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Forums > C64 Productions > Floppy 2004 demos
2004-03-02 10:54
Spectator
Account closed

Registered: Sep 2003
Posts: 35
Floppy 2004 demos

I'm suprised not to find a thread about this yet.

Anyways, the WD demo definitely was my favourite, go WD! Especially the music. ;)
 
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2004-03-04 10:59
Oswald

Registered: Apr 2002
Posts: 5017
well, yes it was a trend the past few years, but I never would claim it can be originated back to king fisher, or panoramic designs, that was a totally different piece of cake in my eyes... and yes there were the wrath guys, triad, and focus to evolve the style, but IMHO hollowmans stuff shined through the most, I still need to see effects in a demo to consider it as a demo. Demos made just for the sake of design are not for me.
2004-03-04 11:06
Mermaid

Registered: Jan 2002
Posts: 335
Oswald: and what do you consider to be an "effect"?
2004-03-04 11:08
iopop

Registered: Dec 2001
Posts: 317
I can easily say that I wouldnt have released anything c64 related after 2000 if Rewinder-X or MMAB/wrath never got released.
2004-03-04 11:11
TDJ

Registered: Dec 2001
Posts: 1879
Quote: I can easily say that I wouldnt have released anything c64 related after 2000 if Rewinder-X or MMAB/wrath never got released.

Thank you.
2004-03-04 11:34
Oswald

Registered: Apr 2002
Posts: 5017
mermaid: anything that pushes the hardware close to the limits... it is impossible to define exactly what is an "effect", but we all know what we call that, and what not.
2004-03-04 11:51
Mermaid

Registered: Jan 2002
Posts: 335
So, as the limits are pushed further, old "effects" stop being "effects", because they are not close to the limits anymore?

Does this mean than in your view old demos are not actually demos?
2004-03-04 12:10
Oswald

Registered: Apr 2002
Posts: 5017
mermaid: I *knew* I will get a reply like this for that definition :)

no, I even call lame ugly 8x8 plasmas an effect, or moving rasterbars. At some time these routines were considered as ones pushing the hardware enough.

another definition that came to my mind: effect= a routine wich produces a visually entertaining changing image on the screen.

but this is not strict enough either.. even a game can be visually entertaining and moving... lets add "non interactive" ? we've seen interactive effects.
2004-03-04 12:15
Dane
Account closed

Registered: May 2002
Posts: 421
If an efffect is a visual phenomenon it's kind of pointless to keep developing digis and/or multispeed music. :D
2004-03-04 12:19
Mermaid

Registered: Jan 2002
Posts: 335
Now, if "effect" = "a routine wich produces a visually entertaining changing image on the screen. Non interactive" - doesn't that mean that a routine that copies animation frames to the screen is an "effect"?

I'll keep that in mind the next time someone accuses me of doing demos with no effects.



2004-03-04 12:26
Wile Coyote

Registered: Mar 2004
Posts: 640
Quote: So, as the limits are pushed further, old "effects" stop being "effects", because they are not close to the limits anymore?

Does this mean than in your view old demos are not actually demos?


They don`t stop being effects, as they are still effects. Simply effects that don`t push the limits as much as the lastest update on the same effect would do [if that makes any sense].

I much prefer a demo that has cool sounds, good looks with some hardcode :) ...when i see Booze Design take on Crest and beat an *effect* i`m usualy left thinking, well the Cresy version still looks better :D ...and, it took Crest to think up the idea, before you *Booze Design* could take it on and beat ;)

*I still that Booze Design demos too though. They`ve done some great stuff! :)
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