Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Productions > C64 Animated Demos. Undesirable?
2010-03-28 19:37
DCMP
Account closed

Registered: May 2003
Posts: 58
C64 Animated Demos. Undesirable?

Hello,

Since I became involved in the scene rather late, I wonder about the animated demos paradigm.
In the past I noticed people did not consider animations as demos. Should there be a separate competition or CSDB tag for animations? What are the main objections to seeing an animation as a demo? Does that involve the idea that many are perhaps developed on another platform and then transferred and thus is less work than a lot of code? If it is all created on the c64 and a lot of work for the graphician to implement and design I don't see why that counts less than the coder doing most of the hard work.
Perhaps demos have been mainly about coders showing off.
I'd like to know people's views on this.

(Yes, I had several ideas of animations I'd like to do on the c64)
2010-03-28 20:32
Oswald

Registered: Apr 2002
Posts: 5022
(on the c64) demos are mostly about pushing the HW technically. you can get a lot of positive feedback tho, with good design/ideas & music. like the explogind headed anim from mermaid & ninja (brief bursts of happiness)
2010-03-28 20:37
algorithm

Registered: May 2002
Posts: 702
Yes agreed. Animations on the c64 (particularly lots of frames etc) would be an accomplishment on the c64 or/and whatever machine is used to squeeze the data. Talking about animations. CSAM V2 due to be released shortly. Screenshot below.



2010-03-29 01:15
Skate

Registered: Jul 2003
Posts: 491
actually I have an animation demo idea in my mind as well (a small one). I don't want to categorize it like "one-file demo". But since it contains some animations, music and some code tricks, I have no other choice I guess.

so, I kinda agree with you DCMP but I don't know if scene gods allow us for this new category. ;)
2010-03-29 02:03
Moloch

Registered: Jan 2002
Posts: 2896
You certainly don't need anyones permission to make a demo and looking through the database you'll notice, only a small percentage (~5%) of demos ever released "pushed the hardware technically" ... a demo is whatever a person wants it to be.

---
Crimson Twilight Dev Updates [C64 CRPG]
2010-03-29 02:09
Ninja

Registered: Jan 2002
Posts: 406
Reasons why animations may have a bad reputation:

- There have been animations looking like hardcore effects (3D, for example). This is mostly considered cheating unless you did something very nifty in compression or loading.

- Once the animation-engine is done, it is usually easier to flood out animation based demos than effect-based ones. And just very, very few people really care about stuff like proper flow, etc.

Personally, I'd welcome a well carved, original(!) animation based demo once in a while. Only converting videos from the net may be acceptable as an interlude, but not as a whole demo.
2010-03-29 10:00
Merman

Registered: Dec 2002
Posts: 140
Let's take a classic example - the Juggler demo by Tony Crowther. Is it an animation because it just shows a few frames? Or is it a technically challenging demo because it uncrunches screens in real time?

I don't see how animation should be considered separate - Reanim8d is another good example of technical achievement.
2010-03-29 10:21
wacek

Registered: Nov 2007
Posts: 501
Thumbs up for animations on C64 :) the only field that I can really try my skills codewise - cannot imagine if anyone took that away from me :) Especially anims in 4k, that's soooo much fun :)
2010-03-29 11:10
enthusi

Registered: May 2004
Posts: 675
Ich remember Street Tuffs 'Rohrschach' at MO7 causing different reactions. It was an obvious case of a well planned/designed video-codec which I think fits in the demo-categroy quite well. Switching between 3 koalas much less so ;-)
I think it will always be subject to debate - just as any demo btw. Modern new effects might also only be cool if you understand the issues. On c64 you after have to understand WHY it's cool I think ;-)
2010-03-29 11:21
chatGPZ

Registered: Dec 2001
Posts: 11130
Quote:
Reanim8d is another good example of technical achievement.

i wouldnt go that far :) its just 2 blocks of code and tons of data =P

infact the only reason for making this demo was that we were pissed about others using anims for "effects". (take a close look at the transition textscreens =P)
2010-03-29 11:28
algorithm

Registered: May 2002
Posts: 702
Even more so for that Sabrina demo. C64 code is only switching $d018/$dd00 and barely nothing else, although, the PC processor was responsible for choosing the charblocks.
2010-03-29 15:26
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Design is everything
Method is irrelevant
2010-03-29 17:02
Skate

Registered: Jul 2003
Posts: 491
Btw I'm not planning to make a demo with a fullscreen animation engine. What I want to do is nothing new. Just animate some parts of the graphics using sprites + something extra. That's why I don't want to call it a demo. Actually without animations, it can be considered a graphic release. If I add a few lines of code and make a fade in/out effect to a graphic release, does it count as a demo? What if I add a few sprites and change sprite pointer address. You see my point?
2010-03-29 17:25
Moloch

Registered: Jan 2002
Posts: 2896
You're free to call it whatever you want ... it's amazing really, all these people that create awesome stuff and they want to be categorized, just like good little slaves.

