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Forums > C64 Productions > C64 Animated Demos. Undesirable?
2010-03-28 19:37
DCMP
Account closed

Registered: May 2003
Posts: 59
C64 Animated Demos. Undesirable?

Hello,

Since I became involved in the scene rather late, I wonder about the animated demos paradigm.
In the past I noticed people did not consider animations as demos. Should there be a separate competition or CSDB tag for animations? What are the main objections to seeing an animation as a demo? Does that involve the idea that many are perhaps developed on another platform and then transferred and thus is less work than a lot of code? If it is all created on the c64 and a lot of work for the graphician to implement and design I don't see why that counts less than the coder doing most of the hard work.
Perhaps demos have been mainly about coders showing off.
I'd like to know people's views on this.

(Yes, I had several ideas of animations I'd like to do on the c64)
 
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2010-08-07 20:34
TPM

Registered: Jan 2004
Posts: 110
and serious... looking really forward to this demo!
2010-08-07 20:48
Sander

Registered: Jan 2002
Posts: 493
I'm sorry - but that project has stopped some months ago, so i decided to upload the material to youtube.

As for the 'Oxyron'-part; That was supposed to the be the 'greetings', but it only shows one example name in the preview.
2010-08-07 20:51
TPM

Registered: Jan 2004
Posts: 110
ok :/
2010-08-07 23:42
Perplex

Registered: Feb 2009
Posts: 255
Bloody hell, that was great stuff there. Shame it's canned. :-( Why, really?
2010-08-08 05:58
fade
Account closed

Registered: Mar 2002
Posts: 290
the bike riders only have 1 leg, how do they do it?? :)
2010-08-08 07:51
Sander

Registered: Jan 2002
Posts: 493
Quote: the bike riders only have 1 leg, how do they do it?? :)

Lamer: having a body part and especially a limb so disabled as to impair freedom of movement
(not really, i just thought of that ;)
2010-08-08 07:59
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: I'm sorry - but that project has stopped some months ago, so i decided to upload the material to youtube.

As for the 'Oxyron'-part; That was supposed to the be the 'greetings', but it only shows one example name in the preview.


:( Knowing that some of the parts actually have been implemented I really hope u're joking and that you guys will surprise us at X2010!
2010-08-08 08:30
Sander

Registered: Jan 2002
Posts: 493
Quote: :( Knowing that some of the parts actually have been implemented I really hope u're joking and that you guys will surprise us at X2010!

My jokes are bad - but not this bad ;)
I put my money on you for this compo.
2010-08-08 17:46
Wisdom

Registered: Dec 2001
Posts: 90
Probably not so relevant, but the hires logo animation in Anarchy #1 depacks in real-time (albeit in a simple way). It was "calculated" on the C64 with a tool I have programmed.

The reason was that I had this ambition to do such an intro, and it was not really feasible to do it smoothly with real-time calculations, so I did it as an animation, and just did not care about hearing the possible negative reactions. In the end, it turned out that people liked it, though.
2010-09-30 18:18
DCMP
Account closed

Registered: May 2003
Posts: 59
Nice unfinished piece Sander.
I should check up on threads more often.
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