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Forums > C64 Productions > An ideal C64 game
2004-01-13 19:02
Richard

Registered: Dec 2001
Posts: 621
An ideal C64 game

What sort of C64 game would be your ideal game? It could be about anything you like, no matter how nice or horrible the game's supposed to be.

My ideal C64 game would be a horizontal scrolling blaster, based on R-Type with breathtaking graphics, powerful weaponry, smart bombs, quality sound and music, and run on a normal C64, rather than a SuperCPU (As I don't own one and not a keen fan on them) :)
 
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2004-03-01 09:27
cbmhardware
Account closed

Registered: Aug 2003
Posts: 19
A nice scumm based adventure with fli graphic. REU and CMD support only on demand. A game for all, imo .

2004-03-01 10:06
cadaver

Registered: Feb 2002
Posts: 1160
Hmm.. are you sure there would be enough rastertime for the scumm-engine to be playable after spending most of the time in the FLI display?
2004-03-01 10:20
cbmhardware
Account closed

Registered: Aug 2003
Posts: 19
Ok, using multicolor may be the better way. Displaying some fullscreen fli (and I'm really tired to see only mc ;)) is my second opinion.
2004-03-01 15:50
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Ok, I'll bite.

What is 'SCUMM'?

Thanks,
-Todd Elliott
2004-03-01 16:10
cbmhardware
Account closed

Registered: Aug 2003
Posts: 19
SCUMM is short for "Script Creation Utility for Maniac Mansion". It means the typical Lucas Arts control system, like : push, pull, give, open and so on.
An easy to use "point and click adventure engine".

hth,
Michael
2004-03-01 16:12
cadaver

Registered: Feb 2002
Posts: 1160
Script Creation Utility for Maniac Mansion. This is the engine of graphical Lucasfilm adventures, also used in Monkey Island.
2004-03-01 19:07
Nafcom

Registered: Apr 2002
Posts: 588
Hey who doesn't remember the infamous "SCUMM Pub"? :D
2004-03-02 14:06
WVL

Registered: Mar 2002
Posts: 899
'ask me about SCUMM' ;)
2015-04-07 11:09
la_mettrie

Registered: Feb 2012
Posts: 21
While reading reports on doings of some of my Internet pals at Revision 2015, I got a thought that it would be funny if "How to Be a Complete Bastard" would be remade as a demoparty edition.

In the original game you get "bastard points" by doing things like pouring yoghurt on ladies, throwing spiders on people and doing a ghost impression by using sheets. When considering what sort of tricks player could do in a demoparty edition, we can recall what some Amiga sceners did at Finnish demoparties during the first half of 1990s: smuggling booze to the party place, vomiting all over the party place, making security men mad in a way or another, drawing graffiti featuring group's logo to the wall of party hall and nearby buildings, getting arrested by policemen who have been called to the party place, stealing party's data disk (containing personal data of attendants) from organizers, smashing Amigas into pieces, manipulating voting system by making additional voting tickets, copying entry tickets and selling them to passing-by lamers, beating members of rival groups to hospital, mooning to everybody, giving a shit eating performance at a front door, deliberately kicking other players at soccer compo, wiping one's butt to a flag of a rival group, stealing components from other people's PCs, giving a gay performance in a party hall, running naked around a party place, peeing on party people from platforms above, organizing an unofficial drinking compo, putting a shit surprise in somebody's sleeping bag, putting used toilet paper in somebody's briefcase, igniting an explosion during PC demo compo etc. etc.

To make game more fun, it could happen in Germany so that the player could try to speak with everybody by using his terrible German skills. Also there could be a background story taken from the real life: A Swedish scener has promised to pay all the expenses of a Finnish scener [player] so that he could have a drinking company at a German demoparty. Now the player has some pressures to prove that he's such a party animal that he promised to be.
2015-04-07 17:34
Count Zero

Registered: Jan 2003
Posts: 1927
franz: 11 years since the last post by WVL. The topic is dead, buried, composted and recycled already...
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