---
Crimson Twilight Dev Updates [C64 CRPG]
2010-03-29 19:35
Zaz

Registered: Mar 2004
Posts: 33
DCMP, you should just go ahead and create what you want. It's the result that counts, meaning the reaction from the viewer. Demos are not all about coding, but about what can be artistically presented on the screen and in the speakers in any way possible.
2010-03-29 20:57
Wile Coyote

Registered: Mar 2004
Posts: 643
Undesirable is the wrong word. Done right, animations, at least for me, are desirable, so long as they fit in with a production as a whole. I’m fine with that. An animation should have a purpose, be entertaining, offer something more than just a bunch of ugly wired fames.

Off the top of my head, demos that use animations that work well include:

Dutch Breeze - Cow
I found it really entertaining. It worked well as a loader.

Dutch Breeze - Turn Disk
A neat animation, that's more interesting than most Turn Disk parts.

Deus Ex Machina - Turn Disk
A well calculated animation, that worked well

Coma Light 12 - The End
I’m not a huge fan of ported animations. Although Oxyron got away with it, with the dancing woman.

Spasmolytic - Ray traced balls
It’s a rare thing for ray trace animations to look good on C64. Censor some how managed it, by adding various colour effects, and well timed music.
2010-03-30 05:25
Mace

Registered: May 2002
Posts: 1799
Even simple animations can be very effective: BergenMeeting 2004

Thing is, due to the limited memory of the C64, an animation quickly turns into something like an animated GIF: fun to watch for 2 seconds, than you've seen it all and it starts to become boring. :-)

Skeletor Movie blew me away, the first time I saw it.
As did Juggler Maddness, but after a few runs, you know it.
2010-03-30 10:52
Radiant

Registered: Sep 2004
Posts: 639
C64 animations can be cool technical peculiarities, just like C64MP3 from Mahoney. I'd recommend anyone actually wanting to listen to MP3:s or watch animations to get a PC though, as the results'll be much better on that platform. The novelty of watching an animation on a C64 quickly wears off, once you've marvelled at the replayer code...

I remember I thought raytraced animations etc were cool back in 1992, but those were different times. Of course animations can still be well integrated design parts of a demo, like in "Brief Bursts of Happiness"... It's all about doing it tastefully, and with originality. Just like with any other effect, really.
2010-03-30 10:58
wacek

Registered: Nov 2007
Posts: 501
I was quite disappointed that Outside Preview never got finished.
2010-03-30 12:08
Oswald

Registered: Apr 2002
Posts: 5022
this anim is technically still shocking to date imho: Zone of Darkness Preview

and also the music / design etc is wonderful.
2010-03-30 13:29
wacek

Registered: Nov 2007
Posts: 501
Anims or vector gfx?
2010-03-30 15:56
Nitro
Account closed

Registered: Aug 2008
Posts: 13
I think it's a clever sprite routine + depacked animation frames.
2010-03-30 17:38
AmiDog

Registered: Mar 2003
Posts: 97
I spent some time writing an anim player for the C64 a couple of years ago. Haven't done anything to it since. The goal was to have a relativly long animation streamed from a 1541 at a good framerate. FMV (You need to press fire on port 1, not 2 as the player tells you...)
2010-03-30 19:16
Mace

Registered: May 2002
Posts: 1799
@ AmiDog: nice!
@ DCMP: where are you? :-)
2010-03-30 20:07
Dane
Account closed

Registered: May 2002
Posts: 421
The 'discofloor' in EoD is an animation. Kind of.
2010-03-31 09:30
wacek

Registered: Nov 2007
Posts: 501
I think that is even entirely different subject - using animation/frames in demo effects ;)
2010-04-01 19:17
DCMP
Account closed

Registered: May 2003
Posts: 58
@ Mace I was waiting for more comments.

I agree with several here that an original design is the most important. And I agree that perhaps it would not be nice have animations as a trend, just like the Vallejo trend that lasted for years. Then again, animations can be quite different in style. So Zaz said it well.

Quote:

Demos are not all about coding, but about what can be artistically presented on the screen and in the speakers in any way possible.


Brief bursts of happiness is my favorite.
2010-04-01 21:33
Jazzcat

Registered: Feb 2002
Posts: 1044
Non-ported animations can be quite awesome and very tricky. Only a few people seem to know how to do it correctly, one of those is Mermaid.

Check her running panther in the disk note of Speed (amongst others in that collie) or the little croc in Vandalism News #52 as examples.

Animation can be used in other directions to, check out this humorous anti-Crossfire intro in Vandalism News #18.
2010-04-02 05:04
Skate

Registered: Jul 2003
Posts: 491
@AmiDog: I really liked FVM. Specially buffer status bar is so nice.
2010-04-02 07:51
Mr. Mouse

Registered: Dec 2001
Posts: 235
Darn, you really don't need anyone's permission to create anything. Just create it already! :)
2010-04-02 11:57
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Darn, you really don't need anyone's permission to create anything. Just create it already! :)

She asked for opinions, not permission. :)
2010-04-02 14:42
Hein

Registered: Apr 2004
Posts: 933
Quote: @ Mace I was waiting for more comments.

