during the coding+designing progress, I take some time to think it through and do the modifications if I think it's needed :-)
But for people who really can't wait I might show you the instrument editor somewhat soon. Just still got quite a lot of music to do the next month or so.
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