I agree with several here that an original design is the most important. And I agree that perhaps it would not be nice have animations as a trend, just like the Vallejo trend that lasted for years. Then again, animations can be quite different in style. So Zaz said it well.

Quote:

Demos are not all about coding, but about what can be artistically presented on the screen and in the speakers in any way possible.


Brief bursts of happiness is my favorite.


Don't worry, it won't become a trend to do animations, because not many can do animations on c64 that are cool.
2010-04-02 16:40
Soren

Registered: Dec 2001
Posts: 547
I'd really respect some great drawn animations as part of demos. As Hein mentions, not many are probably capable of doing really great ones. So it would be interesting for me to see.
2010-04-04 23:53
Linus

Registered: Jun 2004
Posts: 639
Yep, same here ... *cough* ;)
2010-04-05 07:51
wacek

Registered: Nov 2007
Posts: 501
Why the cough? He said "drawn" :D
2010-08-07 18:26
Sander

Registered: Jan 2002
Posts: 487
Try this:
http://www.youtube.com/watch?v=NQ-bIHhWOMc :)
2010-08-07 19:22
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Try this:
http://www.youtube.com/watch?v=NQ-bIHhWOMc :)


Respect!
2010-08-07 19:35
Cresh

Registered: Jan 2004
Posts: 354
Wow! Made my evening!


Faster than Oxyron! ;)
2010-08-07 20:09
Wile Coyote

Registered: Mar 2004
Posts: 643
Quote: Try this:
http://www.youtube.com/watch?v=NQ-bIHhWOMc :)


Cool. The part feat. the 'scene' panning down the buildings works really well. I always had plans for such ideas, but they never got off the ground.
2010-08-07 20:17
chatGPZ

Registered: Dec 2001
Posts: 11130
its a shame to see it like this and not in a proper demo, really.
2010-08-07 20:32
TPM

Registered: Jan 2004
Posts: 109
Quote: its a shame to see it like this and not in a proper demo, really.

no.. welcome to 2010, hype, social media, etc.. this is it

@sander: may i #kiss you, hug the demo, and #heinholt too? this is fucking great! can't wait! :)
2010-08-07 20:34
TPM

Registered: Jan 2004
Posts: 109
and serious... looking really forward to this demo!
2010-08-07 20:48
Sander

Registered: Jan 2002
Posts: 487
I'm sorry - but that project has stopped some months ago, so i decided to upload the material to youtube.

As for the 'Oxyron'-part; That was supposed to the be the 'greetings', but it only shows one example name in the preview.
2010-08-07 20:51
TPM

Registered: Jan 2004
Posts: 109
ok :/
2010-08-07 23:42
Perplex

Registered: Feb 2009
Posts: 254
Bloody hell, that was great stuff there. Shame it's canned. :-( Why, really?
2010-08-08 05:58
fade
Account closed

Registered: Mar 2002
Posts: 290
the bike riders only have 1 leg, how do they do it?? :)
2010-08-08 07:51
Sander

Registered: Jan 2002
Posts: 487
Quote: the bike riders only have 1 leg, how do they do it?? :)

Lamer: having a body part and especially a limb so disabled as to impair freedom of movement
(not really, i just thought of that ;)
2010-08-08 07:59
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: I'm sorry - but that project has stopped some months ago, so i decided to upload the material to youtube.

As for the 'Oxyron'-part; That was supposed to the be the 'greetings', but it only shows one example name in the preview.


:( Knowing that some of the parts actually have been implemented I really hope u're joking and that you guys will surprise us at X2010!
2010-08-08 08:30
Sander

Registered: Jan 2002
Posts: 487
Quote: :( Knowing that some of the parts actually have been implemented I really hope u're joking and that you guys will surprise us at X2010!

My jokes are bad - but not this bad ;)
I put my money on you for this compo.
2010-08-08 17:46
Wisdom

Registered: Dec 2001
Posts: 90
Probably not so relevant, but the hires logo animation in Anarchy #1 depacks in real-time (albeit in a simple way). It was "calculated" on the C64 with a tool I have programmed.

The reason was that I had this ambition to do such an intro, and it was not really feasible to do it smoothly with real-time calculations, so I did it as an animation, and just did not care about hearing the possible negative reactions. In the end, it turned out that people liked it, though.
2010-09-30 18:18
DCMP
Account closed

Registered: May 2003
Posts: 58
Nice unfinished piece Sander.
I should check up on threads more often.
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Dymo/G★P
Honcho
acrouzet/G★P
Guests online: 129
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Memento Mori  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 Quadrants  (9.5)
9 Daah, Those Acid Pil..  (9.5)
10 Birth of a Flower  (9.5)
Top Groups
1 Nostalgia  (9.3)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Fullscreen Graphicians
1 Carrion  (9.8)
2 Joe  (9.8)
3 Duce  (9.8)
4 Mirage  (9.7)
5 Facet  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.1 sec.